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#2.3.0

  • Core
    • Tidy ups for reading from and writing to files to catch potential exceptions
    • Do not send data to EDSM or EDDN if in a multicrew session
    • Better handling of unknown commodities
    • Attempt to handle messages coming from unknown ships with the prefix "$ShipName_"
    • Update internal list of commodities
    • Update internal list of commodities to include all known items
    • Fix error when caching starsystem information
    • Fix potential crash when comparing current and future star systems
    • Fix typo in test event for 'Commander continued'
    • Ignore nameplates when obtaining modules from journal
    • Add 'Enable ICAO' option on text-to-speech tab. When enabled, planets and starsystems with alphanumeric qualifiers (e.g. the "AB 1" in "Shinrarta Dezhra AB 1") will be spoken phonetically (e.g. "Alpha Bravo One")
    • Catch corner cases where ship name could come back empty
    • Fix issue where 'Test script' button would not activate with custom scripts
    • Changing verbose logging checkbox updates immediately
    • Better updating of ship information from combined journal and API data sources
    • Add ship role 'Taxi'
    • Rename 'Companion App' tab to 'Frontier API' and update relevant text to clarify its use and operation
    • Volcanism for bodies is now an object. For details of its fields check the relevant documentation
    • Add ancient artifact commodity definitions
    • Add ship value 'ident' which is the user-defined identification string for a ship
    • Allow monitors to handle events, and generate their own events in turn
    • New monitor: Material monitor. This allows you to set minimum/desired/maximum limits for materials and generate events when the limits are exceeded. Materials are tracked automatically in EDDI. Full details of the material monitor operations are available at https://github.com/cmdrmcdonald/EliteDangerousDataProvider/wiki/Material-monitor
    • Remove the Netlog monitor. This was only used to obtain destination system when jumping and is no longer required due to additional information made available in the journal for this purpose
    • Fix exploration role 'Trailblazer' to have correct name (was showing up as 'Explorer')
    • Add reset button to Frontier API configuration panel
  • EDDN Responder
    • Migrate to new EDDN endpoint
    • Avoid use of data from Frontier API when setting starsystem information
  • EDSM Responder
    • Provide error message when attempt to obtain logs fails
    • Provide numeirc progress information rather than system name when syncing logs
    • Add upload of materials, ship, etc.
  • Events
    • Update 'Body scanned' event - added axial tilt. Added earth mass, radius and information on reserve level of rings. Made a number of items optional as they are no longer present if a DSS is not used to scan the body
    • Update 'Bond awarded' event to provide details of the awarding faction
    • Add 'Bond redeemed' event when a combat bond is redeemed
    • Add 'Bounty redeemed' event when a bounty voucher is redeemed
    • Update 'Commander continued' event - added fuel level of current ship
    • Add 'Crew joined' event when you join a crew
    • Add 'Crew left' event when you leave a crew
    • Add 'Crew member joined' event when someone joins your crew
    • Add 'Crew member left' event when someone leaves your crew
    • Add 'Crew member launched' event when a crewmember launches a fighter
    • Add 'Crew member removed' event when you remove someone from your crew
    • Add 'Crew member role changed' event when a crewmember changes their role
    • Add 'Crew role changed' event when your role on someone's crew changes
    • Add 'Data voucher redeemed' event when a data voucher is redeemed
    • Updated 'Docked' event to include distance from start
    • Add 'File Header' event when a new journal file is found. This is usually just for internal use
    • Add 'FSD engaged' event when the FSD is engaged to jump to supercruise or hyperspace. This replaces the 'Jumping' event and has a similar script
    • Deprecate 'Jumping' event. This is part of the netlog monitor, which is no longer required. The functionality has been replaced by the 'FSD engaged' event
    • Update 'Liftoff' event to record if the ship lifting off is player controlled or not
    • Update 'Location' event to add longitude and latitude if the location is on the ground
    • Add 'Material inventory' event when material information is supplied
    • Add 'Material threshold' event when a threshold set in the material monitor is breached
    • Update 'Message received' event to include NPC messages. Additional field 'Source' provides more details about the source of the message
    • Update 'Mission accepted' event to include the number of kills for massacre missions
    • Add 'Settlement approached' event
    • Add 'Ship renamed' event to record when ship names and idents are changed
    • Add 'Ship repurchased' event to record when player resurrects with their existing ship
    • Update 'System state report' to say nothing if the system is not in any particular state
    • Update 'Touchdown' event to record if the ship touching down is player controlled or not
    • Add 'Trade voucher redeemed' event when a trade voucher is redeemed
  • Galnet Monitor
    • Galnet monitor now categories and stores news articles
  • Material Monitor
    • Update locking conditions for inventory
  • Ship monitor
    • Track cargo using loadout event. This only gives a rough idea of cargo as it only triggers with certain events (docking, swapping ship etc.)
    • Track limpets. This gives an approximation of how many limpets are on board and is useful when docked but does not track limpets as they are used
    • Update locking conditions for shipyard
    • Lock updates to ship monitor data structures to prevent corruption
    • Do not update ship name or ident if it contains filtered sequences (***)
  • Speech Responder
    • Script changes:
      • 'Blueprint make report' - new script to report how many of a blueprint can be made
      • 'Blueprint material report' - new script to report which materials are required for a blueprint
      • 'Body report' - add details of volcanism; handle retrograde rotation
      • 'Body scanned' - remove name of body so that it is not repeated in following report
      • 'Bond redeemed' - new script
      • 'Bounty redeemed' - new script
      • 'Commodity sale check' - various updates to give more reliable results
      • 'Commodity collected' - fix bug where 'cargo' was used instead of 'commodity'
      • 'Commodity sold' - do not report profit when purchase price is 0 (mined/stolen/mission commodities)
      • 'Crew fired' - add context
      • 'Crew hired' - add context
      • 'Crew member joined' - new script
      • 'Crew member left' - new script
      • 'Crew member launched' - new script
      • 'Crew member removed' - new script
      • 'Crew member role changed' - new script
      • 'Crew role changed' - new script
      • 'Crew joined' - new script
      • 'Crew left' - new script
      • 'Data voucher redeemed' - new script
      • 'Docked' - moved information messages to the 'Market information updated' script to trigger at a better time
      • 'Entered normal space' - add context
      • 'Entered supercruise' - add context
      • 'FSD engaged' - new script
      • 'Galnet news' - new script
      • 'Galnet news published' - updated script to only report on latest non-status news reports; by default does not read contents
      • 'Galnet latest news' - new script
      • 'Galnet oldest news' - new script
      • 'Galnet unread report' - new script
      • 'Jumped' - call system security report here rather than in 'Jumping' to guarantee up-to-date information
      • 'Liftoff' - change speech depending on if player is controlling ship or not
      • 'Limpet check' - correctly select singular or plural of limpet
      • 'Location' - add context
      • 'Market information updated' - new script taken from the end of the previous 'Docked' script
      • 'Material discard report' - new script to report how much of a particular material can be discarded (as per the material monitor settings)
      • 'Material inventory report' - new script to report how much of a particular material as defined by state or context is on board
      • 'Material location report' - new script to report where to obtain a particular material as defined by state or context
      • 'Material required report' - new script to report how much of a particular material as defined by state or context is required (as per the material monitor settings)
      • 'Material use report' - new script to the blueprint uses of a particular material as defined by state or context
      • 'Materials discard report' - new script to report which materials can be discarded (as per the material monitor settings)
      • 'Materials required report' - new script to report which materials can be discarded (as per the material monitor settings)
      • 'Message received' - updated to only respond to player messages, and to use appropriate source
      • 'Settlement approached' - new script
      • 'Ship refuelled' - state when ship is fully refuelled from scooping
      • 'Ship renamed' - new script
      • 'Ship swapped' - add reminders for limpets and crew if appropriate
      • 'Star scanned' - remove name of star so that it is not repeated in following report
      • 'System state report' - fixed a couple of typos
      • 'Touchdown' - change speech depending on if player is controlling ship or not. Name body on which the ship has touched down
      • 'Trade voucher redeemed' - new script
    • Fix crash when showing "Changes from default" window
    • Handle additional conditions for "changes from default" windows when editing templates in the speech responder
    • When renaming scripts ensure that they are renamed not copied
    • Update default templates to current latest version when reading in a custom personality
    • Attempt to ignore invalid system names if presented in BodyDetails()
    • Add "Log" function to write information to EDDI's log. This is an aid when debugging templates
    • Fix issue where new templates might show up in custom personalities blank rather than with the contents of the default template
    • Change edit window's "Show default" button to "Compare to default"; allowing diff-style comparison between the current and default scripts for templates
    • Added 'ICAO' function to allow ICAO-style speech of ship identifiers, sector names etc.
    • Added 'Play' function to play an audio file instead of a speech
  • VoiceAttack Responder
    • Use defensive copies of arrays to avoid potential exceptions when they are modified whilst we are reading them
    • Add other VoiceAttack commands
      • 'Tell me about this sytem' - Find out about the current system
    • Add "Ship ident" and "Ship ident (spoken)"
    • Update 'disablespeechresponder' and 'enablespeechresponder' plugin contexts to continue to work in the background but just be quiet
    • Add VoiceAttack commands for the new speech responder plugin contexts:
      • "Be quiet" - Speech responder will not talk unless explicitly asked for information
      • "You may talk" - Speech responder will talk about events occuring in-game without prompting (this is the default behaviour)
    • Add VoiceAttack commands for the material monitor:
      • 'How many are on board' - Find out how many units of a particular material is on board
      • 'How many do I need' - Find out how many units of a particular material are required to meet your desired level as set in the material monitor
      • 'What use is ' - Find out the blueprints that use a particular material
      • 'Where can I obtain - Find out where to obtain a particular material
      • 'Which materials can I discard' - Find out how many units of materials can be discarded due to being above your maximum or desired level as set in the material monitor
      • 'Which materials do I need' - Find out how many units of materials are still required due to being below your minimum or desired level as set in the material monitor
    • Add VoiceAttack commands for the Galnet monitor:
      • 'Is there any news?' - Report the number of unread articles
      • 'Read the latest community goal [news;]' - Read the latest community goal article
      • 'Read the latest conflict [news;report]' - Read the latest weekly conflict report
      • 'Read the latest democracy [news;report]' - Read the latest weekly democracy report
      • 'Read the latest economy [news;report]' - Read the latest weekly economy report
      • 'Read the latest expansion [news;report]' - Read the latest weekly expansion report
      • 'Read the latest health [news;report]' - Read the latest weekly health report
      • 'Read the latest news' - Read the latest news article
      • 'Read the latest security [news;report]' - Read the latest weekly security report
      • 'Read the latest starport status [news;report]' - Read the latest starport status update
      • 'Read the latest community goal [news;]' - Read the latest community goal article
      • 'Read the [next;oldest] conflict [news;report]' - Read the oldest weekly conflict report
      • 'Read the [next;oldest] democracy [news;report]' - Read the oldest weekly democracy report
      • 'Read the [next;oldest] economy [news;report]' - Read the oldest weekly economy report
      • 'Read the [next;oldest] expansion [news;report]' - Read the oldest weekly expansion report
      • 'Read the [next;oldest] health [news;report]' - Read the oldest weekly health report
      • 'Read the [next;oldest] news' - Read the oldest news article
      • 'Read the [next;oldest] security [news;report]' - Read the oldest weekly security report
      • 'Read the [next;oldest] starport status [news;report]' - Read the oldest starport status update
    • Add other VoiceAttack commands
      • 'What do I need for ' - Find out the materials required for a particular blueprint
      • 'How many can I make' - Find out how many of a particular blueprint you can make with your current inventory

#2.2.3

  • Fix issue where undocumented change in Frontier API would cause EDDI to crash
  • Update netlog monitor to handle new log format
  • Add ship definition for Dolphin
  • Add module definitions for Dolphin bulkheads

#2.2.2

  • Make a nuber of scan items optional for compatibility with Elite 2.3

#2.2.1

  • Add mechanism to see if game version is beta or production, using remote production build list if available
  • Update EDSM responder to not send data if game version is beta
  • Update EDDN responder to send data to /test schemas if game version is beta

#2.2.0

  • Core
    • Fix issue where commander insurance % is not set internally
    • Add assisated upgrade for new versions of EDDI
    • Allow opt-in to beta versions of EDDI
    • Incorporate data from Body scanned and Star scanned events in to local database
    • Ensure that location script is always triggered on first login
    • Add CQC rating to commander
    • Fix issue where hull damage events were not always triggered
    • Add module definitions for Module Reinforcement Packages
    • Initial addition of EDDI context. Context attempts to keep track of what EDDI is talking about, to provide the possiblity of two-way dialogue. Details about context can be found in the speech responder documentation
    • Station objects no longer have economy arrays, instead they just have a primaryeconomy item
    • Attempting to copy a personality over an existing personality will no longer succeed
  • Events
    • Add 'Mission failed' event
    • Add 'System faction changed' and 'System state changed' EDDP events
  • EDDP monitor
    • Add EDDP monitor. This monitor watches EDDP for state and ownership information about systems and generates events when changes are spotted. See the 'EDDP monitor' tab for more information
  • Speech Responder
    • Add 'View' button for all scripts
    • Add speech responder function 'BodyDetails' to obtain body details. Details of this function are in the SpeechResponder help documentation
    • Script changes:
      • 'Body report' - new script that uses context information to report on a body
      • 'Body scanned' - added context information. Call new function 'Body report' to provide body details
      • 'Bounty awarded' - added context information
      • 'Bounty incurred' - added context information
      • 'Cleared save' - added context information
      • 'Cockpit breached' - added context information
      • 'Combat promotion' - added context information
      • 'Commodity collected' - added context information
      • 'Commodity ejected' - added context information
      • 'Commodity refined' - added context information
      • 'Commodity sale check' - avoid overly-long response if there are lots of commodities that can be sold
      • 'Commodity sold' - added context information
      • 'Docked' - do not pause just to find out that there is no commodity/swapout/limpet check result
      • 'Docking granted' - added context information. Call new function 'Landing pad report' to provide pad details
      • 'Fine incurred' - added context information
      • 'Jumping' - added context information
      • 'Landing pad report' - use context information to report on a landing pad
      • 'Material collected' - added context information
      • 'Material discarded' - added context information
      • 'Material discovered' - added context information
      • 'Material donated' - added context information
      • 'Message received' - added context information
      • 'Message sent' - added context information
      • 'Repeat last speech' - new script that repeats the last speech
      • 'Star report' - new script that uses context information to report on a star
      • 'Star scanned' - added context information. Call new function 'Star report' to provide body details
      • 'System distance report' - use context information to report on the distance to a system
      • 'System faction changed' - new script triggered when there is a change in the controlling faction of a system
      • 'System report' - use context information to report on a system
      • 'System state changed' - new script triggered when there is a change in the controlling faction of a system
      • 'System state report' - use context information to report on the state of a system
      • 'Undocked' - do not pause just to find out that there is no limpet check result
  • VoiceAttack Responder
    • Ensure that state changes are picked up by VoiceAttack plugin immediately
    • Update VoiceAttack with context-related commands:
      • 'Please repeat that/What was that?/Could you say that again?/Say that again' - repeat EDDI's last scripted response
      • 'Remind me of that landing pad/Which landing pad was it?' - repeat the landing pad name and location when docking
      • 'Tell me about it/Tell me more' - provide more information about the last item EDDI mentioned
      • 'Tell me about the/that system' - provide more information about the last system EDDI mentioned
      • 'Tell me about the/that planet/body' - provide more information about the last body EDDI mentioned
      • 'Tell me about the/that star' - provide more information about the last star EDDI mentioned
      • 'How far is that system?' - provide a distance report for the last system EDDI mentioned
  • Misc
    • Send additional data to EDSM

#2.1.0

  • Core
    • Add 'stolen' flag and 'missionid' identifier to cargo
    • Use more intelligent method to work from FD names to definitions for commodities, and provide better fallback names if missing
    • Ensure that there is a space either side when using the word 'dash' in place of the symbol '-'
    • Unconditionally disable EDDN and EDSM responders whilst in CQC. This ensures that no data is accidentally sent to these systems
    • Add option to write speech responder output to a file. This is an option that can be checked in the speech responder tab, and writes all speech to %APPDATA%\EDDI\speechresponder.out
    • Allow speech responder to not speak when subtitles are written
    • Retry companion API profile call if returned information is outdated. This should help to avoid situations where outfitting and market data is out-of-date
    • Ensure that distance from home is updated whenever system co-ordinates are updated
    • Ensure that personality names do not contain illegal file or path characters to avoid issues when saving them
    • Send EDDN messages with "Unknown Commander" when commander name is not known
    • Provide new API for EDDI versioning. This allows EDDI to provide more information about updates to users, and is a precursor for automatic updates
    • Track current vehicle which commander is controlling, and make the value available to the speech and VoiceAttack responders
    • Update local system database with details from the journal and companion API. This ensures that this data is always as up-to-date as possible
    • Add unknown ship materials
    • Update Zinc good and great percentages with latest data
    • Fix material name for Cadmium
    • Add 'Engineer' government type for engineer bases
    • Enable update and outdate messages
  • Events
    • Add event when being scanned for cargo by an NPC
    • Add event when being attacked by an NPC
    • Add event when being interdicted by an NPC
    • Add 'Ship shutdown' event
    • Add 'Power voucher received' event
    • Add 'target' to BountyAwardedEvent for Elite release 2.2.03 and above
    • Add 'distance' to JumpedEvent. This provides the distance jumped, in light years
    • ModificationCraftedEvent now has details of commodities used in crafting as well as materials
    • Update mission accepted and completed events to contain more fields. Details on the new fields are in the relevant documentation
    • Update location event with details of station name and type where available
    • Add events when entering and leaving a station's no-fire zone. Details about the individual events are in the relevant documentation
    • Add powerplay events. Details on the new events are in the relevant documentation
    • Provide correct name of repaired item in ShipRepairedEvent
  • Speech Responder
    • Ensure that speech responder's P() Cottle function works for ships
    • Add SetState() Cottle function. Details on how to use this are in the SpeechResponder documentation
    • Fix implementation of ShipDetails() Cottle function so that it works according to its documentation
    • Use fixed-width font for edit script window
  • Speech Responder scripts
    • Update Commodity sale check' script to not suggest that stolen goods or mission-specific goods can be sold
    • Added 'Synthesised' script
    • Fix 'Mission completed' script to correctly provide information about commodities received as mission rewards
    • Update 'Hull damaged' script to only report damage if the player is in the vehicle that is damaged
    • Update 'Docking granted' script to provide clearer information on the location of pads
    • Update 'Touchdown' script to use "coordinates" rather than "co-ordinates" as the latter can cause problems with some TTS voices
    • Update 'Swapout check' script to use modules' modified flag to see if a module has modifications
    • Update 'Commodity sale check' script to ensure that a commodity is in demand at the target station before reporting on a sale
    • Add scripts for new events 'Entered CQC', 'Power commodity fast tracked', 'Power commodity delivered', 'Power commodity obtained', 'Power salary claimed', 'Power expansion vote cast', 'Power defected', 'Power left', and 'Power joined'
    • Update script for 'Mission completed' event to provide more detail on the accepting faction and reward
    • Update script for 'Mission accepted' event to provide a warning about illegal passengers
    • Update script for 'Jumping' event to recognise when last system's allegiance is null (as opposed to empty)
    • Update 'Docking denied' script to provide info on the reason
    • Update 'Location' script to provide correct information when docked at ground stations
    • Update 'Body scanned' script to provide additional information about rotation period of the planetary
    • Update 'Galnet news published' script to read full contents of interesting items
  • VocieAtack integration
    • Add 'Voice' parameter for VoiceAttack's 'say' and 'speech' commands to allow individual over-rides of default Voice
    • Add VoiceAttack 'setspeechresponderpersonality' context to change the speech responder's personality. Details on this is in the VoiceAttack documentation
    • Add VoiceAttack 'disablespeechresponder' and 'enablespeechresponder' contexts to temporarily disable and enable the speech responder. Details on these are in the VoiceAttack documentation
    • Remove reference to 'last jump' in VoiceAttack documentation (this is provided by the JumpedEvent)
    • Use recursive/dynamic method to populate VoiceAttack variables. This provides many more VoiceAttack variables than were previously available; details are in the relevent documentation
    • Add module definitions for SRV, fighter and training loadouts
    • Provide update and MOTD information in VoiceAttack window if applicable
    • Add ability to set state variables from VoiceAttack. Details on how to use this are in the VoiceAttack documentation
    • Ensure that VoiceAttack decimal values are not written as integers

#2.0.13

  • Fix issue where engineer rank journal message without rank would cause a crash
  • Allow non-string sample events for testing scripts
  • Add sample galnet news event for testing
  • Do not throw spurious errors when shutting down
  • Ensure that stellar class VoiceAttack variable is unset if the information available

#2.0.12

  • Avoid bug in journal where superpower promotions are logged as combat promotions
  • Update shield resistances with booster stats when exporting ship
  • Add body information to speech responder
  • Add system main star stellar class and age to VoiceAttack variables
  • Fix commander progress "trade" rating
  • Disable "distort voice on damage" effect until we can find a better distortion process
  • Add separate exception logging system
  • Fix incorrect name for Type-7 when exporting to Coriolis
  • Send raw ship JSON directly to Coriolis for import rather than use local processing
  • Update 'Jumping' script: add warning if jumping to known white dwarf or neutron star
  • Update 'Body scanned' script: fix typo where 'higher' was written 'higer'

#2.0.11

  • Further fixes for renamed and missing fields in 2.2.02
  • Add "log out" option for companion API tab in UI
  • Provide internal Nullable values in VoiceAttack
  • Update VoiceAttack documentation with new variables
  • Credentials are removed on EDDI uninstall

#2.0.10

  • Update documentation for material and rarity information
  • Update coriolis export for Beluga Liner
  • Help large star system databases by adding an index
  • Add "shared" flag for bounty events
  • Add "source" for ship refuelled
  • Ship refuelled event now triggered when finishing scooping fuel
  • Handle renamed fields for system information in FSD jumps in 2.2.02
  • Add "Modification crafted" event
  • Add "Modification applied" event
  • Add "Engineer progressed" event

#2.0.9

  • Do not update ship configuration when data is not available from the companion API
  • Be a little harsher when shutting down speech threads on close
  • Make home station accessible to scripts
  • Make current station more dynamic to match reality
  • Fix crash when bringing up help windows from VoiceAttack

#2.0.8

  • Update coriolis export with additional properties for improved accuracy
  • Handle "Profile unavailable" response from companion API
  • Provide ship model rather than manufacturer to Coriolis
  • Update star class information with better probability distributions
  • Add stellar age and temperature probabilities
  • Catch bad allegiance data sent from companion API
  • Avoid repetition of docking information when still docked at the same station
  • Fix potential crash when station model is undefined
  • Update default docking and swapout scripts to make them less chatty

#2.0.7

  • Add ship's main and total fuel tank capacities
  • Add capability to upload logs to EDDI server
  • Add ability to access EDDI's confguration UI from VoiceAttack
  • Update VoiceAttack profile with fuel tank variables
  • Provide better translation for VESPER-M4 when speaking that system's name
  • Add information about the VoiceAttack 'profile' command
  • Update good and great percentage values for materials (thanks to Baroness Galaxy)
  • Update coriolis export to include modifications
  • Fix gravity and terraformstate for planets (thanks to Michael Werle)

#2.0.6

  • Update ship information when undocking
  • Retain ship information between relogs
  • Attempt to avoid crashes when configuration files have been corrupted
  • Avoid potential crash when network request times out
  • Added keepalive harness to monitor threads to catch errors and restart when appropriate
  • Strip SSML tags if SSML speech fails, then try again
  • Add material IDs for previously-known materials
  • Attempt to avoid bad voices that could crash EDDI
  • Fall back to standard speech if SSML isn't working
  • Add configuration option to avoid SSML altogether
  • Updated troubleshooting guide
  • Updated VoiceAttack system variables

#2.0.5

  • Added fuel used and fuel remaining to JumpedEvent
  • Handle missing data in body scans
  • Fix incorrect name of key in ShipyardNew
  • Update text on speech responder tab to be more informative about copying personalities
  • Fix oddity in jumping script where EDDI thought that 'None' was a real allegiance

#2.0.4

  • Add FDev IDs for new ships and modules
  • Add phonetic pronunciation for Lakon
  • Fix issue where unknown IDs could cause a crash

#2.0.3

  • Fix issue where jumps are not announced if the companion API is unavailable

#2.0.2

  • Fix crash when companion API does not return correct information
  • Fix crash when starting EDDI after Elite has started
  • Attempt to patch around missing information when companion API does not provide it

#2.0.1

  • Complete rework of product and VoiceAttack integration
  • EDDI no longer dependent on VoiceAttack for spoken responses to events
  • Use Frontier journal in addition to netlog to provide more events
  • Plugin architecture for monitors (that provide events) and responders (that act on events)
  • Introduction of personalities - bundles of responses for the speech responder
  • Fix issue with text-to-speech engines mispronouncing sector names with two-letter phrases such as DR and NY #1.4.0
  • Rework network communications to provide better debug information
  • Unify logging to a single file
  • Always use the selected voice's default language when using phonemes
  • Validate spoken ship names for valid IPA
  • Provide more details when obtaining EDSM logs from configuration UI
  • Use local store as primary for star system data and update EDSM asynchronously
  • Silently drop existing phonetic ship names with invalid IPA

#1.3.5

  • Tweaks to increase volume of processed voice
  • Fix issue with last utility slots on large ships being missed
  • Add verbose logging option to configuration UI
  • Add definition for huge burst lasers (fixed, gimballed)
  • Avoid hang when sending to EDSM
  • Avoid hang when sending to EDDP
  • Provide local co-ordinates when systems are not available in EDSM
  • Never write credentials to log file

#1.3.1

  • Add station variables. Note that these are all prefixed 'Last station' because there is no way of knowing if a ship is currently docked at a station or has already left it from the information provided in the API
    • Last station name (string): the name of the last station
    • Last station faction (string): the name of the controlling faction of the last station
    • Last station government (string): the name of the government of the last station
    • Last station allegiance (string): the name of the allegiance of the last station (Federation, Empire, etc.)
    • Last station state (string): the name of the state of the last station (boom, outbreak, etc.)
    • Last station distance from star (decimal): the distance from the primary star to this station, in light seconds
    • Last station primary economy (string): the primary economy of this station (extraction, prison colony, etc.)
    • Last station secondary economy (string): the secondary economy of this station (extraction, prison colony, etc.)
    • Last station tertiary economy (string): the tertiary economy of this station (extraction, prison colony, etc.)
    • Last station has refuel (boolean): true if this station has refuel capability
    • Last station has rearm (boolean): true if this station has rearm capability
    • Last station has repair (boolean): true if this station has repair capability
    • Last station has market (boolean): true if this station has a commodities market
    • Last station has black market (boolean): true if this station has a black market
    • Last station has outfitting (boolean): true if this station has outfitting
    • Last station has shipyard (boolean): true if this station has a shipyard
  • Add more system translations
  • Fix issue with 0-cargo ships causing profile problems

#1.3.0

  • Fix issue where unknown systems provided an incorrect JSON result
  • Add command to show the current system in EDDB
  • Add command to show the current station in EDDB
  • Add timeout for EDDP queries
  • Fix isue where hardpoints returned out of order resulted in incorrect export URL for Coriolis
  • Log engineer modifications as part of module definition

#1.2.2

  • Fix issue where shipyard would not be populated in some situations
  • Close down HTTP responses sooner, hopefully fixing occasional hangs
  • Populate the email address field in the configuration GUI from stored data if available
  • Ensure that co-ordinates are sent to EDSM in US format regardless of client locale
  • Added 'System orbital stations' value

#1.2.1

  • Added modules from 1.6/2.1
  • Added commodities from 1.6/2.1
  • Support for new modules when exporting to Coriolis
  • Handle situation where companion API is available but not responding with data
  • Added more star system translations
  • Removed requirement for verbose logging

#1.2.0

  • Compatibility with Elite: Dangerous 1.6/2.1
  • Fixed issue where unknown station models would cause EDDI to crash
  • Fixed issue where commander's home system and insurance discount were reset on configuration startup
  • Added relative volume for text-to-speech voice
  • Added support for 1.6/2.1 new-style system change messages
  • Send system co-ordinates to EDSM as part of the travel log if available
  • Added more star system translations

#1.1.0

  • Fixed issue where EDDI would need the user to log in repeatedly to maintain a connection to the Elite servers
  • Added configuration option to set insurance excess percentage
  • Added Insurance (decimal): the percentage insurance excess (usually 5, 3.75 or 2.5)
  • Added Ship limpets carried (int): the number of limpets carried by the ship
  • Added 'generate callsign' plugin context
  • Added configuration of the ship voice
  • Added configuration option to sync EDSM data with local information
  • Added ability to set and recollect notes from EDSM
  • Added ability to carry out trilateration of systems for EDSM
  • Added phonetic pronunciation for ship names
  • Added further Powerplay weapons

#1.0.0

  • Fix minor VoiceAttack script issues

#0.9.4

  • Added 'System distance from home'
  • Provide information about primary faction, number of stations and distance from home with the system report
  • Added 'Tell me about this system' command to trigger the system report
  • Reworked star system name translation routines to provide correct result in more situations

#0.9.3

  • Move to internal speech generation routines for computer voice

#0.9.2

  • Fix issue where sold ships still showed up in the shipyard
  • Add information on modules and hardpoints to damage and outfitting reports
  • Add missing IDs for some EDDB->Coriolis mappings
  • Fix issue where removed ship names are not treated as absent

#0.9.1

  • Added ship variables for hardpoints and internal compartments
    • Ship tiny/small/medium/large/huge hardpoint n occupied (boolean): true if there is a module in this slot, otherwise false
    • Ship tiny/small/medium/large/huge hardpoint n module (string): the name of the module in this slot
    • Ship tiny/small/medium/large/huge hardpoint n module class (int): the class of the module in this slot
    • Ship tiny/small/medium/large/huge hardpoint n module grade(grade): the grade of the module in this slot
    • Ship tiny/small/medium/large/huge hardpoint n module health (decimal): the percentage health of the module in this slot
    • Ship tiny/small/medium/large/huge hardpoint n module cost (decimal): the purchase cost of the module in this slot
    • Ship tiny/small/medium/large/huge hardpoint n module value (decimal): the undiscounted cost of the module in this slot
    • Ship tiny/small/medium/large/huge hardpoint n module discount (decimal): the percentage discount of the purchased module against the undiscounted cost
    • Ship tiny/small/medium/large/huge hardpoint n module discount (spoken) (text): the percentage discount of the purchased module against the undiscounted cost
    • Ship Compartment n size: the size of this slot
    • Ship Compartment n occupied (boolean): true if there is a module in this slot, otherwise false
    • Ship compartment n module (string): the name of the module in this slot
    • Ship compartment n module class (int): the class of the module in this slot
    • Ship compartment n module grade (string): the grade of the module in this slot
    • Ship compartment n module health (decimal): the percentage health of the module in this slot
    • Ship compartment n module cost (decimal): the purchase cost of the module in this slot
    • Ship compartment n module value (decimal): the undiscounted cost of the module in this slot
    • Ship compartment n module discount (decimal): the percentage discount of the purchased module against the undiscounted cost
    • Ship compartment n module discount (spoken) (text): the percentage discount of the purchased module against the undiscounted cost
  • Created separate variable debug commands for commander, ship, ship hardpoints, ship compartments, and shipyard
  • Ensure that 'System power' is not set if a system is not controlled by a power

#0.9.0

  • Fix issue where setting a home system caused scripts not to report system information
  • Do not create 'system change' or 'location change' events when in CQC

#0.8.9

  • Provide starsystem information even if profile is not available

#0.8.8

  • Fix crash if starsystem has no stations

#0.8.7

  • Avoid VoiceAttack bug that causes VoiceAttack to crash

#0.8.6

  • Added more checks for correct system data prior to triggering system change event
  • Added debug value for the event loop
  • Separated the event loop from the startup, to provide better reliability for the event loop [B]Anyone updating will need to change the startup command in their profile from EDDI event loop to EDDI startup[/B]
  • Added 'System minutes since previous visit' value

#0.8.5

  • Added callsigns, names and roles for ships
  • Added home system and station
  • Added more events in the handler. These are often triggered by voice actions themselves, but have been built in this way to allow for the future when these events become available directly to EDDI
  • Added the name of the last station the commander docked at
  • Added the ship's fuel tank capacity
  • Add ship name and callsign to coriolis export
  • Provided a number of voice-activated commands; see the README for details

#0.8.0

  • Added EDSM integration: provide the ability for EDDI to send data to EDSM, keeping a log of every system you have visited
  • Ensure that "Last system rank" is set appropriately
  • Move from 'Login' to 'Configuration' binary for setting up EDDI

#0.7.3

  • Event loop only returns if there is a new event to handle
  • Avoid problems if VA_Init1() is called multiple times
  • Added decimal variables 'Stored ship n distance' for the distance to each stored ship from the current system

#0.7.2

  • Ensure that Environment is set on startup
  • Ensure that cached system data is refreshed correctly

#0.7.1

  • Fix issue where Empire rating was showing incorrectly with Federation names
  • Catch errors when authenticating and obtaining the first profile and display a suitable error message
  • Added text variables "Ship model (spoken)", "System name (spoken)", "System power (spoken)", "Last system name (spoken)" and "Last system power (spoken)" to provide values that fit the text-to-speech engine
  • Renamed string variables "Credits", "Debt", "Ship value", "System population", "Last system population", "Ship station discount" to have the " (spoken)" suffix. The old names of the variables will be removed in the next major release.

#0.7.0

  • Deprecated int variables "Credits", "Debt", "Ship value", "System population", "Last system population" in favour of decimal values with the same name. The int variables were in thousands due to int limits and the decimal values are in units. The int variables will be removed in the next major release
  • Added event loop to monitor the netlog
  • Added decimal variables "Ship * cost" "Ship * value" and "Ship * discount" for each of the ship's standard modules (e.g. "Ship power plant cost", "Ship power plant value" and "Ship power plant discount"). Cost is the number of credits the commander spent purchasing the module, Value is the undiscounted cost of the module and discount is (1 - cost / value)
  • Added decimal varaibles "Ship * station cost" for the cost of the ship's existing modules at the currently docked station.
  • Added text varaibles "Ship * station discount" for the discount possible by purchasing the ship's existing modules at the currently docked station.
  • Added int variable "System visits" that contains the number of times that the commander has visited the current system since the plugin was initialised
  • Added datetime variable "Previous system visit" that contains the date and time of the the commander previously visited this system
  • Added text variable "Environment" that lists the current environment ("Normal space" or "Supercruise")
  • Fixed issue where templates were updated with commander data, resulting in incorrect data after the first refresh

#0.6.1

  • Added int variable "System stations" with the number of stations (of all types) in the system
  • Added int variable "System starports" with the number of starports in the system
  • Added int variable "System outposts" with the number of outposts in the system
  • Added int variable "System planetary stations" with the number of planetary stations (of all types) in the system
  • Added int variable "System planetary outposts" with the number of planetary outposts in the system
  • Added int variable "System planetary ports" with the number of planetary ports in the system
  • Added int variable "Last system stations" with the number of stations (of all types) in the last system
  • Added int variable "Last system starports" with the number of starports in the last system
  • Added int variable "Last system outposts" with the number of outposts in the last system
  • Added int variable "Last system planetary stations" with the number of planetary stations (of all types) in the last system
  • Added int variable "Last system planetary outposts" with the number of planetary outposts in the last system
  • Added int variable "Last system planetary ports" with the number of planetary ports in the last system
  • Added string variable 'Ship size' containing the size of the ship (Small, Medium or Large)

#0.6.0

  • Added decimal variables 'System X' 'System Y', 'System Z', 'Last system X', 'Last system Y', 'Last system Z' using EDDB co-ordinates
  • Added decimal variable 'Just jump' with the distance of the last jump in LY to two decimal places
  • Fixed incorrect trade rank (showed 'Elite' as 'Pioneer')
  • Added int variable 'Stored ships' with the number of ships in storage
  • Added string variables 'Stored ship n model', 'Stored ship n system' and 'Stored ship n location' for each ship in storage

#0.5.0 Initial release