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This project is a simplified 3D renderer implementation using Sweep and Z-Buffer algorithms for processing and visualizing 3D models. The system efficiently handles 3D object rendering, polygon rasterization, and visualization within a graphical interface developed in C++.

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caiotaavares/3d-sweep-algorith

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3D Renderer - Sweep and Z-Buffer Algorithms

Description

This project is a tool for simplified 3D rendering, developed in C++ with a focus on classic computer graphics algorithms like Sweep and Z-Buffer. The interactive graphical interface allows users to visualize 3D objects while applying fundamental rasterization and surface-hiding techniques.

Features

  • Sweep Algorithm: Efficient polygon rasterization.
  • Z-Buffer Algorithm: Depth management for surface hiding.
  • Interactive Graphical Interface: 3D object visualization and manipulation.
  • Modular architecture for extending or improving existing algorithms.

Project Architecture

  • canvas.h and canvas.cpp: Manages the drawing area where objects are rendered.
  • sweep.h and sweep.cpp: Implements the Sweep algorithm.
  • zbuffer.h and zbuffer.cpp: Implements the Z-Buffer algorithm.
  • mainwindow.cpp: Handles interaction between the graphical interface and algorithms.

Requirements

  • Language: C++
  • Dependencies:
    • Graphical library for the interface (e.g., Qt)
    • Modern C++ compiler (supporting C++17 or newer)

About

This project is a simplified 3D renderer implementation using Sweep and Z-Buffer algorithms for processing and visualizing 3D models. The system efficiently handles 3D object rendering, polygon rasterization, and visualization within a graphical interface developed in C++.

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