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pong.py
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import turtle
import random
import time
delay = 0.005
ballXSpeed = 10
ballYSpeed = 10
racketHeight = 150
racketSpeed = 30
magicSpeed = 10
global magicDirection
magicDirection = "right"
# score
lScore = 0
rScore = 0
# set up the screen
win = turtle.Screen()
win.title('Un jeu super génial')
win.bgcolor("black")
win.setup(width=1200, height=800)
win.tracer(0)
# left player
lplayer = turtle.Turtle()
lplayer.speed(0)
lplayer.shape("square")
lplayer.color("darkviolet")
lplayer.penup()
lplayer.shapesize(racketHeight / 20, 0.5)
lplayer.goto(-550, 0)
# right player
rplayer = turtle.Turtle()
rplayer.speed(0)
rplayer.shape("square")
rplayer.color("mediumturquoise")
rplayer.penup()
rplayer.shapesize(racketHeight / 20, 0.5)
rplayer.goto(550, 0)
# ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("blueviolet")
ball.penup()
ball.goto(0, 0)
# Scores display
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 340)
pen.write("{} | {}".format(lScore, rScore), align="center", font=("Courier", 24, "normal"))
# Magic Turtle
magic = turtle.Turtle()
magic.speed(0)
magic.shape("turtle")
magic.color("#84FAF6")
magic.penup()
magic.goto(0, 370)
def lPlayer_go_up():
if lplayer.ycor() < 400 - (racketHeight / 2):
lplayer.direction = "up"
y = lplayer.ycor() # y coordinate of the turtle
lplayer.sety(y + racketSpeed)
def lPlayer_go_down():
if lplayer.ycor() > -400 + (racketHeight / 2):
lplayer.direction = "down"
y = lplayer.ycor() # y coordinate of the turtle
lplayer.sety(y - racketSpeed)
def rPlayer_go_up():
if rplayer.ycor() < 400 - (racketHeight / 2):
rplayer.direction = "up"
y = rplayer.ycor() # y coordinate of the turtle
rplayer.sety(y + racketSpeed)
def rPlayer_go_down():
if rplayer.ycor() > -400 + (racketHeight / 2):
rplayer.direction = "down"
y = rplayer.ycor() # y coordinate of the turtle
rplayer.sety(y - racketSpeed)
def moveBall():
global ballYSpeed
global ballXSpeed
global lScore
global rScore
if ball.ycor() + ballYSpeed < -380 or ball.ycor() + ballYSpeed > 390:
ballYSpeed = -ballYSpeed
if ball.xcor() + ballXSpeed < -600 or ball.xcor() + ballXSpeed > 590:
if ball.xcor() > 0:
lScore += 1
writeScore()
else :
rScore += 1
writeScore()
ballOut()
if (ball.xcor() == lplayer.xcor() + 10 and (
lplayer.ycor() + (racketHeight / 2) > ball.ycor() > lplayer.ycor() - (racketHeight / 2))) or (
ball.xcor() == rplayer.xcor() - 10 and (
rplayer.ycor() + (racketHeight / 2) > ball.ycor() > rplayer.ycor() - (racketHeight / 2))):
ballXSpeed = -ballXSpeed
if ((magic.ycor() - 50 >= ball.ycor()) and (ball.ycor() <= magic.ycor() + 50)) and ((magic.xcor() - 50 >= ball.xcor()) and (ball.xcor() <= magic.xcor() + 50)):
giveBonus()
ball.sety(ball.ycor() + ballYSpeed)
ball.setx(ball.xcor() + ballXSpeed)
def moveMagic():
global magicDirection
if magicDirection == "right":
magic.setx(magic.xcor() + magicSpeed)
elif magicDirection == "bottom":
magic.sety(magic.ycor() - magicSpeed)
elif magicDirection == "top":
magic.sety(magic.ycor() + magicSpeed)
elif magicDirection == "left":
magic.setx(magic.xcor() - magicSpeed)
testMagicDirection()
def testMagicDirection():
global magicDirection
if magic.xcor() > 570 and magic.ycor() > 369:
magicDirection = "bottom"
rotateMagic()
if magic.ycor() < -370 and magic.xcor() > 570:
magicDirection = "left"
rotateMagic()
if magic.xcor() < -580 and magic.ycor() < -370:
magicDirection = "top"
rotateMagic()
if magic.ycor() > 369 and magic.xcor() < -580:
magicDirection = "right"
rotateMagic()
def giveBonus():
global rScore
global lScore
global magicDirection
if(lScore > rScore):
rScore += 10
elif(lScore < rScore):
lScore += 10
magic.goto(0, 370)
magicDirection = "right"
def rotateMagic():
magic.right(90)
def increase_ball_speed():
global ballYSpeed
global ballXSpeed
if ballYSpeed < 30 and ballXSpeed < 30:
ballYSpeed = ballYSpeed * 1.1
ballXSpeed = ballXSpeed * 1.1
def ballOut():
ball.goto(0, 0)
time.sleep(1)
def writeScore():
pen.clear()
pen.write("{} | {}".format(lScore, rScore), align="center", font=("Courier", 24, "normal"))
if lScore > rScore:
ball.color("darkviolet")
elif lScore == rScore:
ball.color("blueviolet")
else:
ball.color("mediumturquoise")
# keyboard bindings
win.listen()
win.onkey(lPlayer_go_up, "z")
win.onkey(lPlayer_go_down, "s")
win.onkey(rPlayer_go_down, "Down")
win.onkey(rPlayer_go_up, "Up")
# Main Game Loop
while True:
win.update()
moveBall()
moveMagic()