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qpScene.h
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#ifndef QP_SCENE_H
#define QP_SCENE_H
#include <FastLED.h>
#include <qpLinkedList.h>
#include <qpLightStrand.h>
#include <qpLayer.h>
class qpScene {
private:
qpLightStrand *lightStrand;
qpLinkedList <qpLayer> layers;
qpLayer *lastReferencedLayer;
public:
qpScene(qpLightStrand *lightStrand) : lightStrand(lightStrand) {}
// ~ Rendering
void draw(CRGB *targetLeds, int numLeds);
// ~ Config
qpPattern &addPattern(qpPattern *pattern);
qpLayer &newLayer();
// ~ Access
// Layers
qpLayer &layer(byte index);
qpLayer &sameLayer() { return *this->lastReferencedLayer; }
// Quick access operators
qpPattern &operator()(byte layerIndex) { return this->layer(layerIndex).pattern(0); }
};
#endif