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EVE_draw.h
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#ifndef __EVE_DRAW_H__
#define __EVE_DRAW_H__
//============================================================================
//
// Drawing and helper routines for EVE accelerators.
//
// 2020-08-05 Brent A. Crosby / Crystalfontz America, Inc.
// https://www.crystalfontz.com/products/eve-accelerated-tft-displays.php
//===========================================================================
//This is free and unencumbered software released into the public domain.
//
//Anyone is free to copy, modify, publish, use, compile, sell, or
//distribute this software, either in source code form or as a compiled
//binary, for any purpose, commercial or non-commercial, and by any
//means.
//
//In jurisdictions that recognize copyright laws, the author or authors
//of this software dedicate any and all copyright interest in the
//software to the public domain. We make this dedication for the benefit
//of the public at large and to the detriment of our heirs and
//successors. We intend this dedication to be an overt act of
//relinquishment in perpetuity of all present and future rights to this
//software under copyright law.
//
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
//EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
//MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
//IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
//OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
//ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
//OTHER DEALINGS IN THE SOFTWARE.
//
//For more information, please refer to <http://unlicense.org/>
//============================================================================
uint16_t EVE_Point(uint16_t FWol,
uint16_t point_x,
uint16_t point_y,
uint16_t ball_size);
uint16_t EVE_Line(uint16_t FWol,
uint16_t x0,
uint16_t y0,
uint16_t x1,
uint16_t y1,
uint16_t width);
uint16_t EVE_Filled_Rectangle(uint16_t FWol,
uint16_t x0,
uint16_t y0,
uint16_t x1,
uint16_t y1);
uint16_t EVE_Open_Rectangle(uint16_t FWol,
uint16_t x0,
uint16_t y0,
uint16_t x1,
uint16_t y1,
uint16_t width);
uint16_t EVE_Text(uint16_t FWol,
uint16_t x,
uint16_t y,
uint16_t Font,
uint16_t Options,
char *message);
// Don't call _EVE_PrintFF() directly, use EVE_PrintF() macro.
uint16_t _EVE_PrintFF(uint16_t FWol,
uint16_t x,
uint16_t y,
uint16_t Font,
uint16_t Options,
const __FlashStringHelper *fmt, ... );
#define EVE_PrintF(FWol,x,y,Font,Options,fmt,...) _EVE_PrintFF(FWol,x,y,Font,Options,F(fmt),##__VA_ARGS__)
// Don't call _Start_Busy_Spinner_ScreenFF() directly, use EVE_Busy_SpinFF()
// macro.
uint16_t _Start_Busy_Spinner_ScreenFF(uint16_t FWol,
uint32_t Clear_Color,
uint32_t Text_Color,
uint32_t Spinner_Color,
const __FlashStringHelper *fmt, ... );
#define EVE_Busy_SpinFF(FWol,Clear_Color,Text_Color,Spinner_Color,fmt,...) _Start_Busy_Spinner_ScreenFF(FWol,Clear_Color,Text_Color,Spinner_Color,F(fmt),##__VA_ARGS__)
// Don't call _Stop_Busy_Spinner_ScreenFF() directly, use EVE_Busy_StopFF()
// macro.
uint16_t _Stop_Busy_Spinner_ScreenFF(uint16_t FWol,
uint32_t Clear_Color,
uint32_t Text_Color,
const __FlashStringHelper *fmt, ... );
#define EVE_Busy_StopFF(FWol,Clear_Color,Text_Color,fmt,...) _Stop_Busy_Spinner_ScreenFF(FWol,Clear_Color,Text_Color,F(fmt),##__VA_ARGS__)
uint16_t Calibrate_Touch(uint16_t FWol);
uint16_t EVE_Load_PNG_to_RAM_G(uint16_t FWol,
const uint8_t *PNG_data,
uint32_t PNG_length,
uint32_t *RAM_G_Address,
uint32_t *Image_Width,
uint32_t *Image_Height);
uint16_t EVE_Inflate_to_RAM_G(uint16_t FWol,
const uint8_t *Flash_Data,
uint32_t data_length,
uint32_t *RAM_G_Address);
void EVE_Load_File_To_RAM_G(uint32_t RAM_G_Address,
const char *File_Name,
uint32_t *RAM_G_Used);
//============================================================================
#endif // __EVE_DRAW_H__