Updates:
- Added tile custom co-ordinate while generating tiles feature. This means you can now give the starting tile co-ordinates for the x and y axis tiles and the logic will use that starting value to set the co-ordinate for the rest of the tiles. This is helpful if you know where to place your tiles in the game co-ordinate. If no values are given then the default co-ordinate will be used which is 0.
- Added a flag that checks if the grid should be setup automatically during application start. This is to give more control to the user.
- Added tile index. This way it will help the user to sync the tile's with other array.
NOTE FOR TUTORIAL:
Godot 4.1:
If you are using Godot 4.1 and are following the tutorial then please use the Stable-v1.0.0 plugin.
Godot 4.3:
If you are using Godot 4.3 then please use this plugin and you can still follow the tutorial.