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Hello Mitchell,
thank you for your code. It has been very helpful.
When I build the Unity project using the XR SDK (following the steps here: https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithMRTKAndXRSDK.html), a connection is not established. I can stream from Hololens to PC, bounding boxes are detected on PC, but I cannot receive bounding boxes in Hololens. The error in ComputeOnDesktopYolo is:
DesktopStreamer::Consume:data dropped -- no connection!
Have you tested the project using XR SDK in Unity? Could you provide some insight on what goes wrong?
Thank you for your time.
The text was updated successfully, but these errors were encountered:
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Hello Mitchell,
thank you for your code. It has been very helpful.
When I build the Unity project using the XR SDK (following the steps here: https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithMRTKAndXRSDK.html), a connection is not established. I can stream from Hololens to PC, bounding boxes are detected on PC, but I cannot receive bounding boxes in Hololens. The error in ComputeOnDesktopYolo is:
DesktopStreamer::Consume:data dropped -- no connection!
Have you tested the project using XR SDK in Unity? Could you provide some insight on what goes wrong?
Thank you for your time.
The text was updated successfully, but these errors were encountered: