Skip to content

Commit

Permalink
Update bugs.txt
Browse files Browse the repository at this point in the history
  • Loading branch information
LupertEverett authored and dpjudas committed Nov 11, 2024
1 parent e6a3688 commit f23d204
Showing 1 changed file with 2 additions and 6 deletions.
8 changes: 2 additions & 6 deletions bugs.txt
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,6 @@ Engine general:
All they currently do is to sometimes retaliate if attacked, and pick up nearby items.
* Bots literally rotate their entire body (feet off the ground) to look up/down in ways they shouldn't be able to.
* Decals don't clip to BSP correctly, or sometimes do not appear at all.
* Parsing UClasses from Strings (e.g. class'UnrealShare.DispersionPistol') is not implemented,
causing a crash because SE tries to parse them like UObjects.
* Waving water textures at the end of waterfalls render broken. Easily observable in NyLeve's Falls (Unreal) or DM-ArcaneTemple (UT)
* Inventory travelling is quite buggy: Either they travel, but get deselected upon the next level load, or cause a crash.
And not all travel types are implemented.
Expand All @@ -36,12 +34,10 @@ they end up dying because SE thinks that they've fallen from a great height.
* By design, native mods will never work with SE. Thankfully these kind of mods are extremely rare.
* [Linux/ZWidget] Wayland backend is extremely buggy due to Wayland APIs being unpleasant to work with, to name a few things:
- Menus don't properly position themselves.
- Switching menus rapidly sometimes leads to a crash.
- Assigning a wl_surface as a Vulkan surface crashes SurrealEditor, because Vulkan tries to "own" the surface(?) while the app itself also tries the same
causing a protocol error due to explicit sync.
- Sometimes menus remain persistent (due to rapidly switching?), if the user then tries to resize the parent window, it causes a crash.
- Running any ZWidget app (launcher/SurrealEditor) on GNOME will probably lead to not being able to move the window around,
because ZWidget has no custom window decorations (ZWidget uses server side decorations when they're available)
- Currently SurrealEditor crashes immediately due to a queue assertion failure.
- SurrealEngine produces a black screen that is not interactable in any way, while SurrealEditor crashes when trying to open a map

Engine general - Needs testing:
-------------------------------
Expand Down

0 comments on commit f23d204

Please sign in to comment.