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CastleEngineManifest.xml
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CastleEngineManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<!--
Specify basic information about the project, including how this project is build.
See https://castle-engine.io/project_manifest for documentation of this file.
-->
<project name="castle_mormot_server"
standalone_source="castle_mormot_server_standalone.dpr"
game_units="GameInitialize"
qualified_name="io.castleengine.castle.mormot.server"
caption="Server - Collaborative editing using Castle Game Engine and mORMot2"
>
<data exists="false" />
<compiler_options>
<search_paths>
<path value="code/" />
<path value="../shared" />
<!--
Adding mORMot2 paths to the project, following the quick start guide from
https://github.com/synopse/mORMot2/
TODO: CGE build tool could support env variables like $(Mormot2) for this.
-->
<path value="../../mORMot2/src" />
<path value="../../mORMot2/src/core" />
<path value="../../mORMot2/src/lib" />
<path value="../../mORMot2/src/crypt" />
<path value="../../mORMot2/src/net" />
<path value="../../mORMot2/src/db" />
<path value="../../mORMot2/src/rest" />
<path value="../../mORMot2/src/orm" />
<path value="../../mORMot2/src/soa" />
<path value="../../mORMot2/src/app" />
<path value="../../mORMot2/src/script" />
<path value="../../mORMot2/src/ui" />
<path value="../../mORMot2/src/tools" />
<path value="../../mORMot2/src/misc" />
</search_paths>
<library_paths>
<!-- TODO: CGE build tool could support env variables -->
<!-- path value="$(Mormot2)/static/$(TargetCPU)-$(TargetOS)" /-->
<path value="../../mORMot2/static/x86_64-win64" />
</library_paths>
</compiler_options>
</project>