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CONTRIBUTING.md

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Contributing code

  • Writing tests
  • Code review
  • Guidelines
    • Well-documented. (comments, people, comments!)

Contributing translations

  • Writing text
    • You will need to fiddle with .json files in ./res/locales/
    • Do not use double-dash (--), use proper em-dash(). Em-dashes must not prepend and append any spaces.
    • Languages with ligatures: please do use them. (e.g. coeur -> cœur)
    • Japanese: please refrain from using double-hypen (), use middle dot ()
  • Languagus with apparent grammatical gender
    • Any gender discrimination should not exist in this game, so please choose vocabularies that is gender-neutral. If such behaviour is not possible in the target language, please use male gender, but try your best to avoid the situation.

Note: Right-to-left languages (arabic, hebrew, etc.) are not supported.

Contributing artworks

  • RGB we mean is always sRGB, pure white we say is always D65 (6 500 K daylight). If you have a monitor calibration device, this is our desired target. (calibration software must be DisplayCal 3)

  • Master file for the picture (e.g. psd) can be either RGB/8 or Lab/16.

  • Every exported audio must be in OGG/Vorbis, with quality option -q 10.

  • When exporting the image, if the image contains semitransparent colours, export it as TGA; if not, export it as PNG.

      Instruction for exporting the image as TGA
      
      1. In Photoshop, File > Export > Quick Export as PNG
      2. Save the PNG somewhere
      3. Open up the PNG with Paint.NET/GIMP
      4. Export the image as TGA
      5. Include the converted PNG to the project
    

Game font

The font for the game is managed on this GitHub repository. Make your contribution there and file a pull request on this project.