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player2.js
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'use strict';
const io = require('socket.io-client');
const gameURL = 'http://localhost:3000/game';
const player = 'playerTwo';
const socket = io.connect(gameURL);
//random response generator
const responses = ['rock', 'paper', 'scissors'];
function shoot() {
return responses[Math.floor(Math.random() * responses.length)];
}
socket.on('startgame', (payload) => {
setTimeout(() => {
console.log('ROCK');
socket.emit('rock', payload);
}, 1500);
});
socket.on('paper', (payload) => {
setTimeout(() => {
console.log('SCISSORS');
socket.emit('scissors', payload);
}, 1500);
});
socket.on('scissors', () => {
setTimeout(() => {
console.log('SHOOT!');
// socket.emit('shoot', payload);
}, 1500);
});
socket.on('gamestart', (payload) => {
payload.choice = shoot();
payload.player = player;
setTimeout(() => {
console.log(`I chose ${payload.choice}`);
socket.emit('bam', payload);
}, 500);
});
socket.on('gameover', (payload) => {
setTimeout(() => {
if (payload.winner === player) {
console.log('I won!!');
} else {
console.log('Congrats on the win (ノಠ益ಠ)ノ彡┻━┻');
}
}, 1000);
});