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blank1.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="KeyWords" content="lonelystar,植物大战僵尸,网页版,JS植物大战僵尸,JS版,Javascript">
<meta name="Description" content="JavaScript版的植物大战僵尸 ">
<title>植物大战僵尸Javascript版</title>
<style type="text/css">
*{margin:0px;padding:0px;font-family: 宋体; font-size: 12px}
.WindowFrame{position:absolute;width:900px;height:600px;overflow: hidden;border:3px outset/*边框突出*/ ;}
.Menu{float:left;text-align:center;line-height:41px;font-weight:bold;font-family:黑体;color:#00CB08;height:41px;width:113px;background:url(images/interface/Button.png) no-repeat;font-size:14px;}
</style>
<script type="text/javascript">
/*1、背景图片偏移 */
window.onload=function() {
var ground = document.getElementById("tGround");
/*(1)获取设置图片元素div,要保存该变量元素object*/
ground.style.visibility = "visible";//使内容显示出来
ground.style.backgroundImage = "url(images/interface/background1unsodded.jpg)";//设置游戏开始时背景图片
var l = 0;//设置默认平移量初始值为0
var groundTimer = setInterval(function () {
/*(2)分析平移,每隔一段时间左偏移,用setInterval(做什么。每隔多少秒)
不断移,产生平移效果*/
l = l + 20;
ground.style.backgroundPositionX = -l + "px";//-是从左到右
if (-l <= -500) {
clearInterval(groundTimer);//停止按时间一直做某事(在此是停止偏移),cleanInterval和setInterval是相对的,开始,停止
groundTimer=null;
//2、出现僵尸 (1)设置僵尸区域的左偏移
var zombie=document.getElementById("dZombie");
zombie.style.left=(900-335)+"px";//偏移使得僵尸区域到指定位置,僵尸区域显现
//(2)生成僵尸,并放入僵尸区域,可以根据html改写
for(var i=0;i<5;i++) {
var js = document.createElement("div");//生成一个新盒子,盒子是僵尸位置
js.style.position = "absolute";//html改写成js,js.style...使用
js.style.left = Math.random() * (335 - 166) + "px";
js.style.top = Math.random() * (600 - 144) + "px";
js.style.zIndex = 1;
js.innerHTML = '<img src="images/interface/plantshadow32.png" style="position:absolute;left:72px;top:122px"> '
+ '<img style="position:absolute;left:10px;top:0px" src="images/Zombies/1.gif">';
zombie.appendChild(js);//将盒子放入指定区域
}
//3、回到指定区域铺草
setTimeout(function(){ //(1)停留2秒后,回到背景图片起点
ground.style.backgroundPositionX="-115px";
zombie.style.left="1065px";
//(2)铺草
var row=document.createElement("div");
row.style.position="absolute";
row.style.height="117px";
row.style.width="0px";
row.style.top="280px";
row.style.left="132px";
row.style.zIndex="1";
row.style.backgroundImage="url(images/interface/sod1row.png)";
row.style.backgroundPosition="0px 0px"
row.style.backgroundRepeat="no-repeat";//对草皮进行初始化
ground.appendChild(row);//把草皮加入背景
var roll=document.createElement("img");//新建一个img元素
roll.src="images/interface/sodRoll.png";
roll.style.position="absolute";
roll.style.height="141px";
roll.style.width="68px";
roll.style.top="250px";
roll.style.left="132px";
roll.style.zIndex="1";
ground.appendChild(roll);//把草卷加入背景
var cap=document.createElement("img");
cap.src="images/interface/SodRollCap.png";
cap.style.position="absolute";
cap.style.height="61px";
cap.style.width="63px";
cap.style.top="365px";
cap.style.left="132px";
cap.style.zIndex="1";
ground.appendChild(cap);//把草轴盖加入背景
//草的铺开
var l=0;//控制草皮宽度
var w=0;//控制草卷宽度
var sodTimer=setInterval(function(){
l=l+25;
w=w+1.7;
row.style.width=l+"px";
roll.style.width=(68-w)+"px";
roll.style.left=(132+l)+"px";
cap.style.height=(71-w)+"px";
cap.style.width=(73-w)+"px";
cap.style.left=(132+l)+"px";
cap.style.top=(345+w/2)+"px";
if(row.offsetWidth>=755){
cleanInterval(sodTimer);
}
if(row.offsetWidth>=740){
ground.removeChild(roll);
ground.removeChild(cap);
}
},40);
},2000);
}
},40);
}
</script>
</head>
<body id="dBody" bgcolor="#008080">
<!--主界面EDAll-->
<div class="WindowFrame" id="dAll" style="position:absolute;top:0;width:900px;background:#000">
<!--背景图片-->
<div style="position:absolute;width:1400px;height:600px;visibility:hidden;z-index:0" id="tGround"></div>
<!--出场僵尸显示-->
<div id="dZombie" style="position:absolute;width:335px;height:600px;left:1065px;top:0;z-index:1">
</div>
</div>
<!--菜单-->
<div id="dMenu" style="visibility:hidden;position:absolute;cursor:pointer;width:226px;height:41px;left:677px;z-index:254">
<div id="dMenu0" class="Menu" onclick="">暂停游戏</div>
<div id="dMenu1" class="Menu" onclick="">菜 单</div>
</div>
</body>
</html>