issues Search Results · repo:deadlykam/Duniya_Skapare language:GDScript
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indeadlykam/Duniya_Skapare (press backspace or delete to remove)I tried loading the tutorial but I get the follwoing errors in Godot:
res://addons/kamran_wali/duniya_skapare/scripts/stage_generators/wave_function_collapse/ds_wfc_gen.gd:193 - Parse Error: The function ...
wielandb
- 1
- Opened on Aug 11, 2024
- #43
WFC Height Script
Details:
If the grid z-axis can NOT be used to setup tile types properly. Then create a script that will process a grid reset it
and move the grid height by 1 and then reprocess the ...
deadlykam
- Opened on Jul 31, 2024
- #42
Grid Subset
Details:
A script that will work on a small subset of a grid before the main algorithm script gets to work. For example making a
detailed building in some area of the grid and once it is ...
deadlykam
- Opened on Jul 31, 2024
- #41
There will be some weight for certain tile types that the user can set. This weight can later be used by the probability
calculation to select the weighted tile more often during grid creation.
deadlykam
- Opened on May 29, 2024
- #23
Allow for multiple tile setup at the start. See if the list of array position can be used as well.
deadlykam
- Opened on Apr 18, 2024
- #6
Make the starting position choice as a list, just like the starting type, so that the user won t make mistake while
selecting a starting index.
deadlykam
- Opened on Apr 18, 2024
- #5

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