-
Notifications
You must be signed in to change notification settings - Fork 0
/
TicTacToe.scala
518 lines (462 loc) · 11.3 KB
/
TicTacToe.scala
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
import scala.swing._
import scala.swing.event._
import java.awt.{ Color, Dimension, Font }
import java.awt.event.{MouseEvent, MouseAdapter}
import javax.swing.border.LineBorder
import javax.swing.ImageIcon
import java.io.File
import javax.imageio.ImageIO
import scala.util.Random
class Square(var field: Field, var xSquare: Boolean = false, var oSquare: Boolean = false, var canBePlayed : Boolean = true) extends Panel
{
preferredSize = new Dimension(100, 100) // size of each square
border = Swing.BeveledBorder(Swing.Raised)
def isSquarePlayed(): Boolean =
{
xSquare || oSquare // if the square is marked with a "X" or "O" then it is played
}
def isxSquare(): Boolean =
{
xSquare
}
def setoSquare(value : Boolean) =
{
oSquare = value
}
def setxSquare(value : Boolean) =
{
xSquare = value
}
def isoSquare(): Boolean =
{
oSquare
}
def changeStatus(value: Boolean) = { canBePlayed = value } // define if the square can be played or not
def getStatus() : Boolean = { canBePlayed }
listenTo(mouse.clicks)
reactions +=
{
case MouseClicked(_, p, _, _, _) =>
{
if (!this.isSquarePlayed && this.canBePlayed) // if the square is not played AND if it can be played (<=> the game is still on!)
{
// the user plays
field.userPlay(this)
if (field.howManyPlayed!=field.getDimension()*field.getDimension() && canBePlayed) // if the game is not over
field.computerPlay() // the computer plays
else if(field.howManyPlayed==field.getDimension()*field.getDimension() && !field.playerWon() && !field.computerWon()) // if all the squares are marked and there is no winner
{
javax.swing.JOptionPane.showMessageDialog (
null,
"Tie Game",
"You both lost...",
javax.swing.JOptionPane.PLAIN_MESSAGE
)
}
else if(field.howManyPlayed==field.getDimension()*field.getDimension() && field.playerWon()) // if all the squares are marked and the player won at the end
{
javax.swing.JOptionPane.showMessageDialog (
null,
"You won, congrats!",
"There's a winner",
javax.swing.JOptionPane.PLAIN_MESSAGE
)
}
// the case where all the squares are marked and the computer won at the end is handled in the ComputerPlay() function
}
}
}
override def paintComponent(g : Graphics2D)
{
if (isxSquare())
{
g.clearRect(0 , 0 , size.width, size.height)
g.drawLine(0, 0, size.width, size.height)
g.drawLine(0, size.height, size.width, 0)
}
else if (isoSquare())
{
g.clearRect(0 , 0 , size.width, size.height)
g.drawOval(0,0, size.width, size.height)
}
else if (!isSquarePlayed())
{
g.clearRect(0 , 0 , size.width, size.height)
// do nothing
}
}
}
class Field(var mainFrame: MainFrame)
{
var dimension : Int = 3 // the grid is 3*3
def getDimension() : Int = { dimension }
var listOfSquares:Array[Array[Square]] = Array.ofDim[Square](dimension, dimension) // the field is a field of squares
var grid = new GridPanel(dimension, dimension)
for (i<-0 to dimension-1)
{
for (j<-0 to dimension-1)
{
// we create all the squares and we add them to the field
listOfSquares(i)(j) = new Square(this)
grid.contents.append(listOfSquares(i)(j))
}
}
mainFrame.contents = grid
// this function returns the number of times the player and the computer have played
def howManyPlayed() : Int =
{
var count : Int = 0
for (i<-0 to dimension-1)
{
for (j<-0 to dimension-1)
{
// count the number of squares marked played
if (listOfSquares(i)(j).isSquarePlayed())
count+=1
}
}
count
}
// the user plays the square he has clicked on
def userPlay(square : Square) =
{
square.xSquare = true
square.repaint()
}
// this function returns the Square to play (its coordinates) if the computer can win or -1 if he can't
def canComputerWin() : Array[Int] =
{
var count : Int = 0
var indexes : Array[Int] = Array(-1,-1)
var indexesToRemember : Array[Int] = Array(-1,-1)
// can he win on a line ?
for (j<-0 to dimension-1)
{
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(j).isoSquare)
count+=1
if (!listOfSquares(i)(j).isoSquare && !listOfSquares(i)(j).isxSquare)
indexesToRemember = Array(i,j)
}
if (count==dimension-1)
indexes = indexesToRemember
count=0
}
// can he win on a column ?
for (i<-0 to dimension-1)
{
for (j<-0 to dimension-1)
{
if (listOfSquares(i)(j).isoSquare)
count+=1
if (!listOfSquares(i)(j).isoSquare && !listOfSquares(i)(j).isxSquare)
indexesToRemember = Array(i,j)
}
if (count==dimension-1)
indexes = indexesToRemember
count=0
}
// can he win on the right diagonal ?
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(i).isoSquare)
count+=1
if (!listOfSquares(i)(i).isoSquare && !listOfSquares(i)(i).isxSquare)
indexesToRemember = Array(i,i)
}
if (count==dimension-1)
indexes = indexesToRemember
count=0
// can he win on the left diagonal ?
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(dimension-1-i).isoSquare)
count+=1
if (!listOfSquares(i)(dimension-1-i).isoSquare && !listOfSquares(i)(dimension-1-i).isxSquare)
indexesToRemember = Array(i,dimension-1-i)
}
if (count==dimension-1)
indexes = indexesToRemember
count=0
indexes
}
// this function returns the Square to play if the computer can block the player from winning or -1 if he can't
def canPlayerWin() : Array[Int] =
{
var count : Int = 0
var indexes : Array[Int] = Array(-1,-1)
var indexesToRemember : Array[Int] = Array(-1,-1)
// can he win on a line ?
for (j<-0 to dimension-1)
{
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(j).isxSquare)
count+=1
if (!listOfSquares(i)(j).isxSquare && !listOfSquares(i)(j).isoSquare)
indexesToRemember = Array(i,j)
}
if (count==dimension-1)
indexes = indexesToRemember
count=0
}
// can he win on a column ?
for (i<-0 to dimension-1)
{
for (j<-0 to dimension-1)
{
if (listOfSquares(i)(j).isxSquare)
count+=1
if (!listOfSquares(i)(j).isxSquare && !listOfSquares(i)(j).isoSquare)
indexesToRemember = Array(i,j)
}
if (count==dimension-1)
indexes = indexesToRemember
count=0
}
// can he win on the right diagonal ?
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(i).isxSquare)
count+=1
if (!listOfSquares(i)(i).isxSquare && !listOfSquares(i)(i).isoSquare)
indexesToRemember = Array(i,i)
}
if (count==dimension-1)
indexes = indexesToRemember
count=0
// can he win on the left diagonal ?
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(dimension-1-i).isxSquare)
count+=1
if (!listOfSquares(i)(dimension-1-i).isxSquare && !listOfSquares(i)(dimension-1-i).isoSquare)
indexesToRemember = Array(i,dimension-1-i)
}
if (count==dimension-1)
indexes = indexesToRemember
count=0
indexes
}
// this function returns true if the player has won
def playerWon() : Boolean =
{
var count : Int = 0
var result : Boolean = false
// on a line ?
for (j<-0 to dimension-1)
{
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(j).isxSquare)
count+=1
}
if (count==dimension)
result = true
count=0
}
// can he win on a column ?
for (i<-0 to dimension-1)
{
for (j<-0 to dimension-1)
{
if (listOfSquares(i)(j).isxSquare)
count+=1
}
if (count==dimension)
result = true
count=0
}
// can he win on the right diagonal ?
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(i).isxSquare)
count+=1
}
if (count==dimension)
result = true
count=0
// can he win on the left diagonal ?
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(dimension-1-i).isxSquare)
count+=1
}
if (count==dimension)
result = true
count=0
result
}
// this function returns true if the computer has won
def computerWon() : Boolean =
{
var count : Int = 0
var result : Boolean = false
// on a line ?
for (j<-0 to dimension-1)
{
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(j).isoSquare)
count+=1
}
if (count==dimension)
result = true
count=0
}
// can he win on a column ?
for (i<-0 to dimension-1)
{
for (j<-0 to dimension-1)
{
if (listOfSquares(i)(j).isoSquare)
count+=1
}
if (count==dimension)
result = true
count=0
}
// can he win on the right diagonal ?
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(i).isoSquare)
count+=1
}
if (count==dimension)
result = true
count=0
// can he win on the left diagonal ?
for (i<-0 to dimension-1)
{
if (listOfSquares(i)(dimension-1-i).isoSquare)
count+=1
}
if (count==dimension)
result = true
count=0
result
}
// make the computer play
def computerPlay() =
{
// did the player win ?
// if he did then the game is over
if (playerWon())
{
javax.swing.JOptionPane.showMessageDialog (
null,
"You won, congrats!",
"There's a winner!",
javax.swing.JOptionPane.PLAIN_MESSAGE
)
gameOver()
}
var indexesToPlayWin : Array[Int] = canComputerWin()
var i1 = indexesToPlayWin(0)
var j1 = indexesToPlayWin(1)
var indexesToPlayBlock : Array[Int] = canPlayerWin()
var i2 = indexesToPlayBlock(0)
var j2 = indexesToPlayBlock(1)
// if the computer can win, he wins
if (i1!=(-1) && j1!=(-1))
{
if (listOfSquares(i1)(j1).getStatus())
{
listOfSquares(i1)(j1).setoSquare(true)
listOfSquares(i1)(j1).repaint()
// did the computer win ?
if (computerWon())
{
javax.swing.JOptionPane.showMessageDialog (
null,
"Game Over",
"Sorry, you lost!",
javax.swing.JOptionPane.PLAIN_MESSAGE
)
gameOver()
}
}
}
// if he can't win, he tries to stop the player from winning
else if (i2!=(-1) && j2!=(-1))
{
if (listOfSquares(i2)(j2).getStatus())
{
listOfSquares(i2)(j2).setoSquare(true)
listOfSquares(i2)(j2).repaint()
}
}
// if he can't stop the player from winning, then he plays randomly
else
{
// play randomly
var r = new scala.util.Random
var r1 = 0
var r2 = 0
do
{
r1 = r.nextInt(dimension)
r2 = r.nextInt(dimension)
} while (listOfSquares(r1)(r2).isSquarePlayed())
if (listOfSquares(r1)(r2).getStatus())
{
listOfSquares(r1)(r2).setoSquare(true)
listOfSquares(r1)(r2).repaint()
}
}
}
// the squares can't be marked anymore
def gameOver() =
{
for (i<-0 to dimension-1)
{
for (j<-0 to dimension-1)
{
listOfSquares(i)(j).changeStatus(false)
}
}
}
// the parameters are set back to default
def newGame() =
{
for (i<-0 to dimension-1)
{
for (j<-0 to dimension-1)
{
listOfSquares(i)(j).setoSquare(false)
listOfSquares(i)(j).setxSquare(false)
listOfSquares(i)(j).changeStatus(true)
listOfSquares(i)(j).repaint()
}
}
}
}
object TicTacToeG extends SimpleSwingApplication
{
def top = new MainFrame
{
var field = new Field(this)
title = "Tic Tac Toe Game"
menuBar = new MenuBar
{
contents += new Menu("Quit")
{
contents += new MenuItem(Action("Exit")
{
sys.exit(0)
})
}
contents += new Menu("Start")
{
contents += new MenuItem(Action("New Game")
{
field.newGame()
})
}
}
var border = Swing.EmptyBorder(10, 10, 10, 10)
pack()
visible = true
}
}