Skip to content

Actions: dpjudas/SurrealEngine

Actions

build

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
304 workflow runs
304 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Merge pull request #93 from Xaleros/master
build #478: Commit c65d4b8 pushed by dpjudas
February 11, 2024 21:21 4m 31s master
February 11, 2024 21:21 4m 31s
Update the README
build #476: Commit 34d236f pushed by dpjudas
February 5, 2024 03:09 4m 51s master
February 5, 2024 03:09 4m 51s
February 4, 2024 00:56 2m 47s
Use unique_lock to guarantee all exit paths unlock the mutex
build #473: Commit 0cb53ae pushed by dpjudas
February 4, 2024 00:52 2m 32s master
February 4, 2024 00:52 2m 32s
Remove incorrect mixing of runtime versions
build #472: Commit 465a0e1 pushed by dpjudas
February 4, 2024 00:44 4m 37s master
February 4, 2024 00:44 4m 37s
Use the new UnrealURL constructor in various places
build #471: Commit e65eadb pushed by dpjudas
January 30, 2024 22:18 3m 7s master
January 30, 2024 22:18 3m 7s
Position the brush for lightmap calculations
build #470: Commit 0b15dc2 pushed by dpjudas
January 30, 2024 19:28 2m 15s master
January 30, 2024 19:28 2m 15s
Mini UnrealURL parsing improvements
build #469: Pull request #89 opened by LupertEverett
January 30, 2024 18:43 3m 17s LupertEverett:urlparsingstuff
January 30, 2024 18:43 3m 17s
Merge pull request #88 from Xaleros/master
build #468: Commit 607cc47 pushed by dpjudas
January 30, 2024 18:16 3m 6s master
January 30, 2024 18:16 3m 6s
Misc fixes/code re-org
build #467: Pull request #88 opened by Xaleros
January 30, 2024 18:04 4m 26s Xaleros:master
January 30, 2024 18:04 4m 26s
Make the brush cacheid actually unique
build #466: Commit e3a2b62 pushed by dpjudas
January 30, 2024 17:21 2m 26s master
January 30, 2024 17:21 2m 26s
Use BrushPolyIndex as the lightmap index
build #465: Commit 0a351b3 pushed by dpjudas
January 30, 2024 03:58 2m 29s master
January 30, 2024 03:58 2m 29s
Try render the brush using the polys list
build #464: Commit b02963e pushed by dpjudas
January 30, 2024 02:49 2m 54s master
January 30, 2024 02:49 2m 54s
Update ZWidget
build #463: Commit 96206d9 pushed by dpjudas
January 29, 2024 22:17 2m 30s master
January 29, 2024 22:17 2m 30s
Unreal Single Player: Get map changes working (no travelling inventory)
build #462: Commit 688fbc4 pushed by dpjudas
January 28, 2024 22:40 2m 10s master
January 28, 2024 22:40 2m 10s
Implement updating native function registration blocks
build #460: Commit 981f46f pushed by dpjudas
January 27, 2024 03:52 2m 10s master
January 27, 2024 03:52 2m 10s
More native update code
build #459: Commit 526d064 pushed by dpjudas
January 27, 2024 01:41 2m 42s master
January 27, 2024 01:41 2m 42s
Include info if the function is static
build #458: Commit d8b7c79 pushed by dpjudas
January 27, 2024 00:29 3m 13s master
January 27, 2024 00:29 3m 13s
Indentation adjustments
build #457: Commit d59bd2b pushed by dpjudas
January 27, 2024 00:29 2m 16s master
January 27, 2024 00:29 2m 16s
Add formatted output support to JsonValue
build #456: Commit d9d66c7 pushed by dpjudas
January 26, 2024 23:45 2m 23s master
January 26, 2024 23:45 2m 23s
January 25, 2024 22:51 2m 52s
Implement SaveConfig()
build #454: Pull request #85 opened by LupertEverett
January 25, 2024 21:54 2m 49s LupertEverett:saveconfig
January 25, 2024 21:54 2m 49s