-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
74 lines (57 loc) · 2.2 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
if(WIN32)
cmake_minimum_required(VERSION 3.6) #for VS options
else()
cmake_minimum_required(VERSION 2.6)
endif()
# Enable debug symbols by default, must be done before project() statement
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
endif()
# (you can also set it on the command line: -D CMAKE_BUILD_TYPE=Release)
set(EXECUTABLE_NAME "hexmagic")
set (CMAKE_CXX_STANDARD 11)
project(${EXECUTABLE_NAME})
add_definitions ( -DEXEC_NAME="${EXECUTABLE_NAME}" )
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build)
set(CMAKE_INSTALL_PREFIX ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
file(GLOB_RECURSE HEADERS "src/*.h")
file(GLOB_RECURSE SOURCES_CPP "src/*.cpp")
file(GLOB_RECURSE SOURCES_C "src/*.c")
file(GLOB_RECURSE RESOURCES "resources/*.frag" "resources/*.vert" "resources/*.glsl")
set( SOURCES ${SOURCES_CPP} ${SOURCES_C} )
add_executable(${EXECUTABLE_NAME} ${SOURCES} ${HEADERS} ${RESOURCES})
find_package( OpenGL REQUIRED )
set(LIBS ${OPENGL_gl_LIBRARY})
if(WIN32)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${EXECUTABLE_NAME})
set(SFML_ROOT "C:/dev/SFML-2.4.2")
endif()
# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
find_package(SFML 2 REQUIRED network audio graphics window system)
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
set(LIBS ${LIBS} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
endif()
if(WIN32)
add_custom_command(TARGET ${EXECUTABLE_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${SFML_INCLUDE_DIR}/../bin"
"${PROJECT_BINARY_DIR}" )
endif()
add_custom_command(TARGET ${EXECUTABLE_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"resources"
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}/resources/")
#"${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}")
#"${PROJECT_BINARY_DIR}" )
#"${RUNTIME_OUTPUT_DIRECTORY}" )
#"Debug" )
if(UNIX AND NOT APPLE)
set(LIBS ${LIBS} ${CMAKE_DL_LIBS})
endif()
if(APPLE)
find_library(COREFOUNDATION CoreFoundation)
set(LIBS ${LIBS} ${COREFOUNDATION})
endif()
target_link_libraries(${EXECUTABLE_NAME} ${LIBS})