- Optimize template rendering and overall performance, including adding support for rendering multiple filters within the same process.
- Optimize for bulk filter color palette generation.
- Reduce number of files generated by TTS, investigate feasibility of keying by item name (rather than item + chaos value) while maintaining caching of duplicate files to avoid unnecessary AWS Polly API calls.
- Provide ability to dedupe item overview dataframes. For example, when grouping by value quantile, the same base types could appear in multiple groups, unless base_type is also grouped. The proposed feature would allow conditionally deduping groups, showing only the first or last instance of a given field.
- Dedupe filter rules and add heuristics for identifying and warning about redundant filter rules.
- Improve item stack size generation: limit stack size iteration to only specific subsets of economy overview.
- Presets or separate filter templates for SSF.
- Add playstyle oriented filters - e.g. separate presets or filters for essence, sim splinter, scarab, harbinger, etc. farming.
- Fully fleshed out rules for early, mid, and late league.
- Visually and audibly distinctive recipe rules.
- More color options and procedurally generated filters.
- Survive redditor complaints.