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Releases: coavins/mhrise-coavins-dps

v2.10.3

02 Jul 19:06
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What's Changed

Bug fixes:

  • Fixed a crash in quests that don't have any servants

v2.10.2

02 Jul 18:50
70fe9cc
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This release adds better support for servants (NPC allies) and further improves Sunbreak compatibility.

What's Changed

New features:

  • Added an option to show/hide servants in the table
  • Servant names will now be shown

Bug fixes:

  • Fixed a harmless error that was displayed when the game was started
  • Fixed some errors relating to marionette damage
  • Fixed some bugs with buddies shown in the table

Full Changelog: v2.10.1...v2.10.2

v2.10.1

01 Jul 04:22
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This release adds support for Master Rank and further improves Sunbreak compatibility.

What's Changed

New features:

  • Master Rank can now be displayed in the overlay

Bug fixes:

  • Fixed more bugs caused by even more damage types added in the Sunbreak expansion

Full Changelog: v2.10.0...v2.10.1

v2.10.0 Sunbreak support

30 Jun 05:19
78bb7e1
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This release adds a cart counter and fixes some issues that were introduced with the Sunbreak expansion.

What's Changed

New features:

  • Cart counter added by @SeppNel, tracking the number of times a player dies/carts during the quest #30

Bug fixes:

  • Fixed tracking of several types of damage, many of which were changed in the Sunbreak update
  • Fixed an issue where buddy damage could not be separated from the player in Sunbreak @coavins #29

New Contributors

Full Changelog: v2.9.0...v2.10.0

v2.9.0 Steam Deck support

09 May 18:28
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This release addresses a Proton incompatibility by making the REFramework Direct 2D plugin optional. There was also major refactoring work done to separate the script into Lua modules. This doesn't directly affect the user experience, but it will make the mod much easier to maintain and improve.

New features:

  • Added support for Proton. To run the mod in a Proton environment (like the Steam Deck), ensure you do not have the reframework-d2d plugin installed, or disable it in the reframework/autorun/mhrise-coavins-dps/user_options.lua file 7bf885c @coavins
  • Refactored the script into Lua modules to improve maintainability de09301 @coavins #16

Bug fixes:

  • If the user manually selects a specific monster with hotkeys, new monsters that enter the field will no longer be automatically added to the report f9dc509 @coavins
  • Fixed some incorrect key names 5a7d97a @coavins #27
  • Fixed an issue where the overlay would not update to reflect changes to settings when in the village dcb1a91 7c7fbae 5cb7a5c @coavins

v2.9.0-rc.2

08 May 23:40
de01e93
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v2.9.0-rc.2 Pre-release
Pre-release

This release addresses a Proton incompatibility by making the REFramework Direct 2D plugin optional. There was also major refactoring work done to separate the script into Lua modules. This doesn't directly affect the user experience, but it will make the mod much easier to maintain and improve. It also poses a major risk of regression across all features, so some testing should be done before this is published to Nexus mods.

New features:

  • Added support for Proton. To run the mod in a Proton environment (like the Steam Deck), uninstall the reframework-d2d plugin or disable it in the reframework/autorun/mhrise-coavins-dps/user_options.lua file 7bf885c @coavins
  • Refactored into Lua modules for maintainability de09301 @coavins

Bug fixes:

  • If the user manually selects a specific monster with hotkeys, new monsters that enter the field will no longer be automatically added to the report f9dc509 @coavins
  • Fixed some incorrect key names 5a7d97a @coavins #27

v2.9.0-rc.1

08 May 18:50
cec67d4
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v2.9.0-rc.1 Pre-release
Pre-release

Major refactoring work was done to separate the script into Lua modules. This doesn't directly affect the user experience, but it will make the mod much easier to maintain and improve. It also poses a major risk of regression across all features, so some testing should be done before this is published to Nexus mods. de09301 @coavins

New features:

  • Added support for Proton. To run the mod in a Proton environment (like the Steam Deck), uninstall the reframework-d2d plugin or disable it in the reframework/autorun/mhrise-coavins-dps/user_options.lua file 7bf885c @coavins

Bug fixes:

  • If the user manually selects a specific monster with hotkeys, new monsters that enter the field will no longer be automatically added to the report f9dc509 @coavins

v2.8.0

22 Feb 17:49
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New features

v2.7.0

19 Feb 17:37
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This release further improves tracking of monster damage, adding a commonly requested feature to credit players with damage from mounted monsters.

New features:

Bug fixes:

v2.6.1

19 Feb 00:41
d8904ef
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Bug fixes:

  • Fixed an issue where blast and poison damage was not tracked in the training hall d8904ef @coavins
  • Fixed an issue where the overlay would not appear in the village when first launching the game 024c782 @coavins