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This repository has been archived by the owner on May 23, 2024. It is now read-only.

Releases: chav0028/TheLegendOfZeldaMaker

The Legend of Zelda Maker

24 Oct 16:55
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Final Project for the GAM1540-Game Programming III course at Algonquin College Game Development program, made using a custom C++ game engine, GameDev2D, developed by Bradley Flood, a course instructor at Algonquin College.

Starting with a non-functional framework of The Legend of Zelda (NES), we were tasked to create a working version of the Zelda game with a level editor. The emphasis of the project was in implementing the AI, with different states and A* pathfinding; creating a level editor that could read/write save files, and supported multiple tile types; and implementing randomized enemy drops; all of these, besides the basic game functionality.