forked from addacsystem/ADDAC-Library
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathADDAC_Physics.cpp
executable file
·134 lines (105 loc) · 2.75 KB
/
ADDAC_Physics.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
#include "ADDAC_Physics.h"
//-----------------------------------------------------------------------ADDAC-----------------
ADDAC_Physics::ADDAC_Physics(){
AinitCondition = 2;
Angle = PI/2;
Kelasticity = 1;
Mass = 1;
Bmaterial = 1;
x=0;
y=0;
x0=0;
y0=0;
t0=0;
ax=0;
bx=0;
ay=0;
by=0;
gx=4;
gy=-10;
boundX=500;
boundY=500;
t=0.0f;
inc_t = 0.01f;
Ymin=0.0f;
Ymax=1.0f;
gateThreshold = 400; // 1.25v !!
//Serial.println("PHYSICS COMPLETE");
hitXWall=false;
hitYWall=false;
}
// --------------------------------------------------------------------------- UPDATE -------------------------
//
void ADDAC_Physics::update(float _gx, float _gy, float _material, float _speed) {
gx=_gx/1023.0f - 0.5f;
gy =_gy/1023.0f - 0.5f;
Bmaterial= _material/1023.0f/2+0.5f;
//boundX=_speed;
//boundY=_speed;
inc_t = _speed/255.0f;
//x = AinitCondition* encolher * cos(sqrt(Kelasticity/Mass)*t*(encolher))*cos(Angle);
//y = -AinitCondition* encolher * cos(sqrt(Kelasticity/Mass)*t*(encolher))*sin(Angle);
//x = (x+2) / 4.0f * addacMaxResolution;
//y = (y+2) / 4.0f * addacMaxResolution;
x = 0.5f * gx * (t*t) + (ax*t) + bx;
y= 0.5f * gy * (t*t) + (ay*t) + by;
hitXWall=false;
hitYWall=false;
if(x < -boundX || x>boundX){
if(x < -boundX) x=-boundX;
else if(x > boundX) x=boundX;
t0=t;
t=0;
bx=x;
by=y;
float vx=gx*t0 + ax;
float vy=gy*t0 + ay;
ax = -vx*Bmaterial;
ay = vy*Bmaterial;
if(gx!=0)hitXWall=true;
}
if(y < -boundY || y>boundY){
if(y < -boundY) y=-boundY;
else if(y > boundY) y=boundY;
t0=t;
t=0;
bx=x;
by=y;
float vx=gx*t0 + ax;
float vy=gy*t0 + ay;
ax = vx*Bmaterial;
ay = -vy*Bmaterial;
hitYWall=true;
}
Velocity = sqrt((gx * t + ax)*(gx * t + ax) + (gy * t + ay)*(gy * t + ay));
Velocity = constrain(Velocity,0,20);
Velocity = Velocity/20.0f *addacMaxResolution;
x=(x + boundX) / (boundX * 2) * addacMaxResolution;
y=(y + boundY) / (boundY * 2) * addacMaxResolution;
t = t+inc_t;
}
void ADDAC_Physics::bump(int _fMinGateVal){
if(_fMinGateVal>gateThreshold){
//Serial.print(" GATED!");
t=0;
x=0;
y=0;
x0=0;
y0=0;
ax=10; // vel inicial x
bx=0;
ay=-10.0f; // vel inicial y
by=0;
//Spring.gx= map(mouseX,0,width,0,2)-1;
//Spring.gy= map(mouseY,0,height,0,2)-1;
t=0;
}
}
// --------------------------------------------------------------------------- OTHER -------------------------
//
void ADDAC_Physics::setInc(float _inc){
inc_t=_inc;
inc_t2=_inc;
}
// --------------------------------------------------------------------------- END ----------------------------------
//