From 362282f8dbd98fe86654801138a17b9fdbc84fa8 Mon Sep 17 00:00:00 2001 From: ural89 Date: Wed, 17 Jul 2024 15:14:51 +0300 Subject: [PATCH] Update Fracture.cs --- Runtime/Scripts/Fracture.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Runtime/Scripts/Fracture.cs b/Runtime/Scripts/Fracture.cs index 8190676..0459906 100644 --- a/Runtime/Scripts/Fracture.cs +++ b/Runtime/Scripts/Fracture.cs @@ -79,8 +79,8 @@ void OnCollisionEnter(Collision collision) // Object is unfrozen if the colliding object has the correct tag (if tag filtering is enabled) // and the collision force exceeds the minimum collision force. - if (collisionForce > triggerOptions.minimumCollisionForce && - (triggerOptions.filterCollisionsByTag && tagAllowed)) + if (collisionForce > triggerOptions.minimumCollisionForce && + (!triggerOptions.filterCollisionsByTag || (triggerOptions.filterCollisionsByTag && tagAllowed))) { callbackOptions.CallOnFracture(contact.otherCollider, gameObject, contact.point); this.ComputeFracture();