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total_sudoku_gui.py
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from PyQt5 import Qt
from PyQt5.QtWidgets import QApplication, QTableWidgetItem, QDialog
from PyQt5.QtGui import *
from PyQt5.QtCore import Qt
from random import randint
from gui_sukodu_game import Game_UI
from hint_gui import Hint_UI
from level_menu import LevelsMenu
from start_menu import GridokuMenu
import create_gridoku as cs
import sys
integer = 0
class Menu(QDialog, GridokuMenu):
def __init__(self, parent=None):
super(Menu, self).__init__(parent)
self.set_up(self)
self.cs = Game(self)
self.play_bttn.clicked.connect(self.open_the_game)
self.levels = Levels(self)
self.lvl_bttn.clicked.connect(self.open_the_level_list)
def open_the_game(self):
global integer
integer = randint(36, 50)
self.cs = Game(self)
self.cs.show()
return integer
def open_the_level_list(self):
self.levels.show()
class Levels(QDialog, LevelsMenu):
def __init__(self, parent=None):
super(Levels, self).__init__()
self.level_set_up(self)
self.easy_bttn.clicked.connect(self.level1)
self.medium_bttn.clicked.connect(self.level2)
self.hard_bttn.clicked.connect(self.level3)
self.vh_bttn.clicked.connect(self.level4)
def level1(self):
global integer
integer = randint(36, 41)
self.cs = Game(self)
self.cs.show()
return integer
def level2(self):
global integer
integer = randint(41, 50)
self.cs = Game(self)
self.cs.show()
return integer
def level3(self):
global integer
integer = randint(50, 58)
self.cs = Game(self)
self.cs.show()
return integer
def level4(self):
global integer
integer = randint(58, 64)
self.cs = Game(self)
self.cs.show()
return integer
class Game(QDialog, Game_UI):
def __init__(self, parent=None):
super(Game, self).__init__(parent)
self.setup_gui(self)
self.squares = [[self.top_left, self.top_mid, self.top_right],
[self.mid_left, self.mid_mid, self.mid_right],
[self.bttn_left, self.bttn_mid, self.bttn_right]]
self.new_click()
self.cancel_bttn.clicked.connect(self.close)
self.hint_bttn.clicked.connect(self.hint)
def hint(self):
self.hint_menu = Hint(self)
self.hint_menu.show()
def check(self):
pass
def new_click(self):
global integer
puzzle = cs.remove(cs.gridoku_main(cs.grid), integer)
for r, row in enumerate(self.squares):
for s, square in enumerate(row):
for i in range(3):
for j in range(3):
value = puzzle[i + s * 3][j + r * 3]
if value != 0:
item = QTableWidgetItem(str(value))
item.setFlags(Qt.ItemIsSelectable or Qt.ItemIsEnabled)
font_item = QFont('Jokerman', 11, 57)
item.setTextAlignment(5)
item.setFont(font_item)
item.setBackground(QColor('#DDFFBB'))
item.setForeground(QColor('black'))
else:
item = QTableWidgetItem('')
square.setItem(i, j, item)
square.clearSelection()
class Hint(QDialog, Hint_UI):
def __init__(self, parent=Game):
super(Hint, self).__init__(parent)
self.hint_gui(self)
self.close_hint_bttn.clicked.connect(self.close)
def start():
app = QApplication(sys.argv)
form = Menu()
form.show()
sys.exit(app.exec_())
if __name__ == '__main__':
start()