Releases: dirkkane/Firefight-Core
Releases · dirkkane/Firefight-Core
v2.6
v2.5
- Updated mapinfo and map images
- Welcome text now reads: "Current Objective: Survive"
- Silenced SMG and Automag can now be dual-wielded
- Viewmodel offsets for ODST weapons now match the built-in categories for those weapons.
- Moved medals to below the crosshair
- Shield effects now match Halo 3: ODST
- Fixed broken vehicle AI and animations
- Fixed skull animation placement (skulls flashing on the left of the screen are now on the bottom)
- Fixed VISR off sound effect
- Fixed health packs not working
- Fixed Flood AI not firing some weapons
- Major build restructuring
v2.0
- FLOOD FIREFIGHT! Featuring 3 altered maps to fight off the parasite with added flood ambiance. You may want to pack an extra pair of shorts. (Huge thanks to @toasty_extra_crispy)
- Improved shield impacts for covenant enemies.
- Fixed stretched texture pop on Rally Point.
- Fixed Skull descriptions displaying multiplayer medals.
- Fixed pickup messages for Silenced SMG and Magnum. (Special thanks to @Minelelol)
- Fixed small error with the lives icon. (Special thanks to @Minelelol)
- Fixed Silenced Magnum first person animations (FULL CREDIT TO @Minelelol)
- Fixed dual wield message overlapping with the round / wave UI. (Special thanks to @NoShotz)
- Reduced file size. (~300MB smaller)