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helpers.js
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var get_ticks = function(){ return new Date().getTime(); }
// Only add setZeroTimeout to the window object, and hide everything
// else in a closure.
var add_setZeroTimeout = function()
{
var timeouts = [];
var messageName = "zero-timeout-message";
// Like setTimeout, but only takes a function argument. There's
// no time argument (always zero) and no arguments (you have to
// use a closure).
function setZeroTimeout(fn) {
timeouts.push(fn);
window.postMessage(messageName, "*");
}
function handleMessage(event) {
if (event.source == window && event.data == messageName) {
event.stopPropagation();
if (timeouts.length > 0) {
var fn = timeouts.shift();
fn();
}
}
}
window.addEventListener("message", handleMessage, true);
// Add the one thing we want added to the window object.
window.setZeroTimeout = setZeroTimeout;
}
function getShader(gl, id) {
var shaderScript = document.getElementById(id);
if (!shaderScript) {
return null;
}
var str = "";
var k = shaderScript.firstChild;
while (k) {
if (k.nodeType == 3) {
str += k.textContent;
}
k = k.nextSibling;
}
var shader;
if (shaderScript.type == "x-shader/x-fragment") {
shader = gl.createShader(gl.FRAGMENT_SHADER);
} else if (shaderScript.type == "x-shader/x-vertex") {
shader = gl.createShader(gl.VERTEX_SHADER);
} else {
return null;
}
gl.shaderSource(shader, str);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
alert(gl.getShaderInfoLog(shader));
return null;
}
return shader;
}