Welcome to the Z-Buffer 3D Rendering Application, a simple yet powerful tool for rendering three-dimensional objects using the Z-Buffer algorithm. This application is built using C++ and Qt for the graphical interface.
The Z-Buffer 3D Rendering Application demonstrates the implementation of the Z-Buffer algorithm for efficient and accurate rendering of 3D scenes. It includes basic geometric shapes like cones, spheres, and cubes, showcasing the versatility of the Z-Buffer rendering technique.
- Z-Buffer Rendering: Utilizes the Z-Buffer algorithm to achieve pixel-perfect depth calculations.
- Object Variety: Renders cones, spheres, and cubes, providing a diverse set of 3D objects.
- Interactive Rotation: Allows users to interactively rotate objects around the X, Y, and Z axes.
- Clone the repository to your local machine.
- Open the project in a C++ development environment that supports Qt.
- Build and run the application.
- Explore the rendered 3D objects and use the interactive rotation controls.
- The
zbuffer
class extendsQLabel
and serves as the main application window. - Objects are constructed and stored using the
build_objects
method, representing cones, spheres, and cubes. - Rotation functions (
rotate_objects_X
,rotate_objects_Y
,rotate_objects_Z
) allow interactive manipulation of objects. - The
zbufferRender
method initializes the Z-Buffer and triggers rendering. - Painting operations are batched for efficiency, with points sorted based on Z-coordinates.