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HALO 2 E3 DIGSITE

Repository for Halo 2 E3 2003 (aka "earthcity") Digsite content.

Warning

The tags for this release have not been moved into a digsite subfolder and may clash with other mod content. Additionally tag paths may change in future updates. Also use the H2E3_builder.py script to build the map or replace tags\objects\vehicles\ghost\ghost.vehicle with the ghost_lit.vehicle tag. The ghost_lit spams debug.txt writes in tag_test during the final cutscene entirely killing performance.

Note

Use the generate_tags_dir.py script to make a new tags directory that symlinks this git's files as well as your "clean" Halo 2 tags folder. If you are wanting to add the improved dynamic lights to either this project or any other Halo 2 map, go to Sev's github to grab the shader used for the "not pstencil" lights on E3: https://github.com/777Sev777/Halo-2-Custom-Shaders

LICENSE INFORMATION

Important

Note that this project is NOT open source. You are not granted any rights to use this content commercially, or for any projects outside of Halo: The Master Chief Collection. Please read the MCC EULA, MCC EULA FAQ, and Xbox EULA for additional information and context.

EULA

Issues

Please use the dedicated bug tracker to report issues with the content in this repository: https://github.com/digsite/issues

Credits

Digsite Crew

  • Ken
  • Kornman00
  • General_101
  • num0005
  • Con
  • Zeddikins
  • Sean T
  • Ludus
  • xScruffyDaSasquatchx
  • Neo Te Aika
  • Killzone64
  • Crisp
  • Pyro

Testers

  • Generalkidd
  • Leo
  • Xlr8
  • Alexis
  • Cryosphered
  • Omar
  • Connordawn
  • Why

Honorable Mentions

  • Marcus Lehto
  • Christopher Barrett
  • Skaboodlydoodle

If you're not on the list but you should be bug General_101 on Discord.

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