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index.js
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const cheerio = require("cheerio");
const mongoose = require("mongoose");
const fs = require('fs');
const dotenv = require("dotenv");
dotenv.config();
const hostname = process.env.MONGO_HOSTNAME;
const database = process.env.MONGO_DATABASE_NAME;
const debugging = process.env.DEBUGGING;
const GameModel = require("./src/models/Game");
const GameDetails = require("./src/clients/GameDetails");
const CatalogueParser = require("./src/parsers/Catalogue");
const utils = require("./src/utils");
const { default: puppeteer } = require("puppeteer");
const Game = require("./src/models/Game");
const catalogue = new CatalogueParser([]);
const gameDetails = new GameDetails();
const username = "deltaberet";
const password = "agiledev115";
const period = 30;
let pageCount = 0;
let browser;
let page;
mongoose.connect("mongodb://127.0.0.1:27017/meteor", {
useNewUrlParser: true,
useUnifiedTopology: true,
});
//console.log('mongodb://'+hostname+':'+portnumber+'/'+database);
// should we handle username and password? mongoose.connect('mongodb://username:password@'hostname':'portnumber'/'database, { useNewUrlParser: true });
//mongoose.connect('mongodb://'+hostname+':'+portnumber+'/'+database, { useNewUrlParser: true, useFindAndModify: true });
// mongoose.connect('mongodb://testing:abcdefghijklmn0p33@192.168.1.200:49153/' , { useNewUrlParser: true, useFindAndModify: false });
const db = mongoose.connection;
db.on("error", (e) => console.error("Database not connected: " + e));
db.once("open", () => console.log("Database connected OK"));
if (debugging == " true") {
console.log("Running in debug mode.");
// console.log("Dropping database...");
// db.dropDatabase((err, result) => {
// if(!err) console.log("Database dropped.")
// });
}
const boardGameGeekPagePromises = [];
const invertPull = true;
async function getPageCount() {
await page.goto('https://boardgamegeek.com/browse/boardgame/page/1', {
waitUntil: 'domcontentloaded'
})
await page.waitForTimeout(50)
let link = await page.$('a[title="last page"]')
let total = await link.evaluate(node => node.innerHTML)
pageCount = parseInt(total.substring(1, total.length - 1))
console.log(pageCount)
}
async function getOnePage(i) {
await page.goto('https://boardgamegeek.com/browse/boardgame/page/' + i, {
waitUntil: 'domcontentloaded'
})
if(i === pageCount) {
await page.waitForTimeout(1000)
let nameInput = await page.$('input[id="inputUsername"]')
let passInput = await page.$('input[id="inputPassword"]')
await nameInput.type(username, {delay: 50})
await passInput.type(password, {delay: 50})
let signButton = await page.$('button[type="submit"]')
await signButton.click()
await page.waitForTimeout(3000)
} else {
await page.waitForTimeout(3000)
}
console.log('\n--- Navigate to page ' + i + ' ---\n')
let games = await catalogue.parse(page)
await saveGames(games)
}
function sleep(millis) {
return new Promise(resolve => setTimeout(resolve, millis));
}
async function saveGames(games) {
return Promise.all(
games.map(async (game) => {
await sleep(100)
if(await new GameModel(game.bggid, "").check(period))
await saveGame(game)
})
)
}
async function saveGame(game) {
console.log('---fetching entry data for id: ' + game.bggid)
const data = await gameDetails.getGameDetails(game)
const saveModel = new GameModel(
data.objectid,
data.name,
data.yearpublished,
data.minplayers,
data.maxplayers,
data.playingtime,
data.minplaytime,
data.maxplaytime,
data.age,
data.description,
data.thumbnail,
data.image, //Removed as BGG has string AND arrays in this field
data.boardgameartist,
data.boardgamemechanic,
data.boardgamepublisher,
data.boardgamecategory,
data.boardgamedesigner
)
await saveModel.save()
}
async function getContent() {
for(let i = pageCount;i > 0; i --) {
await getOnePage(i);
}
}
async function main() {
browser = await puppeteer.launch({
headless: false,
ignoreHTTPSErrors: true
})
page = await browser.newPage();
await getPageCount();
await getContent();
await page.close()
await browser.close()
}
main();