forked from aerinon/ALttPDoorRandomizer
-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathOverworldShuffle.py
2631 lines (2369 loc) · 145 KB
/
OverworldShuffle.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
import RaceRandom as random, logging, copy
from collections import OrderedDict, defaultdict
from DungeonGenerator import GenerationException
from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot, Entrance
from Regions import mark_light_dark_world_regions
from source.overworld.EntranceShuffle2 import connect_simple
from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitTypes, OpenStd, parallel_links, IsParallel
from OverworldGlitchRules import create_owg_connections
from Utils import bidict
version_number = '0.5.1.4'
# branch indicator is intentionally different across branches
version_branch = ''
__version__ = '%s%s' % (version_number, version_branch)
parallel_links_new = None # needs to be globally available, reset every new generation/player
def link_overworld(world, player):
global parallel_links_new
# setup mandatory connections
for exitname, regionname in mandatory_connections:
connect_simple(world, exitname, regionname, player)
def performSwap(groups, swaps):
def getParallel(edgename):
if edgename in parallel_links_new:
return parallel_links_new[edgename]
else:
raise Exception('No parallel edge found for edge %s', edgename)
def getNewSets(all_set, other_set):
new_all_set = list(map(getParallel, all_set))
if not all(edge in orig_swaps for edge in new_all_set):
raise Exception('Cannot move a parallel edge without the other')
else:
for edge in new_all_set:
swaps.remove(edge)
new_other_set = getNewSet(other_set)
return (new_all_set, new_other_set)
def getNewSet(edge_set):
new_set = []
for edge in edge_set:
if edge in orig_swaps:
new_edge = getParallel(edge)
if new_edge not in orig_swaps:
raise Exception('Cannot move a parallel edge without the other')
new_set.append(new_edge)
swaps.remove(new_edge)
else:
new_set.append(edge)
return new_set
# swaps edges from one pool to another
orig_swaps = copy.deepcopy(swaps)
new_groups = {}
for group in groups.keys():
new_groups[group] = ([],[])
for group in groups.keys():
(mode, wrld, dir, terrain, parallel, count, custom) = group
for (forward_set, back_set) in zip(groups[group][0], groups[group][1]):
anyF = any(edge in orig_swaps for edge in forward_set)
anyB = any(edge in orig_swaps for edge in back_set)
allF = all(edge in orig_swaps for edge in forward_set)
allB = all(edge in orig_swaps for edge in back_set)
if not (anyF or anyB):
# no change
new_groups[group][0].append(forward_set)
new_groups[group][1].append(back_set)
elif allF and allB:
# move both sets
if parallel == IsParallel.Yes and not (all(edge in orig_swaps for edge in map(getParallel, forward_set)) and all(edge in orig_swaps for edge in map(getParallel, back_set))):
raise Exception('Cannot move a parallel edge without the other')
new_mode = OpenStd.Open
if tuple((OpenStd.Open, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count, custom)) not in new_groups.keys():
# when Links House tile is flipped, the DW edges need to get put into existing Standard group
new_mode = OpenStd.Standard
new_groups[(new_mode, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count, custom)][0].append(forward_set)
new_groups[(new_mode, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count, custom)][1].append(back_set)
for edge in forward_set:
swaps.remove(edge)
for edge in back_set:
swaps.remove(edge)
elif anyF or anyB:
if parallel == IsParallel.Yes:
if allF or allB:
# move one set
if allF and not (world.owKeepSimilar[player] and anyB):
(new_forward_set, new_back_set) = getNewSets(forward_set, back_set)
elif allB and not (world.owKeepSimilar[player] and anyF):
(new_back_set, new_forward_set) = getNewSets(back_set, forward_set)
else:
raise Exception('Cannot move an edge out of a Similar group')
new_groups[group][0].append(new_forward_set)
new_groups[group][1].append(new_back_set)
else:
# move individual edges
if not world.owKeepSimilar[player]:
new_groups[group][0].append(getNewSet(forward_set) if anyF else forward_set)
new_groups[group][1].append(getNewSet(back_set) if anyB else back_set)
else:
raise Exception('Cannot move an edge out of a Similar group')
else:
raise NotImplementedError('Cannot move one side of a non-parallel connection')
else:
raise NotImplementedError('Invalid OW Edge flip scenario')
return new_groups
trimmed_groups = copy.deepcopy(OWEdgeGroupsTerrain if world.owTerrain[player] else OWEdgeGroups)
swapped_edges = list()
# restructure Maze Race/Suburb/Frog/Dig Game manually due to NP/P relationship
parallel_links_new = bidict(parallel_links) # shallow copy is enough (deep copy is broken)
if world.owKeepSimilar[player]:
del parallel_links_new['Maze Race ES']
del parallel_links_new['Kakariko Suburb WS']
for group in trimmed_groups.keys():
(std, region, axis, terrain, parallel, _, custom) = group
if parallel == IsParallel.Yes:
(forward_edges, back_edges) = trimmed_groups[group]
if ['Maze Race ES'] in forward_edges:
forward_edges.remove(['Maze Race ES'])
trimmed_groups[(std, region, axis, terrain, IsParallel.No, 1, custom)][0].append(['Maze Race ES'])
if ['Kakariko Suburb WS'] in back_edges:
back_edges.remove(['Kakariko Suburb WS'])
trimmed_groups[(std, region, axis, terrain, IsParallel.No, 1, custom)][1].append(['Kakariko Suburb WS'])
trimmed_groups[group] = (forward_edges, back_edges)
else:
for group in trimmed_groups.keys():
(std, region, axis, terrain, _, _, custom) = group
(forward_edges, back_edges) = trimmed_groups[group]
if ['Dig Game EC', 'Dig Game ES'] in forward_edges:
forward_edges.remove(['Dig Game EC', 'Dig Game ES'])
trimmed_groups[(std, region, axis, terrain, IsParallel.Yes, 1, custom)][0].append(['Dig Game ES'])
trimmed_groups[(std, region, axis, terrain, IsParallel.No, 1, custom)][0].append(['Dig Game EC'])
if ['Frog WC', 'Frog WS'] in back_edges:
back_edges.remove(['Frog WC', 'Frog WS'])
trimmed_groups[(std, region, axis, terrain, IsParallel.Yes, 1, custom)][1].append(['Frog WS'])
trimmed_groups[(std, region, axis, terrain, IsParallel.No, 1, custom)][1].append(['Frog WC'])
trimmed_groups[group] = (forward_edges, back_edges)
parallel_links_new = {**dict(parallel_links_new), **dict({e:p[0] for e, p in parallel_links_new.inverse.items()})}
connected_edges = []
if world.owShuffle[player] != 'vanilla':
trimmed_groups = remove_reserved(world, trimmed_groups, connected_edges, player)
trimmed_groups = reorganize_groups(world, trimmed_groups, player)
# tile shuffle
logging.getLogger('').debug('Flipping overworld tiles')
if world.owMixed[player]:
tile_groups, force_flipped, force_nonflipped, undefined_chance, allow_flip_sanc = define_tile_groups(world, False, player)
world.allow_flip_sanc[player] = allow_flip_sanc
swapped_edges = shuffle_tiles(world, tile_groups, world.owswaps[player], False, (force_flipped, force_nonflipped, undefined_chance), player)
update_world_regions(world, player)
# update spoiler
s = list(map(lambda x: ' ' if x not in world.owswaps[player][0] else 'S', [i for i in range(0x40, 0x82)]))
text_output = tile_swap_spoiler_table.replace('s', '%s') % ( s[0x02], s[0x07],
s[0x00], s[0x03], s[0x05],
s[0x00], s[0x02],s[0x03], s[0x05], s[0x07], s[0x0a], s[0x0f],
s[0x0a], s[0x0f],
s[0x10],s[0x11],s[0x12],s[0x13],s[0x14],s[0x15],s[0x16],s[0x17], s[0x10],s[0x11],s[0x12],s[0x13],s[0x14],s[0x15],s[0x16],s[0x17],
s[0x18], s[0x1a],s[0x1b], s[0x1d],s[0x1e],
s[0x22], s[0x25], s[0x1a], s[0x1d],
s[0x28],s[0x29],s[0x2a],s[0x2b],s[0x2c],s[0x2d],s[0x2e],s[0x2f], s[0x18], s[0x1b], s[0x1e],
s[0x30], s[0x32],s[0x33],s[0x34],s[0x35], s[0x37], s[0x22], s[0x25],
s[0x3a],s[0x3b],s[0x3c], s[0x3f],
s[0x28],s[0x29],s[0x2a],s[0x2b],s[0x2c],s[0x2d],s[0x2e],s[0x2f],
s[0x40], s[0x32],s[0x33],s[0x34], s[0x37],
s[0x30], s[0x35],
s[0x41], s[0x3a],s[0x3b],s[0x3c], s[0x3f])
world.spoiler.set_map('swaps', text_output, world.owswaps[player][0], player)
# apply tile logical connections
if not world.is_bombshop_start(player):
connect_simple(world, 'Links House S&Q', 'Links House', player)
else:
connect_simple(world, 'Links House S&Q', 'Big Bomb Shop', player)
if not world.is_dark_chapel_start(player):
connect_simple(world, 'Sanctuary S&Q', 'Sanctuary', player)
else:
connect_simple(world, 'Sanctuary S&Q', 'Dark Sanctuary Hint', player)
if not world.is_tile_swapped(0x1b, player):
connect_simple(world, 'Other World S&Q', 'Pyramid Area', player)
else:
connect_simple(world, 'Other World S&Q', 'Hyrule Castle Ledge', player)
for owid in ow_connections.keys():
if not world.is_tile_swapped(owid, player):
for (exitname, regionname) in ow_connections[owid][0]:
connect_simple(world, exitname, regionname, player)
else:
for (exitname, regionname) in ow_connections[owid][1]:
connect_simple(world, exitname, regionname, player)
categorize_world_regions(world, player)
if world.logic[player] in ('owglitches', 'hybridglitches', 'nologic'):
create_owg_connections(world, player)
# crossed shuffle
logging.getLogger('').debug('Crossing overworld edges')
# customizer setup
force_crossed = set()
force_noncrossed = set()
count_crossed = 0
limited_crossed = -1
undefined_chance = 50
if world.customizer:
custom_crossed = world.customizer.get_owcrossed()
if custom_crossed and player in custom_crossed:
custom_crossed = custom_crossed[player]
if 'force_crossed' in custom_crossed and len(custom_crossed['force_crossed']) > 0:
for edgename in custom_crossed['force_crossed']:
edge = world.get_owedge(edgename, player)
force_crossed.add(edge.name)
if 'force_noncrossed' in custom_crossed and len(custom_crossed['force_noncrossed']) > 0:
for edgename in custom_crossed['force_noncrossed']:
edge = world.get_owedge(edgename, player)
force_noncrossed.add(edge.name)
if 'limit_crossed' in custom_crossed:
if world.owCrossed[player] == 'unrestricted':
limited_crossed = custom_crossed['limit_crossed']
if 'undefined_chance' in custom_crossed:
undefined_chance = custom_crossed['undefined_chance']
if limited_crossed > -1:
# connect forced crossed non-parallel edges based on previously determined tile flips
for edge in swapped_edges:
if edge not in parallel_links_new:
world.owcrossededges[player].append(edge)
count_crossed = count_crossed + 1
if world.owCrossed[player] == 'grouped':
# the idea is to XOR the new flips with the ones from Mixed so that non-parallel edges still work
# Polar corresponds to Grouped with no flips in ow_crossed_tiles_mask
ow_crossed_tiles_mask = [[],[],[]]
tile_groups, force_flipped, force_nonflipped, undefined_chance, _ = define_tile_groups(world, True, player)
world.owcrossededges[player] = shuffle_tiles(world, tile_groups, ow_crossed_tiles_mask, True, (force_flipped, force_nonflipped, undefined_chance), player)
ow_crossed_tiles = [i for i in range(0x82) if (i in world.owswaps[player][0]) != (i in ow_crossed_tiles_mask[0])]
# update spoiler
s = list(map(lambda x: 'O' if x not in ow_crossed_tiles else 'X', [i for i in range(0x40, 0x82)]))
text_output = tile_swap_spoiler_table.replace('s', '%s') % ( s[0x02], s[0x07],
s[0x00], s[0x03], s[0x05],
s[0x00], s[0x02],s[0x03], s[0x05], s[0x07], s[0x0a], s[0x0f],
s[0x0a], s[0x0f],
s[0x10],s[0x11],s[0x12],s[0x13],s[0x14],s[0x15],s[0x16],s[0x17], s[0x10],s[0x11],s[0x12],s[0x13],s[0x14],s[0x15],s[0x16],s[0x17],
s[0x18], s[0x1a],s[0x1b], s[0x1d],s[0x1e],
s[0x22], s[0x25], s[0x1a], s[0x1d],
s[0x28],s[0x29],s[0x2a],s[0x2b],s[0x2c],s[0x2d],s[0x2e],s[0x2f], s[0x18], s[0x1b], s[0x1e],
s[0x30], s[0x32],s[0x33],s[0x34],s[0x35], s[0x37], s[0x22], s[0x25],
s[0x3a],s[0x3b],s[0x3c], s[0x3f],
s[0x28],s[0x29],s[0x2a],s[0x2b],s[0x2c],s[0x2d],s[0x2e],s[0x2f],
s[0x40], s[0x32],s[0x33],s[0x34], s[0x37],
s[0x30], s[0x35],
s[0x41], s[0x3a],s[0x3b],s[0x3c], s[0x3f])
world.spoiler.set_map('groups', text_output, ow_crossed_tiles, player)
elif limited_crossed > -1 or (world.owShuffle[player] == 'vanilla' and world.owCrossed[player] == 'unrestricted'):
crossed_candidates = list()
for group in trimmed_groups.keys():
(mode, wrld, dir, terrain, parallel, count, _) = group
if wrld == WorldType.Light and mode != OpenStd.Standard:
for (forward_set, back_set) in zip(trimmed_groups[group][0], trimmed_groups[group][1]):
if forward_set[0] in parallel_links_new:
forward_parallel = [parallel_links_new[e] for e in forward_set]
back_parallel = [parallel_links_new[e] for e in back_set]
forward_combine = forward_set+forward_parallel
back_combine = back_set+back_parallel
combine_set = forward_combine+back_combine
skip_forward = False
if world.owShuffle[player] == 'vanilla':
if any(edge in force_crossed for edge in combine_set):
if not any(edge in force_noncrossed for edge in combine_set):
if any(edge in force_crossed for edge in forward_combine):
world.owcrossededges[player].extend(forward_set)
count_crossed = count_crossed + 1
continue
else:
world.owcrossededges[player].extend(back_set)
count_crossed = count_crossed + 1
continue
else:
raise GenerationException('Conflict detected in force_crossed and force_noncrossed')
if any(edge in list(force_noncrossed)+world.owcrossededges[player] for edge in combine_set):
continue
else:
skip_back = False
if any(edge in force_crossed for edge in forward_combine):
if not any(edge in force_noncrossed for edge in forward_combine):
world.owcrossededges[player].extend(forward_set)
count_crossed = count_crossed + 1
skip_forward = True
else:
raise GenerationException('Conflict detected in force_crossed and force_noncrossed')
if any(edge in force_crossed for edge in back_combine):
if not any(edge in force_noncrossed for edge in back_combine):
world.owcrossededges[player].extend(back_set)
count_crossed = count_crossed + 1
skip_back = True
else:
raise GenerationException('Conflict detected in force_crossed and force_noncrossed')
if any(edge in list(force_noncrossed)+world.owcrossededges[player] for edge in forward_combine):
skip_forward = True
if any(edge in list(force_noncrossed)+world.owcrossededges[player] for edge in back_combine):
skip_back = True
if not skip_back:
if limited_crossed > -1:
crossed_candidates.append(back_set)
elif random.randint(1, 100) <= undefined_chance:
world.owcrossededges[player].extend(back_set)
count_crossed = count_crossed + 1
if not skip_forward:
if limited_crossed > -1:
crossed_candidates.append(forward_set)
elif random.randint(1, 100) <= undefined_chance:
world.owcrossededges[player].extend(forward_set)
count_crossed = count_crossed + 1
assert len(world.owcrossededges[player]) == len(set(world.owcrossededges[player])), "Same edge added to crossed edges"
if limited_crossed > -1:
limit = limited_crossed - count_crossed
if limit > 1:
random.shuffle(crossed_candidates)
for edge_set in crossed_candidates[:limit]:
world.owcrossededges[player].extend(edge_set)
assert len(world.owcrossededges[player]) == len(set(world.owcrossededges[player])), "Same edge candidate added to crossed edges"
for edge in copy.deepcopy(world.owcrossededges[player]):
if edge in parallel_links_new:
if parallel_links_new[edge] not in world.owcrossededges[player]:
world.owcrossededges[player].append(parallel_links_new[edge])
# after tile flip and crossed, determine edges that need to flip
edges_to_swap = [e for e in swapped_edges+world.owcrossededges[player] if (e not in swapped_edges) or (e not in world.owcrossededges[player])]
# whirlpool shuffle
logging.getLogger('').debug('Shuffling whirlpools')
if not world.owWhirlpoolShuffle[player]:
for (_, from_whirlpool, from_region), (_, to_whirlpool, to_region) in default_whirlpool_connections:
connect_simple(world, from_whirlpool, to_region, player)
connect_simple(world, to_whirlpool, from_region, player)
else:
def connect_whirlpool(from_whirlpool, to_whirlpool):
(from_owid, from_name, from_region) = from_whirlpool
(to_owid, to_name, to_region) = to_whirlpool
connect_simple(world, from_name, to_region, player)
connect_simple(world, to_name, from_region, player)
world.owwhirlpools[player][next(i for i, v in enumerate(whirlpool_map) if v == to_owid)] = from_owid
world.owwhirlpools[player][next(i for i, v in enumerate(whirlpool_map) if v == from_owid)] = to_owid
connected_whirlpools.append(tuple((from_name, to_name)))
world.spoiler.set_whirlpool(from_name, to_name, 'both', player)
whirlpool_map = [ 0x35, 0x0f, 0x15, 0x33, 0x12, 0x3f, 0x55, 0x7f ]
whirlpool_candidates = [[],[]]
connected_whirlpools = []
world.owwhirlpools[player] = [None] * 8
for (from_owid, from_whirlpool, from_region), (to_owid, to_whirlpool, to_region) in default_whirlpool_connections:
if world.owCrossed[player] == 'polar' and world.owMixed[player] and from_owid == 0x55:
# connect the 2 DW whirlpools in Polar Mixed
connect_whirlpool((from_owid, from_whirlpool, from_region), (to_owid, to_whirlpool, to_region))
else:
if ((world.owCrossed[player] == 'none' or (world.owCrossed[player] == 'polar' and not world.owMixed[player])) and (world.get_region(from_region, player).type == RegionType.LightWorld)) \
or world.owCrossed[player] not in ['none', 'polar', 'grouped'] \
or (world.owCrossed[player] == 'grouped' and ((world.get_region(from_region, player).type == RegionType.LightWorld) == (from_owid not in ow_crossed_tiles))):
whirlpool_candidates[0].append(tuple((from_owid, from_whirlpool, from_region)))
else:
whirlpool_candidates[1].append(tuple((from_owid, from_whirlpool, from_region)))
if ((world.owCrossed[player] == 'none' or (world.owCrossed[player] == 'polar' and not world.owMixed[player])) and (world.get_region(to_region, player).type == RegionType.LightWorld)) \
or world.owCrossed[player] not in ['none', 'polar', 'grouped'] \
or (world.owCrossed[player] == 'grouped' and ((world.get_region(to_region, player).type == RegionType.LightWorld) == (to_owid not in ow_crossed_tiles))):
whirlpool_candidates[0].append(tuple((to_owid, to_whirlpool, to_region)))
else:
whirlpool_candidates[1].append(tuple((to_owid, to_whirlpool, to_region)))
# shuffle happens here
if world.customizer:
custom_whirlpools = world.customizer.get_whirlpools()
if custom_whirlpools and player in custom_whirlpools:
custom_whirlpools = custom_whirlpools[player]
if 'two-way' in custom_whirlpools and len(custom_whirlpools['two-way']) > 0:
for whirlpools in whirlpool_candidates:
for whirlname1, whirlname2 in custom_whirlpools['two-way'].items():
whirl1 = next((w for w in whirlpools if w[1] == whirlname1), None)
whirl2 = next((w for w in whirlpools if w[1] == whirlname2), None)
if whirl1 and whirl2:
whirlpools.remove(whirl1)
whirlpools.remove(whirl2)
connect_whirlpool(whirl1, whirl2)
elif whirl1 != whirl2:
raise GenerationException('Attempting to connect whirlpools not in same pool: \'%s\' <-> \'%s\'', whirlname1, whirlname2)
elif any(w for w in connected_whirlpools if (whirlname1 in w) != (whirlname2 in w)):
raise GenerationException('Attempting to connect whirlpools already connected: \'%s\' <-> \'%s\'', whirlname1, whirlname2)
for whirlpools in whirlpool_candidates:
random.shuffle(whirlpools)
while len(whirlpools):
if len(whirlpools) % 2 == 1:
x=0
connect_whirlpool(whirlpools.pop(), whirlpools.pop())
# layout shuffle
logging.getLogger('').debug('Shuffling overworld layout')
if world.owShuffle[player] == 'vanilla':
# apply outstanding flips
trimmed_groups = performSwap(trimmed_groups, edges_to_swap)
assert len(edges_to_swap) == 0, 'Not all edges were flipped successfully: ' + ', '.join(edges_to_swap)
# vanilla transitions
groups = list(trimmed_groups.values())
for (forward_edge_sets, back_edge_sets) in groups:
assert len(forward_edge_sets) == len(back_edge_sets)
for (forward_set, back_set) in zip(forward_edge_sets, back_edge_sets):
assert len(forward_set) == len(back_set)
for (forward_edge, back_edge) in zip(forward_set, back_set):
connect_two_way(world, forward_edge, back_edge, player, connected_edges)
world.owsectors[player] = build_sectors(world, player)
else:
if world.owKeepSimilar[player] and world.owShuffle[player] == 'parallel':
for exitname, destname in parallelsimilar_connections:
connect_two_way(world, exitname, destname, player, connected_edges)
#TODO: Remove, just for testing
for exitname, destname in test_connections:
connect_two_way(world, exitname, destname, player, connected_edges)
# layout shuffle
groups = adjust_edge_groups(world, trimmed_groups, edges_to_swap, player)
connect_custom(world, connected_edges, groups, (force_crossed, force_noncrossed), player)
tries = 100
valid_layout = False
connected_edge_cache = connected_edges.copy()
groups_cache = copy.deepcopy(groups)
while not valid_layout and tries > 0:
def remove_connected(forward_sets, back_sets):
deleted_edges = []
def remove_from_sets(sets):
s = 0
while s < len(sets):
if sets[s][0] in connected_edges:
deleted_edges.extend(sets[s])
del sets[s]
continue
s += 1
remove_from_sets(forward_sets)
remove_from_sets(back_sets)
if len(forward_sets) != len(back_sets):
x=', '.join(deleted_edges)
x=0
assert len(forward_sets) == len(back_sets), "OW edge pool is uneven due to prior connections: " + ', '.join(deleted_edges)
def connect_set(forward_set, back_set, connected_edges):
if forward_set is not None and back_set is not None:
assert len(forward_set) == len(back_set)
for (forward_edge, back_edge) in zip(forward_set, back_set):
connect_two_way(world, forward_edge, back_edge, player, connected_edges)
elif forward_set is not None:
logging.getLogger('').warning("Edge '%s' could not find a valid connection" % forward_set[0])
elif back_set is not None:
logging.getLogger('').warning("Edge '%s' could not find a valid connection" % back_set[0])
connected_edges = connected_edge_cache.copy()
groups = copy.deepcopy(groups_cache)
groupKeys = list(groups.keys())
if world.mode[player] == 'standard':
subset = groupKeys[2:]
random.shuffle(subset) # keep first 2 groups (Standard) first
groupKeys[2:] = subset
else:
random.shuffle(groupKeys)
for key in groupKeys:
(mode, wrld, dir, terrain, parallel, count, _) = key
(forward_edge_sets, back_edge_sets) = groups[key]
remove_connected(forward_edge_sets, back_edge_sets)
random.shuffle(forward_edge_sets)
random.shuffle(back_edge_sets)
if wrld is None and len(force_crossed) + len(force_noncrossed) > 0:
# divide forward/back sets into LW/DW
forward_lw_sets, forward_dw_sets = [], []
back_lw_sets, back_dw_sets = [], []
forward_parallel_lw_sets, forward_parallel_dw_sets = [], []
back_parallel_lw_sets, back_parallel_dw_sets = [], []
def add_edgeset_to_worldsets(edge_set, sets, parallel_sets):
sets.append(edge_set)
if parallel == IsParallel.Yes:
parallel_sets.append([parallel_links_new[e] for e in edge_set])
for edge_set in forward_edge_sets:
if world.get_owedge(edge_set[0], player).is_lw(world):
add_edgeset_to_worldsets(edge_set, forward_lw_sets, forward_parallel_lw_sets)
else:
add_edgeset_to_worldsets(edge_set, forward_dw_sets, forward_parallel_dw_sets)
for edge_set in back_edge_sets:
if world.get_owedge(edge_set[0], player).is_lw(world):
add_edgeset_to_worldsets(edge_set, back_lw_sets, back_parallel_lw_sets)
else:
add_edgeset_to_worldsets(edge_set, back_dw_sets, back_parallel_dw_sets)
crossed_sets = []
noncrossed_sets = []
def add_to_crossed_sets(sets, parallel_sets):
for i in range(0, len(sets)):
affected_edges = set(sets[i]+(parallel_sets[i] if parallel == IsParallel.Yes else []))
if sets[i] not in crossed_sets and len(set.intersection(set(force_crossed), affected_edges)) > 0:
crossed_sets.append(sets[i])
if sets[i] not in noncrossed_sets and len(set.intersection(set(force_noncrossed), affected_edges)) > 0:
noncrossed_sets.append(sets[i])
if sets[i] in crossed_sets and sets[i] in noncrossed_sets:
raise GenerationException('Conflict in force crossed/non-crossed definition')
add_to_crossed_sets(forward_lw_sets, forward_parallel_lw_sets)
add_to_crossed_sets(forward_dw_sets, forward_parallel_dw_sets)
add_to_crossed_sets(back_lw_sets, back_parallel_lw_sets)
add_to_crossed_sets(back_dw_sets, back_parallel_dw_sets)
# random connect forced crossed/noncrossed
def connect_forced(forced_sets, is_crossed, opposite_sets=[]):
c = 0
while c < len(forced_sets):
if forced_sets[c] in forward_edge_sets:
forward_set = forced_sets[c]
if (forward_set in forward_lw_sets) != is_crossed:
back_set = next(s for s in back_lw_sets if s in back_edge_sets and s not in opposite_sets)
else:
back_set = next(s for s in back_dw_sets if s in back_edge_sets and s not in opposite_sets)
elif forced_sets[c] in back_edge_sets:
back_set = forced_sets[c]
if (back_set in back_lw_sets) != is_crossed:
forward_set = next(s for s in forward_lw_sets if s in forward_edge_sets and s not in opposite_sets)
else:
forward_set = next(s for s in forward_dw_sets if s in forward_edge_sets and s not in opposite_sets)
else:
c = c + 1
continue
connect_set(forward_set, back_set, connected_edges)
remove_connected(forward_edge_sets, back_edge_sets)
c = c + 1
connect_forced(noncrossed_sets, False, crossed_sets)
connect_forced(crossed_sets, True)
while len(forward_edge_sets) > 0 and len(back_edge_sets) > 0:
connect_set(forward_edge_sets[0], back_edge_sets[0], connected_edges)
remove_connected(forward_edge_sets, back_edge_sets)
assert len(connected_edges) == len(default_connections) * 2, connected_edges
world.owsectors[player] = build_sectors(world, player)
valid_layout = validate_layout(world, player)
tries -= 1
assert valid_layout, 'Could not find a valid OW layout'
# flute shuffle
logging.getLogger('').debug('Shuffling flute spots')
def connect_flutes(flute_destinations):
for o in range(0, len(flute_destinations)):
owid = flute_destinations[o]
regions = flute_data[owid][0]
if not world.is_tile_swapped(owid, player):
connect_simple(world, 'Flute Spot ' + str(o + 1), regions[0], player)
else:
connect_simple(world, 'Flute Spot ' + str(o + 1), regions[1], player)
if world.owFluteShuffle[player] == 'vanilla':
connect_flutes(default_flute_connections)
else:
flute_spots = 8
flute_pool = list(flute_data.keys())
new_spots = list()
ignored_regions = set()
used_flute_regions = []
forbidden_spots = []
forbidden_regions = []
def addSpot(owid, ignore_proximity, forced):
if world.owFluteShuffle[player] == 'balanced':
def getIgnored(regionname, base_owid, owid):
region = world.get_region(regionname, player)
for exit in region.exits:
if exit.connected_region is not None and exit.connected_region.type in [RegionType.LightWorld, RegionType.DarkWorld] and exit.connected_region.name not in new_ignored:
if exit.connected_region.name in OWTileRegions and (OWTileRegions[exit.connected_region.name] in [base_owid, owid] or OWTileRegions[regionname] == base_owid):
new_ignored.add(exit.connected_region.name)
getIgnored(exit.connected_region.name, base_owid, OWTileRegions[exit.connected_region.name])
if regionname in one_way_ledges:
for ledge_region in one_way_ledges[regionname]:
if ledge_region not in new_ignored:
new_ignored.add(ledge_region)
getIgnored(ledge_region, base_owid, OWTileRegions[ledge_region])
if not world.is_tile_swapped(owid, player):
new_region = flute_data[owid][0][0]
else:
new_region = flute_data[owid][0][1]
if new_region in ignored_regions and not forced:
return False
new_ignored = {new_region}
getIgnored(new_region, OWTileRegions[new_region], OWTileRegions[new_region])
if not ignore_proximity and not forced and random.randint(0, 31) != 0 and new_ignored.intersection(ignored_regions):
return False
ignored_regions.update(new_ignored)
if owid in flute_pool:
flute_pool.remove(owid)
if ignore_proximity and not forced:
logging.getLogger('').warning(f'Warning: Adding flute spot within proximity: {hex(owid)}')
logging.getLogger('').debug(f'Placing flute at: {hex(owid)}')
new_spots.append(owid)
else:
# TODO: Inspect later, seems to happen only with 'random' flute shuffle
logging.getLogger('').warning(f'Warning: Attempted to place flute spot not in pool: {hex(owid)}')
return True
if world.customizer:
custom_spots = world.customizer.get_owflutespots()
if custom_spots and player in custom_spots:
if 'force' in custom_spots[player]:
for id in custom_spots[player]['force']:
owid = id & 0xBF
addSpot(owid, True, True)
flute_spots -= 1
if not world.is_tile_swapped(owid, player):
used_flute_regions.append(flute_data[owid][0][0])
else:
used_flute_regions.append(flute_data[owid][0][1])
if 'forbid' in custom_spots[player]:
for id in custom_spots[player]['forbid']:
owid = id & 0xBF
if owid not in new_spots:
forbidden_spots.append(owid)
if not world.is_tile_swapped(owid, player):
forbidden_regions.append(flute_data[owid][0][0])
else:
forbidden_regions.append(flute_data[owid][0][1])
# determine sectors (isolated groups of regions) to place flute spots
flute_regions = {(f[0][0] if (o not in world.owswaps[player][0]) != (world.mode[player] == 'inverted') else f[0][1]) : o for o, f in flute_data.items() if o not in new_spots and o not in forbidden_spots}
flute_sectors = [(len([r for l in s for r in l]), [r for l in s for r in l if r in flute_regions]) for s in world.owsectors[player]]
flute_sectors = [s for s in flute_sectors if len(s[1]) > 0]
region_total = sum([c for c,_ in flute_sectors])
sector_total = len(flute_sectors)
empty_sector_total = 0
sector_has_spot = []
# determine which sectors still need a flute spot
for sector in flute_sectors:
already_has_spot = any(region in sector for region in used_flute_regions)
sector_has_spot.append(already_has_spot)
if not already_has_spot:
empty_sector_total += 1
if flute_spots < empty_sector_total:
logging.getLogger('').warning(f'Warning: Not every sector can have a flute spot, generation might fail')
# pretend like some of the empty sectors already have a flute spot, don't know if they will be reachable
for i in range(len(flute_sectors)):
if not sector_has_spot[i]:
sector_has_spot[i] = True
empty_sector_total -= 1
if flute_spots == empty_sector_total:
break
# distribute flute spots for each sector
for i in range(len(flute_sectors)):
sector = flute_sectors[i]
sector_total -= 1
if not sector_has_spot[i]:
empty_sector_total -= 1
spots_to_place = min(flute_spots - empty_sector_total, max(0 if sector_has_spot[i] else 1, round((sector[0] * (flute_spots - sector_total) / region_total) + 0.5)))
target_spots = len(new_spots) + spots_to_place
logging.getLogger('').debug(f'Sector of {sector[0]} regions gets {spots_to_place} spot(s)')
if 0x30 in flute_pool and 0x30 not in forbidden_spots and len(new_spots) < target_spots and ('Desert Teleporter Ledge' in sector[1] or 'Mire Teleporter Ledge' in sector[1]):
addSpot(0x30, True, True) # guarantee desert/mire access
random.shuffle(sector[1])
f = 0
t = 0
while len(new_spots) < target_spots:
if f >= len(sector[1]):
f = 0
t += 1
if t > 5:
raise GenerationException('Infinite loop detected in flute shuffle')
owid = flute_regions[sector[1][f]]
if owid not in new_spots and owid not in forbidden_spots:
addSpot(owid, t > 0, False)
f += 1
region_total -= sector[0]
flute_spots -= spots_to_place
# connect new flute spots
new_spots.sort()
world.owflutespots[player] = new_spots
connect_flutes(new_spots)
# update spoiler
s = list(map(lambda x: ' ' if x not in new_spots else 'F', [i for i in range(0x40)]))
text_output = flute_spoiler_table.replace('s', '%s') % ( s[0x02], s[0x07],
s[0x00], s[0x03], s[0x05],
s[0x00], s[0x02],s[0x03], s[0x05], s[0x07], s[0x0a], s[0x0f],
s[0x0a], s[0x0f],
s[0x10],s[0x11],s[0x12],s[0x13],s[0x14],s[0x15],s[0x16],s[0x17], s[0x10],s[0x11],s[0x12],s[0x13],s[0x14],s[0x15],s[0x16],s[0x17],
s[0x18], s[0x1a],s[0x1b], s[0x1d],s[0x1e],
s[0x22], s[0x25], s[0x1a], s[0x1d],
s[0x28],s[0x29],s[0x2a],s[0x2b],s[0x2c],s[0x2d],s[0x2e],s[0x2f], s[0x18], s[0x1b], s[0x1e],
s[0x30], s[0x32],s[0x33],s[0x34],s[0x35], s[0x37], s[0x22], s[0x25],
s[0x3a],s[0x3b],s[0x3c], s[0x3f],
s[0x28],s[0x29],s[0x2a],s[0x2b],s[0x2c],s[0x2d],s[0x2e],s[0x2f],
s[0x32],s[0x33],s[0x34], s[0x37],
s[0x30], s[0x35],
s[0x3a],s[0x3b],s[0x3c], s[0x3f])
world.spoiler.set_map('flute', text_output, new_spots, player)
def connect_custom(world, connected_edges, groups, forced, player):
forced_crossed, forced_noncrossed = forced
def remove_pair_from_pool(edgename1, edgename2, is_crossed):
def add_to_unresolved(forward_set, back_set):
if len(forward_set) > 1:
if edgename1 in forward_set:
forward_set.remove(edgename1)
back_set.remove(edgename2)
else:
back_set.remove(edgename1)
forward_set.remove(edgename2)
unresolved_similars.append(tuple((forward_set, back_set, is_crossed)))
for forward_pool, back_pool in groups.values():
if not len(forward_pool):
continue
if len(forward_pool[0]) == 1:
if [edgename1] in forward_pool:
if [edgename2] in back_pool:
forward_pool.remove([edgename1])
back_pool.remove([edgename2])
return
else:
break
elif [edgename1] in back_pool:
if [edgename2] in forward_pool:
back_pool.remove([edgename1])
forward_pool.remove([edgename2])
return
else:
break
else:
forward_similar = next((x for x in forward_pool if edgename1 in x), None)
if forward_similar:
back_similar = next((x for x in back_pool if edgename2 in x), None)
if back_similar:
forward_pool.remove(forward_similar)
back_pool.remove(back_similar)
add_to_unresolved(forward_similar, back_similar)
return
else:
break
else:
back_similar = next((x for x in back_pool if edgename1 in x), None)
if back_similar:
forward_similar = next((x for x in forward_pool if edgename2 in x), None)
if forward_similar:
back_pool.remove(forward_similar)
forward_pool.remove(back_similar)
add_to_unresolved(forward_similar, back_similar)
return
else:
break
for pair in unresolved_similars:
forward_set, back_set, _ = pair
if edgename1 in forward_set:
if edgename2 in back_set:
unresolved_similars.remove(pair)
add_to_unresolved(forward_set, back_set)
return
else:
break
else:
if edgename1 in back_set:
if edgename2 in forward_set:
unresolved_similars.remove(pair)
add_to_unresolved(forward_set, back_set)
return
else:
break
raise GenerationException('Could not find both OW edges in same pool: \'%s\' <-> \'%s\'', edgename1, edgename2)
if world.customizer:
custom_edges = world.customizer.get_owedges()
if custom_edges and player in custom_edges:
custom_edges = custom_edges[player]
if 'two-way' in custom_edges:
unresolved_similars = []
def validate_crossed_allowed(edge1, edge2, is_crossed):
return not ((not is_crossed and (edge1 in forced_crossed or edge2 in forced_crossed))
or (is_crossed and (edge1 in forced_noncrossed or edge2 in forced_noncrossed)))
for edgename1, edgename2 in custom_edges['two-way'].items():
edge1 = world.get_owedge(edgename1, player)
edge2 = world.get_owedge(edgename2, player)
is_crossed = edge1.is_lw(world) != edge2.is_lw(world)
if not validate_crossed_allowed(edge1.name, edge2.name, is_crossed):
if edgename2[-1] == '*':
edge2 = world.get_owedge(edge2.name + '*', player)
is_crossed = not is_crossed
else:
raise GenerationException('Violation of force crossed rules: \'%s\' <-> \'%s\'', edgename1, edgename2)
if edge1.name not in connected_edges and edge2.name not in connected_edges:
# attempt connection
remove_pair_from_pool(edge1.name, edge2.name, is_crossed)
connect_two_way(world, edge1.name, edge2.name, player, connected_edges)
# resolve parallel
if world.owShuffle[player] == 'parallel' and edge1.name in parallel_links_new:
parallel_forward_edge = parallel_links_new[edge1.name]
parallel_back_edge = parallel_links_new[edge2.name]
if validate_crossed_allowed(parallel_forward_edge, parallel_back_edge, is_crossed):
remove_pair_from_pool(parallel_forward_edge, parallel_back_edge, is_crossed)
else:
raise GenerationException('Violation of force crossed rules on parallel connection: \'%s\' <-> \'%s\'', edgename1, edgename2)
elif not edge1.dest or not edge2.dest or edge1.dest.name != edge2.name or edge2.dest.name != edge1.name:
raise GenerationException('OW Edge already connected: \'%s\' <-> \'%s\'', edgename1, edgename2)
# connect leftover similars
for forward_pool, back_pool, is_crossed in unresolved_similars:
for (forward_edge, back_edge) in zip(forward_pool, back_pool):
if validate_crossed_allowed(forward_edge, back_edge, is_crossed):
connect_two_way(world, forward_edge, back_edge, player, connected_edges)
else:
raise GenerationException('Violation of force crossed rules on unresolved similars: \'%s\' <-> \'%s\'', forward_edge, back_edge)
if world.owShuffle[player] == 'parallel' and forward_edge in parallel_links_new:
parallel_forward_edge = parallel_links_new[forward_edge]
parallel_back_edge = parallel_links_new[back_edge]
if not validate_crossed_allowed(parallel_forward_edge, parallel_back_edge, is_crossed):
raise GenerationException('Violation of force crossed rules on parallel unresolved similars: \'%s\' <-> \'%s\'', forward_edge, back_edge)
def connect_two_way(world, edgename1, edgename2, player, connected_edges=None):
edge1 = world.get_entrance(edgename1, player)
edge2 = world.get_entrance(edgename2, player)
x = world.get_owedge(edgename1, player)
y = world.get_owedge(edgename2, player)
if connected_edges is not None:
if edgename1 in connected_edges or edgename2 in connected_edges:
if (x.dest and x.dest.name == edgename2) and (y.dest and y.dest.name == edgename1):
return
else:
raise Exception('Edges \'%s\' and \'%s\' already connected elsewhere', edgename1, edgename2)
# if these were already connected somewhere, remove the backreference
if edge1.connected_region is not None:
edge1.connected_region.entrances.remove(edge1)
if edge2.connected_region is not None:
edge2.connected_region.entrances.remove(edge2)
edge1.connect(edge2.parent_region)
edge2.connect(edge1.parent_region)
x.dest = y
y.dest = x
if world.owShuffle[player] != 'vanilla' or world.owMixed[player] or world.owCrossed[player] != 'none':
world.spoiler.set_overworld(edgename2, edgename1, 'both', player)
if connected_edges is not None:
connected_edges.append(edgename1)
connected_edges.append(edgename2)
# connecting parallel connections
if world.owShuffle[player] in ['vanilla', 'parallel']:
if edgename1 in parallel_links_new:
try:
parallel_forward_edge = parallel_links_new[edgename1]
parallel_back_edge = parallel_links_new[edgename2]
if not (parallel_forward_edge in connected_edges) and not (parallel_back_edge in connected_edges):
connect_two_way(world, parallel_forward_edge, parallel_back_edge, player, connected_edges)
except KeyError:
raise KeyError('No parallel edge for edge %s' % edgename2)
def determine_forced_flips(world, tile_ow_groups, do_grouped, player):
undefined_chance = 50
allow_flip_sanc = do_grouped
flipped_groups = list()
nonflipped_groups = list()
merged_owids = list()
if world.customizer:
if do_grouped:
custom_flips = world.customizer.get_owcrossed()
else:
custom_flips = world.customizer.get_owtileflips()
if custom_flips and player in custom_flips:
custom_flips = custom_flips[player]
forced_flips = list()
forced_nonflips = list()
if 'undefined_chance' in custom_flips:
undefined_chance = custom_flips['undefined_chance']
if not do_grouped and 'always_allow_flipped_sanctuary' in custom_flips:
allow_flip_sanc = custom_flips['always_allow_flipped_sanctuary'] in [1, True, "True", "true"]
if 'force_flip' in custom_flips:
forced_flips = custom_flips['force_flip']
if 'force_no_flip' in custom_flips:
forced_nonflips = custom_flips['force_no_flip']
if 'force_together' in custom_flips:
merged_owids = list(custom_flips['force_together'].values())
for group in tile_ow_groups:
if any(owid in group for owid in forced_nonflips):
nonflipped_groups.append(group)
if any(owid in group for owid in forced_flips):
flipped_groups.append(group)
if undefined_chance == 0:
nonflipped_groups.extend([g for g in tile_ow_groups if g not in flipped_groups + nonflipped_groups])
# ensure any customized connections don't end up crossworld
if world.owCrossed[player] == 'none':
def should_merge_group(s1_owid, s2_owid):
flip_together = (s1_owid & 0x40) == (s2_owid & 0x40)
s1_nonflipped = any(g for g in nonflipped_groups if s1_owid in g)
s1_flipped = any(g for g in flipped_groups if s1_owid in g)
if s1_nonflipped or s1_flipped:
group = next(g for g in tile_ow_groups if s2_owid in g)
if s1_nonflipped == flip_together:
nonflipped_groups.append(group)
else:
flipped_groups.append(group)
else:
s2_nonflipped = any(g for g in nonflipped_groups if s2_owid in g)
s2_flipped = any(g for g in flipped_groups if s2_owid in g)
if s2_nonflipped or s2_flipped:
group = next(g for g in tile_ow_groups if s1_owid in g)
if s2_nonflipped == flip_together:
nonflipped_groups.append(group)
else:
flipped_groups.append(group)
else:
s1_group = next(g for g in tile_ow_groups if s1_owid in g)
s2_group = next(g for g in tile_ow_groups if s2_owid in g)
if not flip_together:
if random.randint(0, 1) > 0:
nonflipped_groups.append(s1_group)
flipped_groups.append(s2_group)
else:
flipped_groups.append(s1_group)
nonflipped_groups.append(s2_group)
else:
return True
return False
if world.owWhirlpoolShuffle[player]:
custom_whirlpools = world.customizer.get_whirlpools()
if custom_whirlpools and player in custom_whirlpools:
custom_whirlpools = custom_whirlpools[player]
if 'two-way' in custom_whirlpools and len(custom_whirlpools['two-way']) > 0:
custom_whirlpools = custom_whirlpools['two-way']
whirlpool_map = {name:owid for wc in default_whirlpool_connections for (owid, name, _) in wc}
for whirl1, whirl2 in custom_whirlpools.items():
if [whirlpool_map[whirl1], whirlpool_map[whirl2]] not in merged_owids and should_merge_group(whirlpool_map[whirl1], whirlpool_map[whirl2]):
merged_owids.append([whirlpool_map[whirl1], whirlpool_map[whirl2]])
if world.owShuffle[player] != 'vanilla':
custom_edges = world.customizer.get_owedges()
if custom_edges and player in custom_edges:
custom_edges = custom_edges[player]
if 'two-way' in custom_edges and len(custom_edges['two-way']) > 0:
custom_edges = custom_edges['two-way']
for edgename1, edgename2 in custom_edges.items():
if edgename1[-1] != '*' and edgename2[-1] != '*':
edge1 = world.get_owedge(edgename1, player)
edge2 = world.get_owedge(edgename2, player)
if [edge1.owIndex, edge2.owIndex] not in merged_owids and should_merge_group(edge1.owIndex, edge2.owIndex):
merged_owids.append([edge1.owIndex, edge2.owIndex])
# Check if there are any groups that appear in both sets
if any(group in flipped_groups for group in nonflipped_groups):
raise GenerationException('Conflict found when flipping tiles')
return flipped_groups, nonflipped_groups, undefined_chance, allow_flip_sanc, merged_owids
def shuffle_tiles(world, groups, result_list, do_grouped, forced_flips, player):
(flipped_groups, nonflipped_groups, undefined_chance) = forced_flips
swapped_edges = list()
group_parity = {}
for group_data in groups:
group = group_data[0]
parity = [0, 0, 0, 0, 0, 0]
# 0: vertical
if 0x00 in group:
parity[0] += 1
if 0x0f in group:
parity[0] += 1
if 0x80 in group:
parity[0] -= 1
if 0x81 in group:
parity[0] -= 1
# 1: horizontal land single
if 0x1a in group: