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ChanneldUE Plugin

Features

  • Increase the maximum capacity of a single UE dedicated server to 100-200 players without modifying the engine code (Benchmark).
  • Can combine multiple dedicated servers into one large world, supporting thousands of players online concurrently.
  • Support a variety of application scenarios, including seamless large worlds, as well as traditional multi-room architecture and relay server architecture.
  • Out-of-the-box synchronization solution that seamlessly integrates with the native UE's networking framework.
  • Agile and extensible client interest management mechanism.
  • Support cross-server interaction (currently only support cross-server RPC and Rigid-body Physics; cross-server for AI, GAS or other systems require additional integration).
  • Dedicated server disaster recovery without client disconnection/restart.
  • Cloud-based dynamic load balancing can greatly save server costs (under development).
  • Support one-click cloud deployment.

Engine Versions Support Matrix

Components UE 4.27.2 UE 5.2.1 UE 5.3.2
Getting Started
Demos Project
Codegen Tool * *
Cloud Deployment Tool

* Need to turn off Live Coding in order to hot-reload the generated code.