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Right now, the way the action space in an environment is built is pretty messy.
The ideal solution would be to delegate the action space building completely to the mission_spec, and have a separate helper function which takes a mission_spec as input and returns all the valid actions.
These actions can be returns as string "commands", and then we simply shape them as gym friendly classes (Discrete, etc etc).
Right now, the way the action space in an environment is built is pretty messy.
The ideal solution would be to delegate the action space building completely to the
mission_spec
, and have a separate helper function which takes amission_spec
as input and returns all the valid actions.These actions can be returns as string "commands", and then we simply shape them as gym friendly classes (Discrete, etc etc).
cc. @katja-hofmann @AndKram
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