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Copy pathFloraGardenUracilThymineScene.java
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FloraGardenUracilThymineScene.java
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import java.util.Random;
public class FloraGardenUracilThymineScene extends Chicagolike {
private String name;
private String description;
private Random random;
public Scene(String name, String description) {
this.name = name;
this.description = description;
this.random = new Random();
}
public String getName() {
return name;
}
public String getDescription() {
return description;
}
public Random getRandom() {
return random;
}
public void generateRandomEncounter() {
int encounterType = random.nextInt(3);
switch (encounterType) {
case 0:
// Wild Boar
System.out.println("You encounter a wild boar!");
break;
case 1:
// Skittery Spider
System.out.println("You encounter a skittery spider!");
break;
case 2:
// Crazy Villager
System.out.println("You encounter a crazy villager!");
break;
}
}
public void generateRandomCharacter() {
int characterType = random.nextInt(4);
switch (characterType) {
case 0:
// Green Race
System.out.println("You create a green race character!");
break;
case 1:
// Red Race
System.out.println("You create a red race character!");
break;
case 2:
// Link
System.out.println("You create a Link character!");
break;
case 3:
// Zelda
System.out.println("You create a Zelda character!");
break;
}
}
public void generateRandomFaction() {
int factionType = random.nextInt(2);
switch (factionType) {
case 0:
// House of KEGG
System.out.println("You join the House of KEGG!");
break;
case 1:
// The Resistance
System.out.println("You join the Resistance!");
break;
}
}
public void generateRandomSkillTree() {
System.out.println("You create a skill tree!");
}
public void generateRandomDialogue() {
System.out.println("You create a piece of dialogue!");
}
public void generateRandomInteractiveEnvironment() {
System.out.println("You create an interactive environment!");
}
public void generateRandomMinigame() {
System.out.println("You create a minigame!");
}
public void generateRandomPuzzle() {
System.out.println("You create a puzzle!");
}
}