title | description | author | ms.author | ms.date | ms.localizationpriority | keywords |
---|---|---|---|---|---|---|
Installation Guide |
Guide for installating Graphics Tools in a new Unreal project. |
Cameron Micka |
thmicka |
12/07/2020 |
high |
Unreal, Unreal Engine, UE4, HoloLens, HoloLens 2, Mixed Reality, development, MRTK, GT, Graphics Tools, Graphics, Rendering, Materials, Optimization |
Before getting started with Graphics Tools, make sure that you have installed the required tools.
If you just want to add Graphics Tools to your game project, the quickest way is through the packaged plugin provided in the release page:
- Download the packaged plugin zip from the latest release page (e.g. MixedReality-GraphicsTools-Unreal-0.4.0.zip).
- Unzip the file directly into your project's Plugins folder. The Plugins folder should be located at the root of your project, where the .uproject file is. Create it if it doesn't exist.
- Make sure your game project is a code one, as opposed to blueprint-only, if you are planning to package it for HoloLens. Otherwise UE will fail to package it because it can't build the plugin sources.
- Open your project and enable the GT Tools plugin in the plugins menu.
You now have access to all of the plugin features.