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CHANGELOG.md

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ChangeLog

v0.4.2

  • Fix a crash when loading a new model
  • Upgrade tinygltf to better support glTF 2.0 spec

v0.4.1

General bug fixes

v0.4.0

Basic HLMS editing

  • Texture: diffuse, background diffuse, normal, roughness, metalness
  • Diffuse color, background diffuse color, specular color
  • Transparent value & mode
  • Solid or wireframe
  • Two-sided on/off

Mesh states:

  • Show/hide bounding boxes
  • Switch visibility

Other changes

  • Fixed a crash when selecting the pistol at the beginning and then loading another model
  • Fixed a crash when the material drop-down list emit an index of -1
  • Change the clear color from sky blue to black
  • Create a new Pbs Datablock for the mesh which doesn't come with materials
  • Showing irradiance backgrounds in the beginning
  • Using GL3+ as the default rendersystem due to some issues in D3D11 rendersystem

v0.3.3

  • Re-implement Save as Ogre Mesh. Now you can save all meshes of the scene along with Hlms materials
  • Don't show the progress bar for each mesh when doing batch conversion
  • Give a new default Ogre3D config file
  • Remove the temporary v1 mesh while the conversion to v2 mesh is done

v0.3.2

  • Enabled Hi-Dpi support
  • Switching between backgrounds: environment/irradiance/black
  • Generating correct AABB bounding boxes when importing a wavefront obj

v0.3.1

  • Speed up the process of Wavefront Obj to Ogre3D mesh conversion
  • Added a Batch conversion tool to convert multiple obj to ogre mesh at once
  • Improved camera panning by to the distance from camera to target object
  • Fixed: app hangs when closing the select-folder dialog without selecting any folder

v0.3.0

Features

  • Support glTF format
  • Added Scene tree panel
  • Added transformation panel (translation, rotation and scale)
  • Support load multiple mesh files from a folder