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Stable-v1.0.2

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@deadlykam deadlykam released this 23 Jan 21:20
0c2b88b

Updates:

  1. Added tile custom co-ordinate while generating tiles feature. This means you can now give the starting tile co-ordinates for the x and y axis tiles and the logic will use that starting value to set the co-ordinate for the rest of the tiles. This is helpful if you know where to place your tiles in the game co-ordinate. If no values are given then the default co-ordinate will be used which is 0.
  2. Added a flag that checks if the grid should be setup automatically during application start. This is to give more control to the user.
  3. Added tile index. This way it will help the user to sync the tile's with other array.

NOTE FOR TUTORIAL:

Godot 4.1:
If you are using Godot 4.1 and are following the tutorial then please use the Stable-v1.0.0 plugin.

Godot 4.3:
If you are using Godot 4.3 then please use this plugin and you can still follow the tutorial.