The primary goal of this project is to create a visual representation of rendering efficiency metrics, for inctance, gathered in
Unity using the Performance Testing Extension package
for the Unity Test Runner framework.
To quantify the peformance differences between two approaches and their compare was developed a custom solution using
the mplsoccer Python library, resulting in a visually informative radar chart for comparative analysis.
This tool has been used to compare the peformance metrics of
scene space and bounding volumes space rendering techniques of ray marching.
The results for test scene 1
can be seen in the rendering performance comparison radar chart in Figure 1.
Figure 1. Rendering performance comparison radar chart
(average values calculated from data measured during 60 seconds)