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window.java
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import java.util.ArrayList;
public class window {
/** Main class which will be called launching the game */
public static void main(String[] args) {
// Initialise the Game's resources
General.setTileSize(24);
General.Initialise();
}
}
/*
map(
for each x, y...
tile[x][y](
foreground(
material
material
[...]
)
background(
material
material
[...]
)
)
)
*/
/*
For each tool/weapon add a list of materialIDs that can be destroyed with them - plus a timer on how many steps need to be taken.
will need additional tiles for damaged blocks. Maybe clones of the entire tile sources image for each level of damage?
Add damage/health map for the entire map to overlay...?
--> add to main map data
*/