diff --git a/CMakeLists.txt b/CMakeLists.txt index 10b8b0f3..00188ca1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -264,8 +264,8 @@ set(SURREALCOMMON_SOURCES SurrealEngine/UObject/PropertyOffsets.h SurrealEngine/UObject/USubsystem.cpp SurrealEngine/UObject/USubsystem.h - SurrealEngine/UObject/UURL.cpp - SurrealEngine/UObject/UURL.h + "SurrealEngine/UObject/UnrealURL.cpp" + "SurrealEngine/UObject/UnrealURL.h" SurrealEngine/Collision/CollisionHash.cpp SurrealEngine/Collision/CollisionHash.h SurrealEngine/Collision/CollisionHit.h diff --git a/SurrealEngine/Engine.h b/SurrealEngine/Engine.h index 4893e4f6..60ee9057 100644 --- a/SurrealEngine/Engine.h +++ b/SurrealEngine/Engine.h @@ -6,7 +6,7 @@ #include "RenderDevice/RenderDevice.h" #include "Window/Window.h" #include "UObject/UObject.h" -#include "UObject/UURL.h" +#include "UObject/UnrealURL.h" #include "GameFolder.h" #include #include diff --git a/SurrealEngine/UObject/UActor.h b/SurrealEngine/UObject/UActor.h index 976e9175..52fbd34b 100644 --- a/SurrealEngine/UObject/UActor.h +++ b/SurrealEngine/UObject/UActor.h @@ -1,7 +1,7 @@ #pragma once #include "UObject.h" -#include "UURL.h" +#include "UnrealURL.h" class UTexture; class UMesh; diff --git a/SurrealEngine/UObject/UURL.cpp b/SurrealEngine/UObject/UnrealURL.cpp similarity index 99% rename from SurrealEngine/UObject/UURL.cpp rename to SurrealEngine/UObject/UnrealURL.cpp index 6212d4bc..6c33dabc 100644 --- a/SurrealEngine/UObject/UURL.cpp +++ b/SurrealEngine/UObject/UnrealURL.cpp @@ -1,4 +1,4 @@ -#include "UURL.h" +#include "UnrealURL.h" #include diff --git a/SurrealEngine/UObject/UURL.h b/SurrealEngine/UObject/UnrealURL.h similarity index 100% rename from SurrealEngine/UObject/UURL.h rename to SurrealEngine/UObject/UnrealURL.h