wildrift-gold-efficiency/5.1a/ #3
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WILD RIFT PATCH NOTES 5.1A - ITEMS FORCE OF NATUREWe’re boosting the cost-efficiency of Force of Nature so it can become a more desirable pickup when you’re against an AP-heavy team.
RUIN - BLADE OF THE RUINED KINGThe health reduction has been more impactful than intended, especially in the early game. We’re adjusting it so it’s still a valuable pickup, but toning it down just a bit.
RUIN - INFINITY EDGEWe're also adjusting the health reduction that Infinity Edge grants as it was stronger than we intended.
RUIN - RABADON’S DEATHCAPWe’re adjusting the numbers of Rabadon’s Deathcap to make it a more reasonable pick up.
THORNMAILWe’ve increased the cost efficiency of Thornmail to make it a reliable item for pickup when you’re combating champions with a lot of Health Regen or Healing.
TERMINUSWe’re introducing an upper limit for the amount of Armor and Magic Penetration gained with Terminus.
LIGHT - YOUMUU’S GHOSTBLADEWe’re adjusting the amount of Armor Penetration Youmuu’s grants so it’s a more desirable choice when facing a team that is stacking armor.
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wildrift-gold-efficiency/5.1a/
Buff FORCE OF NATURE, RUIN - BLADE OF THE RUINED KING, THORNMAIL; adjust RUIN - INFINITY EDGE, RUIN - RABADON’S DEATHCAP; nerf TERMINUS, LIGHT - YOUMUU’S GHOSTBLADE
https://changchiyou.github.io/wildrift-gold-efficiency/5.1a/
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