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SoftwareRenderer.pro
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SoftwareRenderer.pro
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# target_name =
# QT +=
# SOURCES +=
# HEADERS +=
# RESOUCES +=
TARGET = $$qtLibraryTarget(SoftwareRenderer)
QT += gui
TEMPLATE = app
CONFIG += c++14 qt
DEFINES += QT_DEPRECATED_WARNINGS
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
# CX_MAKESPEC = $${split(QMAKESPEC,'/')}
# DESTDIR = $${PWD}/../dist/$${last(CX_MAKESPEC)}-bin
# Default rules for deployment.
# qnx: target.path = /tmp/$${TARGET}/bin
# else: unix:!android: target.path = /opt/$${TARGET}/bin
# !isEmpty(target.path): INSTALLS += target
# Additional import path used to resolve QML modules in Qt Creator's code model
# QML_IMPORT_PATH =
# Additional import path used to resolve QML modules just for Qt Quick Designer
# QML_DESIGNER_IMPORT_PATH =
# customize configure
# include($$PWD/thirdparty/thirdparty.pri)
# for(lib,LIB_LIST){
# win32{
# LIBS += $$PWD/dist/bin/$${lib}.dll
# } unix{
#
# }
# }
# equals(TEMPLATE,lib) {
# win32{
# src_path = $$system_path($$HEADER_SOURCE_PATH\*.h)
# dest_path = $$system_path($$PWD/dist/include)
# system("xcopy $$src_path $$dest_path\\$$TARGET /i /s /d /y ")
# }
# unix {
# target.path = /usr/lib
# INSTALLS += target
# }
# }
SOURCES += \
main.cpp \
window/rasterwindow.cpp \
window/baserasterwindow.cpp \
rasterizer/rasterizeengine.cpp \
math/matrix.cpp \
math/vector.cpp \
scene/scenenode.cpp \
scene/animation.cpp
HEADERS += \
window/rasterwindow.h \
window/baserasterwindow.h \
rasterizer/rasterizeengine.h \
math/matrix.h \
math/vector.h \
scene/scenenode.h \
scene/animation.h