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app.js
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const Discord = require('discord.js');
const Enmap = require('enmap');
const schedule = require('node-schedule');
const client = new Discord.Client();
client.config = require('./config.json');
client.clientData = new Enmap({
name: 'clientData',
fetchAll: false,
autoFetch: true,
cloneLevel: 'deep',
dataDir: './data/clientData'
});
client.settings = new Enmap({
name: 'settings',
fetchAll: false,
autoFetch: true,
cloneLevel: 'deep',
dataDir: './data/enmap'
});
const defaultSettings = {
prefix: '!',
botMode: 'server',
botRegion: 'us',
serverModeWorld: '',
channelModeWorlds: {
},
newsChannel: ''
};
schedule.scheduleJob('*/10 * * * *', () => {
require('./events/checkGameNews.js')(client, defaultSettings);
});
client.on('ready', () => require('./events/ready.js')(client));
client.on('error', (error) => require('./events/error.js')(client, error));
client.on('guildDelete', (guild) => require('./events/guildDelete.js')(client, guild));
client.on('guildCreate', (guild) => require('./events/guildCreate.js')(client, guild));
client.on('message', (message) => require('./events/message.js')(client, message, defaultSettings));
client.login(client.config.token);