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CMakeLists.txt
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cmake_minimum_required(VERSION 3.15)
project(Reparo VERSION 1.0.0)
# Set C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Ensure static linking
set(BUILD_SHARED_LIBS OFF)
if (MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
# Find common required packages
find_package(SDL2 CONFIG REQUIRED)
find_package(OpenGL REQUIRED)
find_package(OpenCV CONFIG REQUIRED)
find_package(Gettext REQUIRED)
find_package(Iconv REQUIRED)
find_package(ZXing CONFIG REQUIRED)
find_package(unofficial-sqlite3 CONFIG REQUIRED)
find_package(SOCI CONFIG REQUIRED)
# Define the source directories
set(SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src")
set(MODELS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/models")
set(VENDOR_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vendor")
# Automatically collect source files
file(GLOB_RECURSE SRC_FILES
"${SOURCE_DIR}/*.cpp"
"${SOURCE_DIR}/*.h"
)
file(GLOB_RECURSE MODELS_FILES
"${MODELS_DIR}/*.cpp"
"${MODELS_DIR}/*.h"
)
# Manually list vendor files since they are specific
set(VENDOR_FILES
${VENDOR_DIR}/imgui/imgui.cpp
${VENDOR_DIR}/imgui/imgui_demo.cpp
${VENDOR_DIR}/imgui/imgui_draw.cpp
${VENDOR_DIR}/imgui/imgui_tables.cpp
${VENDOR_DIR}/imgui/imgui_widgets.cpp
${VENDOR_DIR}/imgui/imgui_impl_sdl2.cpp
${VENDOR_DIR}/imgui/imgui_impl_opengl3.cpp
${VENDOR_DIR}/imgui/imconfig.h
${VENDOR_DIR}/imgui/imgui.h
${VENDOR_DIR}/imgui/imgui_impl_opengl3.h
${VENDOR_DIR}/imgui/imgui_impl_sdl2.h
${VENDOR_DIR}/imgui/imgui_internal.h
${VENDOR_DIR}/imgui/imstb_rectpack.h
${VENDOR_DIR}/imgui/imstb_textedit.h
${VENDOR_DIR}/imgui/imstb_truetype.h
${VENDOR_DIR}/imgui/imgui_stdlib.h
${VENDOR_DIR}/imgui/imgui_stdlib.cpp
${VENDOR_DIR}/nlohmann/json.hpp
${VENDOR_DIR}/nlohmann/json_fwd.hpp
)
# Define the executable and add source files
add_executable(${PROJECT_NAME}
main.cpp
${VENDOR_FILES}
${SRC_FILES}
${MODELS_FILES}
)
# Platform-specific configurations
if(WIN32)
set(VCPKG_TARGET_TRIPLET "x64-windows-static")
# Find Windows-specific libraries
find_library(INTL_LIBRARY
NAMES intl libintl
PATHS "${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/lib"
REQUIRED
)
find_library(ICONV_LIBRARY
NAMES iconv libiconv
PATHS "${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/lib"
REQUIRED
)
find_library(CHARSET_LIBRARY
NAMES charset libcharset
PATHS "${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/lib"
REQUIRED
)
# Create imported targets for Windows
if(NOT TARGET Gettext::Lib)
add_library(Gettext::Lib STATIC IMPORTED)
set_target_properties(Gettext::Lib PROPERTIES
IMPORTED_LOCATION "${INTL_LIBRARY}"
)
endif()
if(NOT TARGET Iconv::Iconv)
add_library(Iconv::Iconv STATIC IMPORTED)
set_target_properties(Iconv::Iconv PROPERTIES
IMPORTED_LOCATION "${ICONV_LIBRARY}"
)
endif()
if(NOT TARGET Charset::Charset)
add_library(Charset::Charset STATIC IMPORTED)
set_target_properties(Charset::Charset PROPERTIES
IMPORTED_LOCATION "${CHARSET_LIBRARY}"
)
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE -DPLATFORM_WINDOWS $<$<CONFIG:Debug>:DEBUG>)
elseif(APPLE)
set(VCPKG_TARGET_TRIPLET "x64-osx-static")
# Find macOS gettext installation
execute_process(
COMMAND brew --prefix gettext
OUTPUT_VARIABLE GETTEXT_PREFIX
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Find macOS-specific libraries
find_library(INTL_LIBRARY
NAMES intl libintl
PATHS ${GETTEXT_PREFIX}/lib
REQUIRED
)
target_compile_definitions(${PROJECT_NAME} PRIVATE -DPLATFORM_MAC)
# Set RPATH for bundled libraries
set_target_properties(${PROJECT_NAME} PROPERTIES
INSTALL_RPATH "@executable_path/../Frameworks"
)
endif()
# Set include directories
target_include_directories(${PROJECT_NAME}
PRIVATE
${SDL2_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/vendor/imgui
${CMAKE_SOURCE_DIR}/vendor/nlohmann
${OpenCV_INCLUDE_DIRS}
)
# Add platform-specific include directories
if(APPLE)
target_include_directories(${PROJECT_NAME} PRIVATE
${GETTEXT_PREFIX}/include
${GETTEXT_PREFIX}/include/gettext
)
endif()
# Add these compile definitions
target_compile_definitions(${PROJECT_NAME}
PRIVATE
SQLITE_STATIC
SOCI_STATIC_LIBS
SOCI_SQLITE3_STATIC
)
# Common libraries for both platforms
target_link_libraries(${PROJECT_NAME}
PRIVATE
SDL2::SDL2-static
SDL2::SDL2main
OpenGL::GL
${OpenCV_LIBS}
ZXing::Core
ZXing::ZXing
unofficial::sqlite3::sqlite3
$<IF:$<TARGET_EXISTS:SOCI::soci_core>,SOCI::soci_core,SOCI::soci_core_static>
$<IF:$<TARGET_EXISTS:SOCI::soci_sqlite3>,SOCI::soci_sqlite3,SOCI::soci_sqlite3_static>
)
# Platform-specific libraries
if(WIN32)
target_link_libraries(${PROJECT_NAME}
PRIVATE
Gettext::Lib
Iconv::Iconv
Charset::Charset
)
elseif(APPLE)
target_link_libraries(${PROJECT_NAME}
PRIVATE
${INTL_LIBRARY}
iconv
)
endif()
# Set up translations directory
set(LOCALE_INSTALL_DIR "${CMAKE_BINARY_DIR}/locale")
file(MAKE_DIRECTORY ${LOCALE_INSTALL_DIR})
# Add compile definitions for locale directory
target_compile_definitions(${PROJECT_NAME}
PRIVATE
LOCALE_DIR="${LOCALE_INSTALL_DIR}"
)
# Set up resource directory
set(RESOURCE_INSTALL_DIR "${CMAKE_BINARY_DIR}/resource")
file(MAKE_DIRECTORY ${RESOURCE_INSTALL_DIR})
# Add compile definitions for resource directory
target_compile_definitions(${PROJECT_NAME}
PRIVATE
RESOURCE_DIR="${RESOURCE_INSTALL_DIR}"
)