diff --git a/src/game/inventory.tsx b/src/game/inventory.tsx index da63101..3b3c615 100644 --- a/src/game/inventory.tsx +++ b/src/game/inventory.tsx @@ -119,7 +119,7 @@ function EquipmentSlot({ ]; const otherEquippedItems = otherEquipmentSlots .filter( - (otherSlot: Slots) => hero.equipment[otherSlot] && otherSlot !== slot + (otherSlot: Slots) => hero.equipment[otherSlot] && otherSlot !== slot, ) .map((otherSlot: Slots) => hero.equipment[otherSlot]?.id); @@ -431,7 +431,7 @@ function getEnchantmentDisplay(enchantment: string): string { return "Ranged -20% Armor, 50% Double Shot"; break; case "archers-balance": - return "+1 Ranged Weapon Tier, Ranged -20% Armor, 50% Double Shot"; + return "+1 Ranged Weapon Tier, Ranged -20% Armor, +50% Second Attack"; break; case "attackers-precision": return "+30% Dexterity"; @@ -502,6 +502,12 @@ function getEnchantmentDisplay(enchantment: string): string { case "void-vessel": return "Select to show void travel"; break; + case "crafting-goggles": + return "Allows sorting and bulk crafting"; + break; + case "heros-guidance": + return "+44% All Stats, -75% Enemy Enchantment Resist, -50% Enemy Armor, +1 Weapon Tier, +50% Ranged Second Attack, +Max gold"; + break; case EnchantmentType.BonusStrength: return "+30% Strength";