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types and moving code around
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chrisinajar committed Jan 23, 2024
1 parent 51391ba commit 57fae48
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Showing 3 changed files with 313 additions and 311 deletions.
5 changes: 3 additions & 2 deletions src/components/combat/stance-selector.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,9 @@ const stanceDescriptions: { [x in HeroStance]?: string } = {
export function StanceSelector(): JSX.Element {
const hero = useHero();

console.log(hero.availableStances);

if (!hero) {
return null;
}
const stances = hero.availableStances.map((stance) => ({
name: stance,
tooltip: stanceDescriptions[stance],
Expand Down
310 changes: 1 addition & 309 deletions src/game/inventory.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ import {
itemAllowsRebirth,
itemAllowsCrafting,
itemAllowsVoidTravel,
getEnchantmentDisplay,
} from "src/helpers";
import { RebirthMenu } from "./rebirth";
import { CreaftingMenu } from "./crafting";
Expand Down Expand Up @@ -353,312 +354,3 @@ export function Inventory(): JSX.Element | null {
</React.Fragment>
);
}

function getEnchantmentDisplay(enchantment: string): string {
switch (enchantment) {
// quest items
case "fishermans-strength":
return "+50% Strength";
break;
case "fishermans-dexterity":
return "+50% Dexterity";
break;
case "fishermans-constitution":
return "+50% Constitution";
break;
case "fishermans-intelligence":
return "+50% Intelligence";
break;
case "fishermans-wisdom":
return "+50% Wisdom";
break;
case "fishermans-willpower":
return "+50% Willpower";
break;
case "fishermans-luck":
return "+50% Luck";
break;
case "totem-of-champion":
return "+Level cap, auto-battler, +100% XP";
break;
case "totem-of-hero":
return "2x Leveling rate, +Level cap, auto-battler, +100% XP";
break;
case "warriors-armlette":
return "Upgrades Fighter and Berserker classes";
break;
case "tome-of-knowledge":
return "Upgrades Wizard and Warlock classes";
break;
case "quiver-of-speed":
return "Upgrades Ranger class";
break;
case "vampire-ring":
return "Upgrades Blood Mage class";
break;
case "gambling-kit":
return "Upgrades Gambler class";
break;
case "patrons-wisdom":
return "Upgrades Battle Mage class";
break;
case "liturgical-censer":
return "Upgrades Paladin class";
break;
case "dont-get-hit":
return "Double dodge, double accuracy";
break;
case "aqua-lungs":
return "Allows water travel";
break;
case "trophy-hellhound":
return "2x All Stats, +1 Weapon Tier";
break;
case "trophy-hiddenstump":
return "2x All Stats, 2x Dodge";
break;
case "trophy-steamgear":
return "2x All Stats, Improved auto-battler";
break;
case "trophy-drowning":
return "2x All Stats, +1 Armor Tier";
break;

case "archers-impatience":
return "50% Double Shot";
break;
case "archers-determination":
return "Ranged -20% Armor, 50% Double Shot";
break;
case "archers-balance":
return "+1 Ranged Weapon Tier, Ranged -20% Armor, +50% Second Attack";
break;
case "attackers-precision":
return "+30% Dexterity";
break;
case "attackers-honor":
return "Melee -20% Armor, +30% Dexterity";
break;
case "attackers-warbanner":
return "+1 Melee Weapon Tier, Melee -20% Armor, +30% Dexterity";
break;
case "casters-book":
return "+30% Wisdom";
break;
case "casters-wisdom":
return "Caster -20% Armor, +30% Wisdom";
break;
case "casters-destiny":
return "+1 Spell Focus Tier, Caster -20% Armor, +30% Wisdom";
break;
case "smiters-inspiration":
return "+30% Willpower";
break;
case "smiters-calling":
return "Smite -20% Armor, +30% Willpower";
break;
case "smiters-light":
return "+1 Shield Tier, Smite -20% Armor, +30% Willpower";
break;
case "vampires-blood":
return "+30% Constitution";
break;
case "vampires-gaze":
return "-50% Enemy Enchantment Resist, +30% Constitution";
break;
case "vampires-darkness":
return "-75% Enemy Enchantment Resist, +30% Constitution";
break;
case "naga-scale":
return "Cancels out 1 enemy enchantment";
break;
case "unimaginable-gearbox":
return "Improved auto-battler";
break;
case "circle-of-protection":
return "Counter Spell";
break;
case "circle-of-hexing":
return "3x Counter Spell";
break;
case "ashen-circle-of-hexing":
return "+1 Weapon Tier, 3x Counter Spell";
break;
case "shadow-circle-of-hexing":
return "5x Counter Spell";
break;
case "thorny-circle-of-hexing":
return "+1 Armor Tier, 3x Counter Spell";
break;
// menus
case "totem-of-champion-rebirth":
case "totem-of-hero-rebirth":
case "totem-of-rebirth":
return "Select to show rebirth menu";
break;
case "crafting-hammer":
return "Select to show crafting menu";
break;
case "void-vessel":
return "Select to show void travel";
break;
case "crafting-goggles":
return "Allows sorting and bulk crafting";
break;
case "heros-guidance":
return "+44% All Stats, -75% Enemy Enchantment Resist, -50% Enemy Armor, +1 Weapon Tier, +50% Ranged Second Attack, +Max gold";
break;

case EnchantmentType.BonusStrength:
return "+30% Strength";
break;
case EnchantmentType.BonusDexterity:
return "+30% Dexterity";
break;
case EnchantmentType.BonusConstitution:
return "+30% Constitution";
break;
case EnchantmentType.BonusIntelligence:
return "+30% Intelligence";
break;
case EnchantmentType.BonusWisdom:
return "+30% Wisdom";
break;
case EnchantmentType.BonusWillpower:
return "+30% Willpower";
break;
case EnchantmentType.BonusLuck:
return "+30% Luck";
break;
case EnchantmentType.BonusPhysical:
return "+20% Strength, Dexterity, Constitution";
break;
case EnchantmentType.BonusMental:
return "+20% Intelligence, Wisdom, Willpower";
break;
case EnchantmentType.BonusAllStats:
return "+20% All Stats";
break;
case EnchantmentType.MinusEnemyArmor:
return "-50% Enemy Armor";
break;
case EnchantmentType.BonusArmor:
return "+100% Armor";
break;
case EnchantmentType.MinusEnemyStrength:
return "-20% Enemy Strength";
break;
case EnchantmentType.MinusEnemyDexterity:
return "-20% Enemy Dexterity";
break;
case EnchantmentType.MinusEnemyConstitution:
return "-20% Enemy Constitution";
break;
case EnchantmentType.MinusEnemyIntelligence:
return "-20% Enemy Intelligence";
break;
case EnchantmentType.MinusEnemyWisdom:
return "-20% Enemy Wisdom";
break;
case EnchantmentType.MinusEnemyWillpower:
return "-20% Enemy Willpower";
break;
case EnchantmentType.MinusEnemyPhysical:
return "-10% Enemy Strength, Dexterity, Constitution";
break;
case EnchantmentType.MinusEnemyMental:
return "-10% Enemy Intelligence, Wisdom, Willpower";
break;
case EnchantmentType.MinusEnemyAllStats:
return "-10% All Enemy Stats";
break;
case EnchantmentType.LifeHeal:
return "Heal 10% Constitution";
break;
case EnchantmentType.LifeDamage:
return "Damage 10% Constitution";
break;
case EnchantmentType.LifeSteal:
return "Leech 10% Constitution";
break;
case EnchantmentType.Vampirism:
return "Leech 20% Constitution, Steal 30% Constitution";
break;
case EnchantmentType.BigMelee:
return "+100% Strength, Steal 40% Dexterity";
break;
case EnchantmentType.BigCaster:
return "+100% Intelligence, Steal 40% Wisdom";
break;
case EnchantmentType.WisDexWill:
return "+40% Wisdom, Dexterity, Willpower";
break;
case EnchantmentType.StrengthSteal:
return "Steal 30% Strength";
break;
case EnchantmentType.DexteritySteal:
return "Steal 30% Dexterity";
break;
case EnchantmentType.ConstitutionSteal:
return "Steal 30% Constitution";
break;
case EnchantmentType.IntelligenceSteal:
return "Steal 30% Intelligence";
break;
case EnchantmentType.WisdomSteal:
return "Steal 30% Wisdom";
break;
case EnchantmentType.WillpowerSteal:
return "Steal 30% Willpower";
break;
case EnchantmentType.LuckSteal:
return "Steal 30% Luck";
break;
case EnchantmentType.AllStatsSteal:
return "Steal 30% All Stats";
break;
case EnchantmentType.CounterSpell:
return "Cancels out 1 enemy enchantment";
break;

case EnchantmentType.SuperDexterity:
return "+200% Dexterity, +50% Willpower/Wisdom, CounterSpell, Minus Armor, Bonus Armor";
break;
case EnchantmentType.SuperWillpower:
return "+200% Willpower, +50% Dexterity/Wisdom, CounterSpell, Minus Armor, Bonus Armor";
break;
case EnchantmentType.SuperWisdom:
return "+200% Wisdom, +50% Willpower/Dexterity, CounterSpell, Minus Armor, Bonus Armor";
break;
case EnchantmentType.SuperMelee:
return "+250% Strength, Steal 80% Dexterity, CounterSpell, Minus Armor, Bonus Armor";
break;
case EnchantmentType.SuperCaster:
return "+250% Intelligence, Steal 80% Wisdom, CounterSpell, Minus Armor, Bonus Armor";
break;
case EnchantmentType.SuperMeleeVamp:
return "+200% Strength, Steal 50% Dexterity/Constitution, CounterSpell, Minus Armor, Bonus Armor";
break;
case EnchantmentType.SuperSorcVamp:
return "+200% Intelligence, Steal 50% Wisdom/Constitution, CounterSpell, Minus Armor, Bonus Armor";
break;
case EnchantmentType.SuperVamp:
return "Leech 50% Constitution, Steal 80% Constitution, CounterSpell, Minus Armor, Bonus Armor";
break;
case EnchantmentType.SuperVampMelee:
return "+150% Strength, Steal 60% Dexterity/Constitution, CounterSpell, Minus Armor, Bonus Armor";
break;
case EnchantmentType.SuperVampSorc:
return "+150% Intelligence, Steal 60% Wisdom/Constitution, CounterSpell, Minus Armor, Bonus Armor";
break;
case EnchantmentType.SuperBattleMage:
return "+150% Strength/Intelligence, Steal 60% Dexterity/Wisdom, CounterSpell, Minus Armor, Bonus Armor";
break;
case EnchantmentType.SuperAllStats:
return "+100% All Stats, Leech 20% Constitution, CounterSpell, Minus Armor, Bonus Armor";
break;
default:
return "???";
break;
}
}
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