- Increase the maximum capacity of a single UE dedicated server to 100-200 players without modifying the engine code (Benchmark).
- Can combine multiple dedicated servers into one large world, supporting thousands of players online concurrently.
- Support a variety of application scenarios, including seamless large worlds, as well as traditional multi-room architecture and relay server architecture.
- Out-of-the-box synchronization solution that seamlessly integrates with the native UE's networking framework.
- Agile and extensible client interest management mechanism.
- Support cross-server interaction (currently only support cross-server RPC and Rigid-body Physics; cross-server for AI, GAS or other systems require additional integration).
- Dedicated server disaster recovery without client disconnection/restart.
- Cloud-based dynamic load balancing can greatly save server costs (under development).
- Support one-click cloud deployment.
Components | UE 4.27.2 | UE 5.2.1 | UE 5.3.2 |
---|---|---|---|
Getting Started | ✅ | ✅ | ✅ |
Demos Project | ✅ | ✅ | ✅ |
Codegen Tool | ✅ | ✅ * |
✅ * |
Cloud Deployment Tool | ✅ | ❌ | ❌ |
*
Need to turn off Live Coding
in order to hot-reload the generated code.