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databasesqlite.h
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////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#ifndef __DATABASE_SQLITE__
#define __DATABASE_SQLITE__
#ifndef __DATABASE__
#error "database.h should be included first."
#endif
#include <sqlite3.h>
#include <sstream>
#include <map>
class DatabaseSQLite : public _Database
{
public:
DatabaseSQLite();
DATABASE_VIRTUAL ~DatabaseSQLite() {sqlite3_close(m_handle);}
DATABASE_VIRTUAL bool getParam(DBParam_t param);
DATABASE_VIRTUAL bool beginTransaction() {return executeQuery("BEGIN");}
DATABASE_VIRTUAL bool rollback() {return executeQuery("ROLLBACK");}
DATABASE_VIRTUAL bool commit() {return executeQuery("COMMIT");}
DATABASE_VIRTUAL bool executeQuery(const std::string &query);
DATABASE_VIRTUAL DBResult* storeQuery(const std::string &query);
DATABASE_VIRTUAL std::string escapeString(const std::string &s);
DATABASE_VIRTUAL std::string escapeBlob(const char* s, uint32_t length);
DATABASE_VIRTUAL uint64_t getLastInsertId() {return (uint64_t)sqlite3_last_insert_rowid(m_handle);}
DATABASE_VIRTUAL std::string getStringComparison() {return "LIKE ";}
DATABASE_VIRTUAL std::string getUpdateLimiter() {return ";";}
DATABASE_VIRTUAL DatabaseEngine_t getDatabaseEngine() {return DATABASE_ENGINE_SQLITE;}
protected:
boost::recursive_mutex sqliteLock;
std::string _parse(const std::string &s);
sqlite3* m_handle;
};
class SQLiteResult : public _DBResult
{
friend class DatabaseSQLite;
public:
DATABASE_VIRTUAL int32_t getDataInt(const std::string &s);
DATABASE_VIRTUAL int64_t getDataLong(const std::string &s);
DATABASE_VIRTUAL std::string getDataString(const std::string &s);
DATABASE_VIRTUAL const char* getDataStream(const std::string &s, uint64_t &size);
DATABASE_VIRTUAL void free();
DATABASE_VIRTUAL bool next() {return sqlite3_step(m_handle) == SQLITE_ROW;}
protected:
SQLiteResult(sqlite3_stmt* stmt);
DATABASE_VIRTUAL ~SQLiteResult() {}
typedef std::map<const std::string, uint32_t> listNames_t;
listNames_t m_listNames;
sqlite3_stmt* m_handle;
};
#endif