Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Inventory Travel Mechanics, Pt. 2 #105

Merged
merged 5 commits into from
May 12, 2024

Conversation

LupertEverett
Copy link
Contributor

We can "travel" the Weapon and SelectedItem properties of PlayerPawns now, albeit with some weird bugs.

Should be mostly fine unless you grab the two flares at the beginning of NyLeve, ghost towards the end, use both of the said flares THEN end the level.

@dpjudas dpjudas merged commit a2d58b1 into dpjudas:master May 12, 2024
4 checks passed
@LupertEverett LupertEverett deleted the travelator_pt_2 branch May 12, 2024 22:59
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants