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bump version to 2.6.2
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fabiangreffrath committed Feb 11, 2022
1 parent e2ef111 commit db29f6f
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4 changes: 2 additions & 2 deletions prboom2/CMakeLists.txt
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cmake_minimum_required(VERSION 3.0)

project("PrBoom-Plus"
VERSION 2.6.1
VERSION 2.6.2
HOMEPAGE_URL "https://github.com/coelckers/prboom-plus")

# Set a default build type if none was specified
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set(PACKAGE_NAME "${PROJECT_NAME}")
set(PACKAGE_TARNAME "prboom-plus")
set(PACKAGE_VERSION "${PROJECT_VERSION}um")
set(PACKAGE_VERSION "${PROJECT_VERSION}")
set(PACKAGE_HOMEPAGE "${PROJECT_HOMEPAGE_URL}")
set(PACKAGE_STRING "${PROJECT_NAME} ${PROJECT_VERSION}")
set(CMAKE_INSTALL_DOCDIR "${CMAKE_INSTALL_DATAROOTDIR}/doc/${PACKAGE_TARNAME}" CACHE PATH "" FORCE)
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35 changes: 35 additions & 0 deletions prboom2/NEWS
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PrBoom-Plus 2.6.2 @ 11 Feb 2022
- added a prospective fix for OpenGL rendering: don't bleed walls through sky floors
- account for proper crosshair offsets when locked on to monsters
- relaxed "IWAD tag not present" error to a warning, which allows loading REKKR IWAD
- fixed processing of multiple DEHs
- UMAPINFO: fixed error reporting if token == TK_NoToken
- fixed intermission screen for E0Mx
- fixed Alt+Tabbing on Windows, broken in new SDL2 version
- UMAPINFO: fixed using_FMI reset * no more crashes at textscreens
(e.g. after MAP06, MAP11 or MAP20) after viewing finale picture upon finishing
a level with UMAPINFO 'endpic' property
- fixed freezing at TITLEPIC while using mousewheel in menus
- fixed looping forever in G_NextWeapon()
- UMAPINFO: fix 'entering' and 'enterpic' shown on exit levels
- GL: adjust sky offsets for non-standard FOVs
- fixed stuttering with uncapped framerate
- added support for widescreen low resolutions
- added REKKR to launcher string list
- let G_GotoNextLevel() close the circle for maps with an endpic
- Launcher: identify IWADs either by IWAD tag, or by PWAD tag and matching filename
- Portmidi: fix freeze after song change
- fixed scaled time interpolation when changing game speed
- fixed wrong pitch of SFX when MIDI Player is set to SDL
- v1.2 compat:
* do not use sfx_getpow for powerups
* do not render powerups and attacking Spiderdemon fullbright
- UMAPINFO: fixed par times not showing
- fixed demo playback warp consistency
- added SKILL cheat to display current skill level
- fixed calculation of interpolation frac value
- guard against screen buffer underflow
- fixed crash at startup by properly closing IWAD file handle
- added vanilla_keymap option à la Chocolate Doom
- added 'run' as a mouse-settable control (mouseb_speed)

PrBoom-Plus 2.6.1um @ 16 Aug 2021
- fixed MOD playback with DUMB 2.x
- added TNTCLxx cheat, e.g. TNTCL04 sets complevel 4 (Final DOOM)
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2 changes: 1 addition & 1 deletion prboom2/README
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PrBoom 2.6.1um
PrBoom 2.6.2

PrBoom is a version of the classic 3D shoot'em'up game Doom, originally
written by id Software.
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