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ToontownController.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Runtime.InteropServices;
using System.Drawing;
using TTMulti.Forms;
namespace TTMulti
{
enum ControllerType
{
Left,
Right
}
class ToontownController
{
/// <summary>
/// The controlled window was activated
/// </summary>
public event EventHandler WindowActivated;
/// <summary>
/// The controlled window was deactivated
/// </summary>
public event EventHandler WindowDeactivated;
/// <summary>
/// The controlled window handle was changed
/// </summary>
public event EventHandler WindowHandleChanged;
/// <summary>
/// This controller should be activated (due to a mouse click)
/// </summary>
public event EventHandler ShouldActivate;
internal event OverlayMouseEventHandler MouseEvent;
IntPtr _windowHandle;
/// <summary>
/// The handle of the window being controlled.
/// TODO: make sure the handle does not belong to a utility window of a controller.
/// </summary>
public IntPtr WindowHandle
{
get => _windowHandle;
set
{
if (_windowHandle != value)
{
if (_windowHandle != IntPtr.Zero)
{
WindowWatcher.Instance.StopWatchingWindow(_windowHandle);
}
_windowHandle = value;
if (_windowHandle != IntPtr.Zero)
{
WindowWatcher.Instance.WatchWindow(_windowHandle);
}
WindowHandleChanged?.Invoke(this, EventArgs.Empty);
Refresh();
}
}
}
public bool HasWindow => WindowHandle != IntPtr.Zero;
public Size WindowSize { get; private set; }
public bool ShowFakeCursor
{
get => _borderWnd.ShowFakeCursor;
set
{
if (_borderWnd.ShowFakeCursor != value)
{
_borderWnd.ShowFakeCursor = value;
}
}
}
public Point FakeCursorPosition
{
get => _borderWnd.FakeCursorPosition;
set => _borderWnd.FakeCursorPosition = value;
}
/// <summary>
/// Whether the controlled window's size is mismatched
/// </summary>
public bool IsWindowSizeMismatched
{
get => _borderWnd.FakeCursorIsInvalid;
set => _borderWnd.FakeCursorIsInvalid = value;
}
public int GroupNumber
{
get => _borderWnd.GroupNumber;
set => _borderWnd.GroupNumber = value;
}
public int PairNumber { get; set; }
private bool _isWindowActive = false;
public bool IsWindowActive
{
get => _isWindowActive;
private set
{
if (_isWindowActive != value)
{
_isWindowActive = value;
if (_isWindowActive)
{
WindowActivated?.Invoke(this, EventArgs.Empty);
}
else
{
WindowDeactivated?.Invoke(this, EventArgs.Empty);
}
}
}
}
public ControllerType Type { get; }
public bool ErrorOccurredPostingMessage { get; private set; } = false;
BorderWnd _borderWnd = new BorderWnd();
MouseEventOverlay _overlayWnd = new MouseEventOverlay();
// Timer to send keep-alive key presses
System.Timers.Timer keepAliveTimer = new System.Timers.Timer()
{
AutoReset = false,
Interval = 60000
};
Multicontroller multicontroller = Multicontroller.Instance;
public ToontownController(int groupNumber, int pairNumber, ControllerType type)
{
GroupNumber = groupNumber;
PairNumber = pairNumber;
Type = type;
WindowWatcher.Instance.ActiveWindowChanged += WindowWatcher_ActiveWindowChanged;
WindowWatcher.Instance.WindowClosed += WindowWatcher_WindowClosed;
WindowWatcher.Instance.WindowClientAreaLocationChanged += WindowWatcher_WindowClientAreaLocationChanged;
WindowWatcher.Instance.WindowClientAreaSizeChanged += WindowWatcher_WindowClientAreaSizeChanged;
WindowWatcher.Instance.WindowShowStateChanged += WindowWatcher_WindowShowStateChanged;
multicontroller.ModeChanged += Multicontroller_ModeChanged;
multicontroller.ActiveControllersChanged += Multicontroller_ActiveControllersChanged;
multicontroller.ActiveChanged += Multicontroller_ActiveChanged;
multicontroller.SettingChanged += Multicontroller_SettingChanged;
Properties.Settings.Default.PropertyChanged += Settings_PropertyChanged;
_overlayWnd.MouseEvent += _overlayWnd_MouseEvent;
keepAliveTimer.Elapsed += KeepAliveTimer_Elapsed;
}
private void Multicontroller_SettingChanged(object sender, EventArgs e)
{
Refresh();
}
private void Multicontroller_ActiveChanged(object sender, EventArgs e)
{
Refresh();
}
private void Multicontroller_ActiveControllersChanged(object sender, EventArgs e)
{
Refresh();
}
private void Multicontroller_ModeChanged(object sender, EventArgs e)
{
Refresh();
}
private void Settings_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
Refresh();
}
private void KeepAliveTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (!Properties.Settings.Default.disableKeepAlive
&& Properties.Settings.Default.keepAliveKeyCode != (int)Keys.None
&& HasWindow)
{
PostMessage(Win32.WM.KEYDOWN, (IntPtr)Properties.Settings.Default.keepAliveKeyCode, IntPtr.Zero);
Thread.Sleep(50);
PostMessage(Win32.WM.KEYUP, (IntPtr)Properties.Settings.Default.keepAliveKeyCode, IntPtr.Zero);
keepAliveTimer.Start();
}
}
private void WindowWatcher_WindowShowStateChanged(object sender, Events.WindowShowStateChangedEventArgs e)
{
if (HasWindow && WindowHandle == e.WindowHandle)
{
switch (e.ShowState)
{
case Win32.ShowWindowCommands.ShowMinimized:
_borderWnd.Hide();
_overlayWnd.Hide();
break;
default:
// TODO: why is this needed?
_borderWnd.WindowState = FormWindowState.Normal;
_overlayWnd.WindowState = FormWindowState.Normal;
break;
}
Refresh();
}
}
private void WindowWatcher_WindowClientAreaSizeChanged(object sender, Events.WindowClientAreaSizeChangedEventArgs e)
{
if (HasWindow && WindowHandle == e.WindowHandle)
{
_borderWnd.Size = _overlayWnd.Size = WindowSize = e.ClientAreaSize;
}
}
private void WindowWatcher_WindowClientAreaLocationChanged(object sender, Events.WindowClientAreaLocationChangedEventArgs e)
{
if (HasWindow && WindowHandle == e.WindowHandle)
{
_borderWnd.Location = _overlayWnd.Location = e.ClientAreaLocation;
}
}
private void WindowWatcher_WindowClosed(object sender, Events.WindowClosedEventArgs e)
{
if (e.ClosedWindowHandle == WindowHandle)
{
WindowHandle = IntPtr.Zero;
}
}
private void WindowWatcher_ActiveWindowChanged(object sender, Events.WindowActivatedEventArgs e)
{
if (!HasWindow)
{
return;
}
if (e.ActiveWindowHandle == WindowHandle)
{
IsWindowActive = true;
}
else if (e.PreviousActiveWindowHandle == WindowHandle)
{
IsWindowActive = false;
}
}
/// <summary>
/// Refresh settings of the controller and its utility windows
/// </summary>
private void Refresh()
{
bool isActiveController = multicontroller.ActiveControllers.Contains(this);
bool showBorderWindow = multicontroller.IsActive && HasWindow
&& (isActiveController || multicontroller.ShowAllBorders);
bool showMouseOverlayWindow = multicontroller.IsActive && HasWindow && !multicontroller.ShowAllBorders
&& ((isActiveController && Properties.Settings.Default.replicateMouse)
|| Properties.Settings.Default.enableClickToChangeControllers);
if (showBorderWindow && !_borderWnd.Visible)
{
_borderWnd.Show();
}
else if (!showBorderWindow && _borderWnd.Visible)
{
_borderWnd.Hide();
}
if (showMouseOverlayWindow && !_overlayWnd.Visible)
{
_overlayWnd.Show();
}
else if (!showMouseOverlayWindow && _overlayWnd.Visible)
{
_overlayWnd.Hide();
}
if (showBorderWindow)
{
// TODO: why is this needed?
_borderWnd.WindowState = FormWindowState.Normal;
_borderWnd.ShowGroupNumber = multicontroller.IsActive
&& (multicontroller.ShowAllBorders || multicontroller.ControllerGroups.Count > 1);
if (multicontroller.ShowAllBorders && multicontroller.IsActive)
{
_borderWnd.BorderColor = Type == ControllerType.Left ? Color.LimeGreen : Color.Green;
}
else if (multicontroller.IsActive)
{
switch (multicontroller.CurrentMode)
{
case MulticontrollerMode.Group:
case MulticontrollerMode.Pair:
case MulticontrollerMode.AllGroup:
_borderWnd.BorderColor = Type == ControllerType.Left ? Color.LimeGreen : Color.Green;
break;
case MulticontrollerMode.MirrorAll:
case MulticontrollerMode.MirrorGroup:
_borderWnd.BorderColor = Color.Violet;
break;
case MulticontrollerMode.MirrorIndividual:
_borderWnd.BorderColor = Color.Turquoise;
break;
}
}
}
if (showMouseOverlayWindow)
{
// TODO: why is this needed?
_overlayWnd.WindowState = FormWindowState.Normal;
}
if (showBorderWindow || showMouseOverlayWindow)
{
// Running twice seems to get the mouse overlay to properly show up after activating using the hotkey
ReorderUtilityWindows();
ReorderUtilityWindows();
}
if ((Properties.Settings.Default.disableKeepAlive || !HasWindow) && keepAliveTimer.Enabled)
{
keepAliveTimer.Stop();
}
else if (!Properties.Settings.Default.disableKeepAlive && HasWindow && !keepAliveTimer.Enabled)
{
keepAliveTimer.Start();
}
}
private void ReorderUtilityWindows()
{
/*
* Order the windows in the following z-order:
* 1 - overlay window
* 2 - border window
* 3 - Toontown window
*/
bool borderWndIsAboveTT = false,
overlayWndIsAboveTT = false;
IntPtr hWndAbove = WindowHandle;
do
{
hWndAbove = Win32.GetWindow(hWndAbove, Win32.GetWindow_Cmd.GW_HWNDPREV);
if (hWndAbove == _borderWnd.Handle)
{
borderWndIsAboveTT = true;
}
else if (hWndAbove == _overlayWnd.Handle)
{
overlayWndIsAboveTT = true;
}
if (overlayWndIsAboveTT && borderWndIsAboveTT)
{
break;
}
} while (hWndAbove != IntPtr.Zero);
if (!borderWndIsAboveTT || !overlayWndIsAboveTT)
{
// TODO: Check this logic
Win32.SetWindowPos(_overlayWnd.Handle, _borderWnd.Handle, 0, 0, 0, 0, Win32.SetWindowPosFlags.DoNotActivate | Win32.SetWindowPosFlags.IgnoreMove | Win32.SetWindowPosFlags.IgnoreResize);
Win32.SetWindowPos(_borderWnd.Handle, WindowHandle, 0, 0, 0, 0, Win32.SetWindowPosFlags.DoNotActivate | Win32.SetWindowPosFlags.IgnoreMove | Win32.SetWindowPosFlags.IgnoreResize);
Win32.SetWindowPos(WindowHandle, _borderWnd.Handle, 0, 0, 0, 0, Win32.SetWindowPosFlags.DoNotActivate | Win32.SetWindowPosFlags.IgnoreMove | Win32.SetWindowPosFlags.IgnoreResize);
}
}
private void _overlayWnd_MouseEvent(object sender, Message m)
{
if (multicontroller.ActiveControllers.Contains(this))
{
MouseEvent?.Invoke(this, m);
}
else if (Properties.Settings.Default.enableClickToChangeControllers)
{
switch ((Win32.WM)m.Msg)
{
case Win32.WM.LBUTTONDOWN:
case Win32.WM.RBUTTONDOWN:
case Win32.WM.MBUTTONDOWN:
case Win32.WM.LBUTTONUP:
case Win32.WM.RBUTTONUP:
case Win32.WM.MBUTTONUP:
ShouldActivate?.Invoke(this, EventArgs.Empty);
MouseEvent?.Invoke(this, m);
break;
}
}
}
/// <summary>
/// Post a message asynchronously to the Toontown window
/// </summary>
public void PostMessage(Win32.WM msg, IntPtr wParam, IntPtr lParam)
{
if (WindowHandle != IntPtr.Zero)
{
if (!Win32.PostMessage(WindowHandle, (uint)msg, wParam, lParam))
{
ErrorOccurredPostingMessage = true;
}
}
}
/// <summary>
/// Alternative to PostMessage to try to maintain the order of mouse events.
/// Returns immediately unlike SendMessage as long as the target window is in a different
/// thread.
/// </summary>
public void SendMessage(Win32.WM msg, IntPtr wParam, IntPtr lParam)
{
if (WindowHandle != IntPtr.Zero)
{
Win32.SendNotifyMessage(WindowHandle, (uint)msg, wParam, lParam);
}
}
public void Shutdown()
{
_borderWnd.Close();
_overlayWnd.Close();
WindowWatcher.Instance.ActiveWindowChanged -= WindowWatcher_ActiveWindowChanged;
WindowWatcher.Instance.WindowClosed -= WindowWatcher_WindowClosed;
WindowWatcher.Instance.WindowClientAreaLocationChanged -= WindowWatcher_WindowClientAreaLocationChanged;
WindowWatcher.Instance.WindowClientAreaSizeChanged -= WindowWatcher_WindowClientAreaSizeChanged;
WindowWatcher.Instance.WindowShowStateChanged -= WindowWatcher_WindowShowStateChanged;
multicontroller.ModeChanged -= Multicontroller_ModeChanged;
multicontroller.ActiveControllersChanged -= Multicontroller_ActiveControllersChanged;
multicontroller.ActiveChanged -= Multicontroller_ActiveChanged;
multicontroller.SettingChanged -= Multicontroller_SettingChanged;
Properties.Settings.Default.PropertyChanged -= Settings_PropertyChanged;
}
}
}