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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.18 FATAL_ERROR)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_DEBUG_POSTFIX "-d")
set(target_prefix facade)
project(facade)
set(is_root_project OFF)
if(PROJECT_NAME STREQUAL CMAKE_PROJECT_NAME)
set(is_root_project ON)
endif()
option(FACADE_BUILD_SHADERS "Build facade shaders" ${is_root_project})
option(FACADE_PCH "Use PCH" ON)
option(FACADE_BUILD_EXE "Build facade application (else only library)" ${is_root_project})
if(FACADE_BUILD_EXE AND FACADE_BUILD_SHADERS)
find_program(glslc glslc)
if(glslc STREQUAL glslc-NOTFOUND)
message(WARNING "glslc not found, disabling FACADE_BUILD_SHADERS")
set(FACADE_BUILD_SHADERS OFF CACHE STRING "" FORCE)
endif()
endif()
add_subdirectory(tools/embed_shader)
add_subdirectory(lib)
if(FACADE_BUILD_EXE AND FACADE_BUILD_SHADERS)
message(STATUS "Adding build step to embed shaders")
add_custom_command(
DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/default.vert
${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/unlit.frag
${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/lit.frag
${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/skybox.frag
${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/skinned.vert
OUTPUT
${CMAKE_CURRENT_SOURCE_DIR}/src/bin/default_vert.spv.hpp
${CMAKE_CURRENT_SOURCE_DIR}/src/bin/unlit_frag.spv.hpp
${CMAKE_CURRENT_SOURCE_DIR}/src/bin/lit_frag.spv.hpp
${CMAKE_CURRENT_SOURCE_DIR}/src/bin/skybox_frag.spv.hpp
${CMAKE_CURRENT_SOURCE_DIR}/src/bin/skinned.vert.hpp
COMMAND embed-shader ${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/default.vert > ${CMAKE_CURRENT_SOURCE_DIR}/src/bin/default_vert.spv.hpp
COMMAND embed-shader ${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/unlit.frag > ${CMAKE_CURRENT_SOURCE_DIR}/src/bin/unlit_frag.spv.hpp
COMMAND embed-shader ${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/lit.frag > ${CMAKE_CURRENT_SOURCE_DIR}/src/bin/lit_frag.spv.hpp
COMMAND embed-shader ${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/skybox.frag > ${CMAKE_CURRENT_SOURCE_DIR}/src/bin/skybox_frag.spv.hpp
COMMAND embed-shader ${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/skinned.vert > ${CMAKE_CURRENT_SOURCE_DIR}/src/bin/skinned_vert.spv.hpp
)
endif()
if(FACADE_BUILD_EXE)
add_executable(${PROJECT_NAME})
target_sources(${PROJECT_NAME} PRIVATE
src/config/config.cpp
src/config/config.hpp
src/events/events.hpp
src/gui/events.hpp
src/gui/gltf_sources.hpp
src/gui/gltf_sources.cpp
src/gui/main_menu.cpp
src/gui/main_menu.hpp
src/gui/path_source.hpp
src/main.cpp
src/bin/shaders.cpp
src/bin/shaders.hpp
src/bin/default_vert.spv.hpp
src/bin/unlit_frag.spv.hpp
src/bin/lit_frag.spv.hpp
src/bin/skybox_frag.spv.hpp
src/bin/skinned_vert.spv.hpp
)
target_link_libraries(${PROJECT_NAME} PRIVATE
facade::engine
facade::compile-options
)
string(TOUPPER ${target_prefix} target_prefix_upper)
if(${${target_prefix_upper}_PCH})
target_precompile_headers(${PROJECT_NAME} REUSE_FROM ${target_prefix}-vk)
endif()
target_include_directories(${PROJECT_NAME} PRIVATE src)
endif()