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Releases: channeldorg/channeld

v0.8.0

09 Oct 06:37
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  • Support dedicated server recovery

v0.7.4

21 Jun 02:32
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What's Changed

Full Changelog: v0.7.3...v0.7.4

v0.7.3

24 Apr 08:35
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What's Changed

  • Security and stability updates;
  • Minor settings change;

v0.7.2

23 Dec 02:31
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Changelog:

  • Fixed the codegen issues;
  • Added SpatialChannelsReadyMessage;
  • Dependency security fixes;

v0.7.0

21 Sep 01:30
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  • Added support of multiple ActorComponentStates in one Actor;
  • Fixed deadlock and race condition issues in high concurrency scenario;
  • Optimized performance for sub/unsub;

v0.6.0

07 Jun 06:21
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Features:

  • Implemented Entity Channel (#31, @indiest);
  • Replaced the context-based handover with the group-based handover and lock (#31, @indiest);

Bugfixes:

Improvements:

  • Optimized memory usage in the fan-out;
  • The spatial benchmark shows 5x-10x performance boost over v0.5

v0.5.1

20 Mar 09:17
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  • Fixed the go mod dismatch;
  • Fixed the security issues reported by the Dependabot;
  • Update the repo URL in the tanks example;

v0.5.0

17 Mar 06:30
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  • Features: Implemented the Client Interest API;
  • Workflows: Added config files and updated the TPS example project to support general UE project;
  • Bugs: Fixed serveral race condition issues regarding the handover;

v0.4.0

17 Jan 10:16
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What's Changed

  • Works with the spatial channel and cross-server features in ChanneldUE by @indiest in #17

Full Changelog: v0.3.0...v0.4.0

v0.3.0

02 Nov 09:02
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What's Changed

  • Add: Examples channeld-ue-chat server auth demo by @Augkit in #2
  • Featrue: Basic Channel ACL by @Augkit in #6
  • Fixed: channel owner will remove owned channel by @Augkit in #5
  • Fixed WebSocket's race condition by adding a blocking queue for calling AddConnection by @indiest in #10
  • Replicated rpc by @indiest in #11
  • Feature: Replay and chat replay demo by @Augkit in #8
  • Fixed the panic when onAuthComplete after the conneciton closed by @Augkit in #12
  • Sliding buffer read by @Augkit in #13
  • Test loss ratio by @Augkit in #14
  • Renamed CoolDown to Cooldown and changed SendTime to UnixMilli by @Augkit in #16
  • Add TimeSpanLimit by @Augkit in #15

New Contributors

Full Changelog: v0.2.0...v0.3.0