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main.tscn
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[gd_scene load_steps=7 format=3 uid="uid://v5kmfm8au215"]
[ext_resource type="Script" path="res://main.gd" id="1_40x2p"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0o0xd"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_7wali"]
sky_material = SubResource("ProceduralSkyMaterial_0o0xd")
[sub_resource type="Environment" id="Environment_sphqh"]
background_mode = 2
sky = SubResource("Sky_7wali")
[sub_resource type="BoxMesh" id="BoxMesh_svhi3"]
size = Vector3(10, 1, 10)
[sub_resource type="BoxShape3D" id="BoxShape3D_iw04l"]
size = Vector3(10, 1, 10)
[node name="main" type="Node3D"]
script = ExtResource("1_40x2p")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 3.5476, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_sphqh")
[node name="Floor" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
[node name="FloorMesh" type="MeshInstance3D" parent="Floor"]
mesh = SubResource("BoxMesh_svhi3")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor"]
shape = SubResource("BoxShape3D_iw04l")