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MIT License | ||
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Copyright (c) 2024 Dan Fego | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# Godot Table Container | ||
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A Godot plugin that provides a container type that serves as a table. | ||
I wrote this because the current options for tabular data were insufficient for my use cases. | ||
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`GridContainer` was close, but the fact that all the elements must be children of the container created some limitations. | ||
First, there is no concept of discrete rows, so it was awkward to add sets of nodes as a row to it. | ||
Second, because of the above, while I was able to instantiate a row scene and then reparent the children to it, the row itself, with any scripting I might have, would be lost. | ||
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Combining `VBoxContainer` and `HBoxContainer` is effectively what I do here, but the initial limitation is that the columns do not stay in alignment. | ||
That's basically what this does. | ||
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## Features | ||
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* Keeps columns (i.e. `Control` nodes within each `HBoxContainer`) in alignment | ||
* Has optional auto-update in the game and in the editor | ||
* Has property to seet horizontal and vertical spacing overrides to the entire table | ||
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## Usage | ||
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To use, simply create a new `TableContainer` node in your scene tree. | ||
Add `HBoxContainer` nodes to represent the rows, and ensure that all rows have the same number of columns (children). | ||
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The `TableContainer` node has four exported properties: | ||
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* `update_interval_editor`, if not `null`, updates the table's alignment in `_process` in the editor every number of frames specified. | ||
* `update_interval_game`, if not `null`, updates the table's alignment in `_process` in the game every number of frames specified. | ||
* `separation_horizontal`, if not `null`, applies a value to each row's `HBoxContainer` `theme_override_constants/separation` property. | ||
* `separation_vertical`, if not `null,` applies a value to the `TableContainer` `theme_override_constants/separation` property. | ||
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## Limitations | ||
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Anything that's not listed above. | ||
Rows must be the same length. | ||
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## Development | ||
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I'm planning to put this to use in another project, and as I see the need, I may extend this. | ||
It's primarily for my own use, but since I didn't see anything quite like it out there and I've seen it asked about, I figured I'd share! |
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://ciddy4yxgo1je" | ||
path="res://.godot/imported/TableContainer.png-a92c2112f3cec2b085b3f9308e07afbb.ctex" | ||
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[deps] | ||
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process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 |
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://cwa02140jtg3s" | ||
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metadata={ | ||
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[deps] | ||
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source_file="res://addons/table_container/icons/TableContainer.svg" | ||
dest_files=["res://.godot/imported/TableContainer.svg-79c2d3b9c908b48ad9365d44843014a5.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
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compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
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process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 | ||
svg/scale=1.0 | ||
editor/scale_with_editor_scale=false | ||
editor/convert_colors_with_editor_theme=false |
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